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author | Wieland Hagen <wieland.hagen@kdab.com> | 2017-02-22 19:02:29 +0700 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2017-05-30 05:59:13 +0000 |
commit | 25135da0642516bb209a400035641148d7ae1a49 (patch) | |
tree | 506385866ffaa9d6ff54e67c2322400368a27108 /src/render/materialsystem/shader.cpp | |
parent | 4511a3873ca18a59b9fb5e442fb8cb8ff6e640fc (diff) |
RenderBufferCapture test: use good OpenGL profile for multi-sample blitting
Multi-sampling wouldn't work on 2.0 GL
Change-Id: I61168bf70b5d0b74aa3645f413bf5259d2a3b8d6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shader.cpp')
0 files changed, 0 insertions, 0 deletions