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authorWieland Hagen <wieland.hagen@kdab.com>2017-02-22 19:02:29 +0700
committerPaul Lemire <paul.lemire@kdab.com>2017-05-30 05:59:13 +0000
commit25135da0642516bb209a400035641148d7ae1a49 (patch)
tree506385866ffaa9d6ff54e67c2322400368a27108 /src/render/materialsystem/shader.cpp
parent4511a3873ca18a59b9fb5e442fb8cb8ff6e640fc (diff)
RenderBufferCapture test: use good OpenGL profile for multi-sample blitting
Multi-sampling wouldn't work on 2.0 GL Change-Id: I61168bf70b5d0b74aa3645f413bf5259d2a3b8d6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shader.cpp')
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