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authorSergio Martins <sergio.martins@kdab.com>2017-02-12 23:52:16 +0000
committerSérgio Martins <sergio.martins@kdab.com>2017-02-24 16:24:59 +0000
commit929d0108dc61f7a76e14477d4451a9a3fb3ed75a (patch)
treea992f0f22a59d38d7a0d9e86f0fa729667ddedfc /src/render/materialsystem/shader.cpp
parentddc878f2fc978a3b740b7ccf9258c824c6ba959a (diff)
Fix container detachments when using range loop
Fixes -Wclazy-range-loop warnings. Change-Id: I6348b259a444203afe3490ea41c149c9b6740164 Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shader.cpp')
-rw-r--r--src/render/materialsystem/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp
index 69d22297a..e534a1ffc 100644
--- a/src/render/materialsystem/shader.cpp
+++ b/src/render/materialsystem/shader.cpp
@@ -272,7 +272,7 @@ void Shader::prepareUniforms(ShaderParameterPack &pack)
const auto end = values.cend();
while (it != end) {
// Find if there's a uniform with the same name id
- for (const ShaderUniform &uniform : m_uniforms) {
+ for (const ShaderUniform &uniform : qAsConst(m_uniforms)) {
if (uniform.m_nameId == it.key()) {
pack.setSubmissionUniform(uniform);
break;