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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 15:46:22 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:58 +0000
commit9ecf6ab9f8a59058a1171df47e837f5d2a1a9c1b (patch)
tree45ce990c7fdebaee75b614e9924a4edc08076d83 /src/render/materialsystem/technique.cpp
parent6eabacd020f61da647acd9e544111e028a6af188 (diff)
Move material system into own directory
Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/technique.cpp')
-rw-r--r--src/render/materialsystem/technique.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/render/materialsystem/technique.cpp b/src/render/materialsystem/technique.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "technique_p.h"
+
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qparameter.h>
+#include <Qt3DRenderer/qtechnique.h>
+#include <Qt3DRenderer/qopenglfilter.h>
+#include <Qt3DRenderer/private/renderer_p.h>
+#include <Qt3DRenderer/private/annotation_p.h>
+#include <Qt3DRenderer/private/shader_p.h>
+#include <Qt3DCore/private/qaspectmanager_p.h>
+#include <Qt3DCore/private/qchangearbiter_p.h>
+#include <Qt3DCore/qscenepropertychange.h>
+
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3D;
+
+namespace Qt3DRender {
+namespace Render {
+
+Technique::Technique()
+ : QBackendNode()
+ , m_openglFilter(new QOpenGLFilter())
+{
+}
+
+Technique::~Technique()
+{
+ cleanup();
+ delete m_openglFilter;
+}
+
+void Technique::cleanup()
+{
+}
+
+void Technique::updateFromPeer(Qt3D::QNode *peer)
+{
+ m_parameterPack.clear();
+ m_renderPasses.clear();
+ m_annotationList.clear();
+
+ QTechnique *technique = static_cast<QTechnique *>(peer);
+
+ if (technique != Q_NULLPTR) {
+ Q_FOREACH (QParameter *p, technique->parameters())
+ m_parameterPack.appendParameter(p->id());
+ Q_FOREACH (QRenderPass *rPass, technique->renderPasses())
+ appendRenderPass(rPass->id());
+ Q_FOREACH (QAnnotation *annotation, technique->annotations())
+ appendAnnotation(annotation->id());
+
+ // Copy OpenGLFilter info from frontend OpenGLFilter
+ QOpenGLFilter *peerFilter = technique->openGLFilter();
+ m_openglFilter->copy(*peerFilter);
+ }
+}
+
+void Technique::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+{
+ QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
+ switch (e->type()) {
+
+ case NodeUpdated: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("openGLFilter")) {
+ QOpenGLFilter *filter = propertyChange->value().value<QOpenGLFilter *>();
+ if (filter != Q_NULLPTR) {
+ m_openglFilter->copy(*filter);
+ delete filter;
+ }
+ }
+ break;
+ }
+
+ case NodeAdded: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("pass")) {
+ appendRenderPass(propertyChange->value().value<QNodeId>());
+ }
+ else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) {
+ m_parameterPack.appendParameter(propertyChange->value().value<QNodeId>());
+ }
+ else if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) {
+ appendAnnotation(propertyChange->value().value<QNodeId>());
+ }
+ break;
+ }
+
+ case NodeRemoved: {
+ if (propertyChange->propertyName() == QByteArrayLiteral("pass")) {
+ removeRenderPass(propertyChange->value().value<QNodeId>());
+ }
+ else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) {
+ m_parameterPack.removeParameter(propertyChange->value().value<QNodeId>());
+ }
+ else if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) {
+ removeAnnotation(propertyChange->value().value<QNodeId>());
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+QList<Qt3D::QNodeId> Technique::parameters() const
+{
+ return m_parameterPack.parameters();
+}
+
+void Technique::appendRenderPass(const Qt3D::QNodeId &renderPassId)
+{
+ if (!m_renderPasses.contains(renderPassId))
+ m_renderPasses.append(renderPassId);
+}
+
+void Technique::removeRenderPass(const Qt3D::QNodeId &renderPassId)
+{
+ m_renderPasses.removeOne(renderPassId);
+}
+
+QList<Qt3D::QNodeId> Technique::annotations() const
+{
+ return m_annotationList;
+}
+
+QList<Qt3D::QNodeId> Technique::renderPasses() const
+{
+ return m_renderPasses;
+}
+
+QOpenGLFilter *Technique::openGLFilter() const
+{
+ return m_openglFilter;
+}
+
+void Technique::appendAnnotation(const Qt3D::QNodeId &criterionId)
+{
+ if (!m_annotationList.contains(criterionId))
+ m_annotationList.append(criterionId);
+}
+
+void Technique::removeAnnotation(const Qt3D::QNodeId &criterionId)
+{
+ m_annotationList.removeOne(criterionId);
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE