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author | Paul Lemire <paul.lemire@kdab.com> | 2015-12-08 11:56:35 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-01-13 14:02:41 +0000 |
commit | 45e8d67176b37c56c0403590a5f721e980101148 (patch) | |
tree | 065629a913b2b78ac808af51dc5ddefda0ce594e /src/render/materialsystem/shaderdata.cpp | |
parent | 5c89a2c7e43f930758b207acb0e89cd7477c4f60 (diff) |
Rename UniformBuffer to GLBuffer
This class could be reused for any kind of GLBuffer (not just uniform buffer)
so rename it accordingly.
Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shaderdata.cpp')
-rw-r--r-- | src/render/materialsystem/shaderdata.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp index 9e07c5810..96e15bd3b 100644 --- a/src/render/materialsystem/shaderdata.cpp +++ b/src/render/materialsystem/shaderdata.cpp @@ -42,7 +42,7 @@ #include <Qt3DCore/qscenepropertychange.h> #include <private/graphicscontext_p.h> #include <private/qbackendnode_p.h> -#include <private/uniformbuffer_p.h> +#include <private/glbuffer_p.h> #include <private/managers_p.h> #include <private/nodemanagers_p.h> |