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author | Paul Lemire <paul.lemire@kdab.com> | 2019-10-16 15:55:42 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-10-29 07:50:32 +0100 |
commit | 3c5848a923b9b9393753c654e837fc8c99bd8b23 (patch) | |
tree | 96166ef2456b30251fcbbc96645220de5829cfcb /src/render/renderers/opengl/jobs/renderviewcommandupdaterjob.cpp | |
parent | e5723fd820f5ae2c103c8985ea2d5d27d9bb7ee4 (diff) |
Compute renderables/computables/lights once instead of once per RV
All RV end up using exactly the same vector before filtering it down
on per RV specifics. No point in compute RV times the same thing.
Change-Id: Ia674095627771c8e9ada090fa47623cbbbd8a3f8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/jobs/renderviewcommandupdaterjob.cpp')
0 files changed, 0 insertions, 0 deletions