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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-11-30 18:03:01 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-01 14:05:34 +0000 |
commit | f6adee1f24a148a0daafb37a33f9da16095875b4 (patch) | |
tree | cf5a540e5c4ce8acde86430662c389213a6acf61 /src/render/render.qrc | |
parent | c7125de64509411644b7b5ab185ebec40bfa77c3 (diff) |
Unify the default and phong shaders
This also means that (Q)PhongMaterial is now lights capable.
Change-Id: I8191fa6dfe96dadafdc9a2db47066650a8c96ee6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/render.qrc')
-rw-r--r-- | src/render/render.qrc | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/render/render.qrc b/src/render/render.qrc index 95b87626d..9fd8977e2 100644 --- a/src/render/render.qrc +++ b/src/render/render.qrc @@ -1,10 +1,6 @@ <RCC> <qresource prefix="/"> - <file>shaders/gl3/default.frag</file> - <file>shaders/gl3/default.vert</file> <file>shaders/gl3/light.inc.frag</file> - <file>shaders/es2/default.frag</file> - <file>shaders/es2/default.vert</file> <file>shaders/es2/light.inc.frag</file> <file>shaders/gl3/phong.vert</file> <file>shaders/gl3/phong.frag</file> |