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authorPaul Lemire <paul.lemire@kdab.com>2020-06-29 16:46:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-07-03 14:05:35 +0200
commit914752257634dede18cc5079f2a506b699744058 (patch)
tree00ea67c3d0fc11b9688472061b7d870f9860534e /src/render/materialsystem/shader_p.h
parent7beecb9913b25c4e7629cffad3389faea5608762 (diff)
GraphicsHelpers/GLShader: switch to std::vector
Change-Id: I8be6695e0c52dfbe353cd381d94548aba1c7da82 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shader_p.h')
-rw-r--r--src/render/materialsystem/shader_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/shader_p.h b/src/render/materialsystem/shader_p.h
index a393c1809..924d60db4 100644
--- a/src/render/materialsystem/shader_p.h
+++ b/src/render/materialsystem/shader_p.h
@@ -99,7 +99,7 @@ public:
void cleanup();
- QVector<QByteArray> shaderCode() const;
+ const std::vector<QByteArray> &shaderCode() const;
void setShaderCode(QShaderProgram::ShaderType type, const QByteArray &code);
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
@@ -123,7 +123,7 @@ public:
void requestCacheRebuild();
private:
- QVector<QByteArray> m_shaderCode;
+ std::vector<QByteArray> m_shaderCode;
QString m_log;
bool m_requiresFrontendSync;