diff options
author | Mike Krus <mike.krus@kdab.com> | 2019-09-06 21:06:26 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-09-19 13:42:35 +0200 |
commit | f88fa485e3ebfeaefa7aa7e5f277e47fd0ed12b5 (patch) | |
tree | ef30c8b71bf7beee370801a877ae2a4f22d8d953 /src/render/materialsystem/renderpass.cpp | |
parent | 56785807dc5aec77506ea02174fd46a67de57b5f (diff) |
Update QRenderPass to use direct sync
Change-Id: Ie64d8cd74c8b28c43644f63993f0419ecb511d0e
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/materialsystem/renderpass.cpp')
-rw-r--r-- | src/render/materialsystem/renderpass.cpp | 69 |
1 files changed, 23 insertions, 46 deletions
diff --git a/src/render/materialsystem/renderpass.cpp b/src/render/materialsystem/renderpass.cpp index e0fadddd9..aaeca3bb4 100644 --- a/src/render/materialsystem/renderpass.cpp +++ b/src/render/materialsystem/renderpass.cpp @@ -52,6 +52,8 @@ #include <Qt3DCore/qpropertynodeaddedchange.h> #include <Qt3DCore/qpropertynoderemovedchange.h> +#include <algorithm> + QT_BEGIN_NAMESPACE using namespace Qt3DCore; @@ -77,58 +79,33 @@ void RenderPass::cleanup() m_shaderUuid = Qt3DCore::QNodeId(); } -void RenderPass::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) -{ - const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QRenderPassData>>(change); - const auto &data = typedChange->data; - m_filterKeyList = data.filterKeyIds; - m_parameterPack.setParameters(data.parameterIds); - for (const auto &renderStateId : qAsConst(data.renderStateIds)) - addRenderState(renderStateId); - m_shaderUuid = data.shaderId; -} - -void RenderPass::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) +void RenderPass::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { - switch (e->type()) { - case PropertyValueAdded: { - const auto change = qSharedPointerCast<QPropertyNodeAddedChange>(e); - if (change->propertyName() == QByteArrayLiteral("filterKeys")) - appendFilterKey(change->addedNodeId()); - else if (change->propertyName() == QByteArrayLiteral("shaderProgram")) - m_shaderUuid = change->addedNodeId(); - else if (change->propertyName() == QByteArrayLiteral("renderState")) - addRenderState(change->addedNodeId()); - else if (change->propertyName() == QByteArrayLiteral("parameter")) - m_parameterPack.appendParameter(change->addedNodeId()); - break; + BackendNode::syncFromFrontEnd(frontEnd, firstTime); + const QRenderPass *node = qobject_cast<const QRenderPass *>(frontEnd); + if (!node) + return; + + if ((node->shaderProgram() && node->shaderProgram()->id() != m_shaderUuid) || + (!node->shaderProgram() && !m_shaderUuid.isNull())) { + m_shaderUuid = node->shaderProgram() ? node->shaderProgram()->id() : QNodeId{}; } - case PropertyUpdated: { - const auto change = qSharedPointerCast<QPropertyUpdatedChange>(e); - if (change->propertyName() == QByteArrayLiteral("shaderProgram")) - m_shaderUuid = change->value().value<Qt3DCore::QNodeId>(); - break; - } + auto filterList = qIdsForNodes(node->filterKeys()); + std::sort(std::begin(filterList), std::end(filterList)); + if (m_filterKeyList != filterList) + m_filterKeyList = filterList; - case PropertyValueRemoved: { - const auto change = qSharedPointerCast<QPropertyNodeRemovedChange>(e); - if (change->propertyName() == QByteArrayLiteral("filterKeys")) - removeFilterKey(change->removedNodeId()); - else if (change->propertyName() == QByteArrayLiteral("shaderProgram")) - m_shaderUuid = QNodeId(); - else if (change->propertyName() == QByteArrayLiteral("renderState")) - removeRenderState(change->removedNodeId()); - else if (change->propertyName() == QByteArrayLiteral("parameter")) - m_parameterPack.removeParameter(change->removedNodeId()); - break; - } + auto parameters = qIdsForNodes(node->parameters()); + std::sort(std::begin(parameters), std::end(parameters)); + if (m_parameterPack.parameters() != parameters) + m_parameterPack.setParameters(parameters); - default: - break; - } + auto renderStates = qIdsForNodes(node->renderStates()); + std::sort(std::begin(renderStates), std::end(renderStates)); + if (m_renderStates != renderStates) + m_renderStates = renderStates; - BackendNode::sceneChangeEvent(e); markDirty(AbstractRenderer::AllDirty); } |