diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-02 08:45:55 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-03-19 07:49:27 +0000 |
commit | 34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch) | |
tree | d95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/renderer/commandthread.cpp | |
parent | e28192812168b676b57dc505b31eed3bfcba0e67 (diff) |
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect
Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0
Task-number: QTBUG-61151
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/commandthread.cpp')
-rw-r--r-- | src/render/renderers/opengl/renderer/commandthread.cpp | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/commandthread.cpp b/src/render/renderers/opengl/renderer/commandthread.cpp new file mode 100644 index 000000000..387fc1113 --- /dev/null +++ b/src/render/renderers/opengl/renderer/commandthread.cpp @@ -0,0 +1,195 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "commandthread_p.h" +#include <Qt3DRender/private/glcommands_p.h> +#include <Qt3DRender/private/offscreensurfacehelper_p.h> +#include <Qt3DRender/private/graphicscontext_p.h> +#include <Qt3DRender/private/shadercache_p.h> +#include <QOpenGLContext> +#include <QOffscreenSurface> +#include <QDebug> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +CommandThread::CommandThread(Renderer *renderer) + : QThread() + , m_renderer(renderer) + , m_waitForStartSemaphore(0) + , m_initializedSemaphore(0) + , m_commandRequestedSemaphore(0) + , m_commandExecutionSemaphore(0) + , m_mainContext(nullptr) + , m_shaderCache(nullptr) + , m_offsreenSurfaceHelper(nullptr) + , m_currentCommand(nullptr) + , m_running(0) +{ +} + +CommandThread::~CommandThread() +{ +} + +void CommandThread::setShaderCache(ShaderCache *shaderCache) +{ + m_shaderCache = shaderCache; +} + +// Called by RenderThread or MainThread (Scene3d) +void CommandThread::initialize(QOpenGLContext *mainContext, OffscreenSurfaceHelper *offsreenSurfaceHelper) +{ + // Start the thread + start(); + + // Wait for thread to be started + m_waitForStartSemaphore.acquire(); + + m_mainContext = mainContext; + m_offsreenSurfaceHelper = offsreenSurfaceHelper; + Q_ASSERT(m_mainContext && offsreenSurfaceHelper); + m_running.fetchAndStoreOrdered(1); + + // Allow thread to proceed + m_initializedSemaphore.release(); +} + +// Called by RenderThread or MainThread (Scene3D) +void CommandThread::shutdown() +{ + m_running.fetchAndStoreOrdered(0); + + // Unblock thread + m_commandRequestedSemaphore.release(1); + + // Wait for thread to exit + wait(); + + // Reset semaphores (in case we ever want to restart) + m_waitForStartSemaphore.acquire(m_waitForStartSemaphore.available()); + m_initializedSemaphore.acquire(m_initializedSemaphore.available()); + m_commandRequestedSemaphore.acquire(m_commandRequestedSemaphore.available()); + m_commandExecutionSemaphore.acquire(m_commandExecutionSemaphore.available()); + m_localContext.reset(); +} + +// Any thread can call this, this is a blocking command +void CommandThread::executeCommand(GLCommand *command) +{ + if (!isRunning()) + return; + + // We lock to prevent any other call to executeCommand to be executed + // before we have received the result of our command + m_blockingCallerMutex.lock(); + + // Store command to be executed + m_currentCommand = command; + + // Allow thread to proceed and execute command + m_commandRequestedSemaphore.release(); + + // Wait for thread to be done + m_commandExecutionSemaphore.acquire(); + + // Reset command + m_currentCommand = nullptr; + + // Unlock blocking semaphore so that other calls to executeCommand + // can proceed + m_blockingCallerMutex.unlock(); +} + +void CommandThread::run() +{ + // Allow initialize to proceed + m_waitForStartSemaphore.release(); + + // Wait for initialize to be completed + m_initializedSemaphore.acquire(); + + Q_ASSERT(m_mainContext && m_shaderCache); + + // Initialize shared context and resources for the thread + m_localContext.reset(new QOpenGLContext()); + m_localContext->setShareContext(m_mainContext); + m_localContext->create(); + + // Initialize GraphicsContext + m_graphicsContext.reset(new GraphicsContext()); + m_graphicsContext->setShaderCache(m_shaderCache); + m_graphicsContext->setOpenGLContext(m_localContext.data()); + + bool initialized = false; + while (true) { + + // Wait for command + m_commandRequestedSemaphore.acquire(); + + // Are we still running? + if (!m_running.load()) { + m_graphicsContext->doneCurrent(); + // to prevent executeCommand being locked + m_commandExecutionSemaphore.release(); + break; + } + + if (Q_UNLIKELY(!initialized)) { + QOffscreenSurface *offscreenSurface = m_offsreenSurfaceHelper->offscreenSurface(); + Q_ASSERT(offscreenSurface); + m_graphicsContext->makeCurrent(offscreenSurface); + initialized = true; + } + + m_currentCommand->execute(m_renderer, m_graphicsContext.data()); + + // Allow caller to proceed as we are done with the command + m_commandExecutionSemaphore.release(); + } +} + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE |