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authorKevin Ottens <kevin.ottens@kdab.com>2016-04-27 12:39:15 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-04-28 11:28:56 +0000
commit42bc3d429a470ec678948a19da1af5a67fe0080c (patch)
treeadf2a31505fc9f45ff0385e24490645fc7b82acc /src/render/materialsystem/shaderdata.cpp
parent665afce109016328ce3702a9d116e250b250f6ef (diff)
QAbstractLight now inherits directly QComponent
We are turning the relationship between QAbstractLight and QShaderData from a "is-a" to a "has-a". For that we relay all the properties of the light to its internal shader data dynamic properties. Interestingly it also removes a couple of special handling for lights which aren't needed anymore. Change-Id: Ia937b8934f94ce318e02901d90ac340e172cbc75 Task-number: QTBUG-51489 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shaderdata.cpp')
-rw-r--r--src/render/materialsystem/shaderdata.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp
index b23c3017a..8ecfa86ec 100644
--- a/src/render/materialsystem/shaderdata.cpp
+++ b/src/render/materialsystem/shaderdata.cpp
@@ -110,11 +110,7 @@ void ShaderData::initializeFromPeer(const QNodeCreatedChangeBasePtr &change)
ShaderData *ShaderData::lookupResource(NodeManagers *managers, QNodeId id)
{
- ShaderData *shaderData = managers->shaderDataManager()->lookupResource(id);
- if (!shaderData)
- shaderData = managers->lightManager()->lookupResource(id);
-
- return shaderData;
+ return managers->shaderDataManager()->lookupResource(id);
}
ShaderData *ShaderData::lookupResource(QNodeId id)