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author | Paul Lemire <paul.lemire@kdab.com> | 2019-09-27 07:16:58 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-12-04 13:51:01 +0100 |
commit | 3019497559328d2fd0c0c9548f512fba9fe1f94e (patch) | |
tree | 662014e8383618ba6d0157b476c52c2d3e4cc53c /src/render/render.pro | |
parent | 9a417bcb92ab41d26a5792c0ed3ba124893c64a3 (diff) |
Shader: record standard uniform at loading time
Avoids having to check for each uniform (for each frame, each geometry)
whether it is a standard uniform or a user defined one.
Change-Id: I76cff7869aacc1343a9acf991f8035b8118581ed
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/render.pro')
0 files changed, 0 insertions, 0 deletions