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authorPaul Lemire <paul.lemire@kdab.com>2015-12-08 11:56:35 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-01-13 14:02:41 +0000
commit45e8d67176b37c56c0403590a5f721e980101148 (patch)
tree065629a913b2b78ac808af51dc5ddefda0ce594e /src/render/materialsystem/shaderdata.cpp
parent5c89a2c7e43f930758b207acb0e89cd7477c4f60 (diff)
Rename UniformBuffer to GLBuffer
This class could be reused for any kind of GLBuffer (not just uniform buffer) so rename it accordingly. Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shaderdata.cpp')
-rw-r--r--src/render/materialsystem/shaderdata.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp
index 9e07c5810..96e15bd3b 100644
--- a/src/render/materialsystem/shaderdata.cpp
+++ b/src/render/materialsystem/shaderdata.cpp
@@ -42,7 +42,7 @@
#include <Qt3DCore/qscenepropertychange.h>
#include <private/graphicscontext_p.h>
#include <private/qbackendnode_p.h>
-#include <private/uniformbuffer_p.h>
+#include <private/glbuffer_p.h>
#include <private/managers_p.h>
#include <private/nodemanagers_p.h>