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authorPaul Lemire <paul.lemire@kdab.com>2018-03-22 16:06:00 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-03-23 09:43:39 +0000
commit2bf1f907e9e6ac87fc039d674eaca5179c5029f6 (patch)
tree94426d918d34849556e634eae8f561bc0da5effd /src/render/renderers/opengl/renderer/commandthread.cpp
parent96d7e81706114084e850f0215351d85be0486b5c (diff)
Fix race in startup/shutdown
When the AspectEngine with a QRenderAspect (and RenderThread) is started and stopped within the same loop, there was a race in which Renderer::shutdown would possibly be called while Renderer::initialize wasn't complete. Apart from testing, such starting and stopping within the same loop is strongly discouraged as Qt3D doesn't have time to create an offscreen surface to properly release GL resources. Change-Id: Ie6f0a0698c213e3015bc9c51efc48d8706f20b3b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/commandthread.cpp')
-rw-r--r--src/render/renderers/opengl/renderer/commandthread.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/commandthread.cpp b/src/render/renderers/opengl/renderer/commandthread.cpp
index 387fc1113..fc654097c 100644
--- a/src/render/renderers/opengl/renderer/commandthread.cpp
+++ b/src/render/renderers/opengl/renderer/commandthread.cpp
@@ -69,6 +69,7 @@ CommandThread::CommandThread(Renderer *renderer)
CommandThread::~CommandThread()
{
+ Q_ASSERT(!isRunning());
}
void CommandThread::setShaderCache(ShaderCache *shaderCache)