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authorPaul Lemire <paul.lemire@kdab.com>2016-02-22 20:04:59 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-02-22 21:17:52 +0000
commit382a79d92be025056ded362571b17ece9965edff (patch)
treeebbd0a9f089f89df924879827b70549e4c581a42 /src/render/raycasting
parent799bd03f73815a67ab6c394ff49e523731fe2c86 (diff)
const QNodeId & -> QNodeId
Change-Id: Ia672918cbae3b950e20e68bfbfd6982676a5981e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/raycasting')
-rw-r--r--src/render/raycasting/qabstractcollisionqueryservice.cpp2
-rw-r--r--src/render/raycasting/qabstractcollisionqueryservice_p.h2
-rw-r--r--src/render/raycasting/qcollisionqueryresult.cpp2
-rw-r--r--src/render/raycasting/qcollisionqueryresult_p.h4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/render/raycasting/qabstractcollisionqueryservice.cpp b/src/render/raycasting/qabstractcollisionqueryservice.cpp
index 2f48d6540..4c59b6aab 100644
--- a/src/render/raycasting/qabstractcollisionqueryservice.cpp
+++ b/src/render/raycasting/qabstractcollisionqueryservice.cpp
@@ -60,7 +60,7 @@ void QAbstractCollisionQueryService::setResultHandle(QCollisionQueryResult &resu
result.d_func()->setHandle(handle);
}
-void QAbstractCollisionQueryService::addEntityHit(QCollisionQueryResult &result, const Qt3DCore::QNodeId &entity, const QVector3D& intersection, float distance)
+void QAbstractCollisionQueryService::addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity, const QVector3D& intersection, float distance)
{
result.d_func()->addEntityHit(entity, intersection, distance);
}
diff --git a/src/render/raycasting/qabstractcollisionqueryservice_p.h b/src/render/raycasting/qabstractcollisionqueryservice_p.h
index e0b278299..9121ab019 100644
--- a/src/render/raycasting/qabstractcollisionqueryservice_p.h
+++ b/src/render/raycasting/qabstractcollisionqueryservice_p.h
@@ -98,7 +98,7 @@ protected:
QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd);
void setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle);
- void addEntityHit(QCollisionQueryResult &result, const Qt3DCore::QNodeId &entity, const QVector3D &intersection, float distance);
+ void addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity, const QVector3D &intersection, float distance);
private:
Q_DECLARE_PRIVATE(QAbstractCollisionQueryService)
diff --git a/src/render/raycasting/qcollisionqueryresult.cpp b/src/render/raycasting/qcollisionqueryresult.cpp
index c264d493d..e1416dc29 100644
--- a/src/render/raycasting/qcollisionqueryresult.cpp
+++ b/src/render/raycasting/qcollisionqueryresult.cpp
@@ -55,7 +55,7 @@ QCollisionQueryResultPrivate::QCollisionQueryResultPrivate(const QCollisionQuery
{
}
-void QCollisionQueryResultPrivate::addEntityHit(const Qt3DCore::QNodeId &entity, const QVector3D& intersection, float distance)
+void QCollisionQueryResultPrivate::addEntityHit(Qt3DCore::QNodeId entity, const QVector3D& intersection, float distance)
{
m_hits.append(QCollisionQueryResult::Hit(entity, intersection, distance));
}
diff --git a/src/render/raycasting/qcollisionqueryresult_p.h b/src/render/raycasting/qcollisionqueryresult_p.h
index 0c455b6b8..ab71e7920 100644
--- a/src/render/raycasting/qcollisionqueryresult_p.h
+++ b/src/render/raycasting/qcollisionqueryresult_p.h
@@ -69,7 +69,7 @@ class QT3DRENDERSHARED_EXPORT QCollisionQueryResult
public:
struct Hit {
Hit() : m_distance(-1.f) { }
- Hit(const Qt3DCore::QNodeId &entity, const QVector3D &intersection, float distance) : m_entityId(entity), m_intersection(intersection), m_distance(distance) { }
+ Hit(Qt3DCore::QNodeId entity, const QVector3D &intersection, float distance) : m_entityId(entity), m_intersection(intersection), m_distance(distance) { }
Qt3DCore::QNodeId m_entityId;
QVector3D m_intersection;
float m_distance;
@@ -120,7 +120,7 @@ public:
explicit QCollisionQueryResultPrivate(const QCollisionQueryResultPrivate &copy);
void setHandle(const QQueryHandle &handle);
- void addEntityHit(const Qt3DCore::QNodeId &entity, const QVector3D& intersection, float distance);
+ void addEntityHit(Qt3DCore::QNodeId entity, const QVector3D& intersection, float distance);
QQueryHandle m_handle;
QVector<QCollisionQueryResult::Hit> m_hits;