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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-05-22 17:48:48 +0200
committerAndy Nichols <andy.nichols@qt.io>2018-05-29 12:32:08 +0000
commit6d21a80408bb5a258c5bb6e092a5ad451999789a (patch)
tree50e436f34d510e56dd431f49f578616ce68b5c1e /src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
parent2b2df724e14f5696bf751a53f5898e5be9bbac0c (diff)
Add a GLES 3.1 graphics helper
...to enable sampler2DMS uniforms. Also fixes the ES3 helper when it comes to uniformByteSize. [ChangeLog] 2D samplers for multisample textures are now supported on OpenGL ES 3.1 and newer Task-number: QTBUG-68403 Change-Id: Iee1bd8baf097e19d89f651845938c681fb2a4df9 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp')
-rw-r--r--src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
index 87a160a85..29ecf9308 100644
--- a/src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
+++ b/src/render/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
@@ -328,6 +328,109 @@ UniformType GraphicsHelperES3::uniformTypeFromGLType(GLenum glType)
}
}
+uint GraphicsHelperES3::uniformByteSize(const ShaderUniform &description)
+{
+ uint rawByteSize = 0;
+ int arrayStride = qMax(description.m_arrayStride, 0);
+ int matrixStride = qMax(description.m_matrixStride, 0);
+
+ switch (description.m_type) {
+
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ rawByteSize = 8;
+ break;
+
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ rawByteSize = 12;
+ break;
+
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ rawByteSize = 16;
+ break;
+
+ case GL_FLOAT_MAT2:
+ rawByteSize = matrixStride ? 2 * matrixStride : 16;
+ break;
+
+ case GL_FLOAT_MAT2x4:
+ rawByteSize = matrixStride ? 2 * matrixStride : 32;
+ break;
+
+ case GL_FLOAT_MAT4x2:
+ rawByteSize = matrixStride ? 4 * matrixStride : 32;
+ break;
+
+ case GL_FLOAT_MAT3:
+ rawByteSize = matrixStride ? 3 * matrixStride : 36;
+ break;
+
+ case GL_FLOAT_MAT2x3:
+ rawByteSize = matrixStride ? 2 * matrixStride : 24;
+ break;
+
+ case GL_FLOAT_MAT3x2:
+ rawByteSize = matrixStride ? 3 * matrixStride : 24;
+ break;
+
+ case GL_FLOAT_MAT4:
+ rawByteSize = matrixStride ? 4 * matrixStride : 64;
+ break;
+
+ case GL_FLOAT_MAT4x3:
+ rawByteSize = matrixStride ? 4 * matrixStride : 48;
+ break;
+
+ case GL_FLOAT_MAT3x4:
+ rawByteSize = matrixStride ? 3 * matrixStride : 48;
+ break;
+
+ case GL_BOOL:
+ rawByteSize = 1;
+ break;
+
+ case GL_BOOL_VEC2:
+ rawByteSize = 2;
+ break;
+
+ case GL_BOOL_VEC3:
+ rawByteSize = 3;
+ break;
+
+ case GL_BOOL_VEC4:
+ rawByteSize = 4;
+ break;
+
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ rawByteSize = 4;
+ break;
+ }
+
+ return arrayStride ? rawByteSize * arrayStride : rawByteSize;
+}
+
void GraphicsHelperES3::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
m_extraFuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);