summaryrefslogtreecommitdiffstats
path: root/src/render/materialsystem/shaderdata.cpp
diff options
context:
space:
mode:
authorLiang Qi <liang.qi@theqtcompany.com>2016-01-26 21:48:14 +0100
committerLiang Qi <liang.qi@theqtcompany.com>2016-01-26 21:50:16 +0100
commita359bd756a98a0462bbd039d9b76981d73dc11f7 (patch)
tree4917b25a005e75344a8f9ba60713ef5b4baa3533 /src/render/materialsystem/shaderdata.cpp
parent3d30f6151c0c2884b1f15280301e552b5f67949c (diff)
parent5a68874f7a2f18070890bec7c3259af94abe320b (diff)
Merge remote-tracking branch 'origin/5.6' into dev
Conflicts: src/doc/src/qt3dcollision-module.qdoc src/render/frontend/qcamera.cpp src/render/frontend/qcameralens.cpp Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
Diffstat (limited to 'src/render/materialsystem/shaderdata.cpp')
-rw-r--r--src/render/materialsystem/shaderdata.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp
index 2aefce7cb..2301e0984 100644
--- a/src/render/materialsystem/shaderdata.cpp
+++ b/src/render/materialsystem/shaderdata.cpp
@@ -59,14 +59,12 @@ namespace Render {
QList<Qt3DCore::QNodeId> ShaderData::m_updatedShaderData;
ShaderData::ShaderData()
- : m_mutex(new QMutex)
- , m_managers(Q_NULLPTR)
+ : m_managers(Q_NULLPTR)
{
}
ShaderData::~ShaderData()
{
- delete m_mutex;
}
void ShaderData::setManagers(NodeManagers *managers)
@@ -144,7 +142,7 @@ bool ShaderData::updateViewTransform(const QMatrix4x4 &viewMatrix)
{
// We can't perform this only once as we don't know if we would be call as the root or a
// nested ShaderData
- QMutexLocker lock(m_mutex);
+ QMutexLocker lock(&m_mutex);
// Update transformed properties
// We check the matrices and decide if the transform has changed since the previous call to needsUpdate
@@ -219,7 +217,7 @@ bool ShaderData::updateWorldTransform(const QMatrix4x4 &worldMatrix)
// Called by renderview jobs (several concurrent threads)
void ShaderData::markDirty()
{
- QMutexLocker lock(m_mutex);
+ QMutexLocker lock(&m_mutex);
if (!ShaderData::m_updatedShaderData.contains(peerUuid()))
ShaderData::m_updatedShaderData.append(peerUuid());
}