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authorPaul Lemire <paul.lemire@kdab.com>2019-10-16 15:55:42 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-29 07:50:32 +0100
commit3c5848a923b9b9393753c654e837fc8c99bd8b23 (patch)
tree96166ef2456b30251fcbbc96645220de5829cfcb /src/render/renderers/opengl/jobs/renderviewcommandupdaterjob.cpp
parente5723fd820f5ae2c103c8985ea2d5d27d9bb7ee4 (diff)
Compute renderables/computables/lights once instead of once per RV
All RV end up using exactly the same vector before filtering it down on per RV specifics. No point in compute RV times the same thing. Change-Id: Ia674095627771c8e9ada090fa47623cbbbd8a3f8 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/jobs/renderviewcommandupdaterjob.cpp')
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