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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 08:45:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-03-19 07:49:27 +0000
commit34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch)
treed95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/renderer/commandthread.cpp
parente28192812168b676b57dc505b31eed3bfcba0e67 (diff)
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/commandthread.cpp')
-rw-r--r--src/render/renderers/opengl/renderer/commandthread.cpp195
1 files changed, 195 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/commandthread.cpp b/src/render/renderers/opengl/renderer/commandthread.cpp
new file mode 100644
index 000000000..387fc1113
--- /dev/null
+++ b/src/render/renderers/opengl/renderer/commandthread.cpp
@@ -0,0 +1,195 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "commandthread_p.h"
+#include <Qt3DRender/private/glcommands_p.h>
+#include <Qt3DRender/private/offscreensurfacehelper_p.h>
+#include <Qt3DRender/private/graphicscontext_p.h>
+#include <Qt3DRender/private/shadercache_p.h>
+#include <QOpenGLContext>
+#include <QOffscreenSurface>
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+CommandThread::CommandThread(Renderer *renderer)
+ : QThread()
+ , m_renderer(renderer)
+ , m_waitForStartSemaphore(0)
+ , m_initializedSemaphore(0)
+ , m_commandRequestedSemaphore(0)
+ , m_commandExecutionSemaphore(0)
+ , m_mainContext(nullptr)
+ , m_shaderCache(nullptr)
+ , m_offsreenSurfaceHelper(nullptr)
+ , m_currentCommand(nullptr)
+ , m_running(0)
+{
+}
+
+CommandThread::~CommandThread()
+{
+}
+
+void CommandThread::setShaderCache(ShaderCache *shaderCache)
+{
+ m_shaderCache = shaderCache;
+}
+
+// Called by RenderThread or MainThread (Scene3d)
+void CommandThread::initialize(QOpenGLContext *mainContext, OffscreenSurfaceHelper *offsreenSurfaceHelper)
+{
+ // Start the thread
+ start();
+
+ // Wait for thread to be started
+ m_waitForStartSemaphore.acquire();
+
+ m_mainContext = mainContext;
+ m_offsreenSurfaceHelper = offsreenSurfaceHelper;
+ Q_ASSERT(m_mainContext && offsreenSurfaceHelper);
+ m_running.fetchAndStoreOrdered(1);
+
+ // Allow thread to proceed
+ m_initializedSemaphore.release();
+}
+
+// Called by RenderThread or MainThread (Scene3D)
+void CommandThread::shutdown()
+{
+ m_running.fetchAndStoreOrdered(0);
+
+ // Unblock thread
+ m_commandRequestedSemaphore.release(1);
+
+ // Wait for thread to exit
+ wait();
+
+ // Reset semaphores (in case we ever want to restart)
+ m_waitForStartSemaphore.acquire(m_waitForStartSemaphore.available());
+ m_initializedSemaphore.acquire(m_initializedSemaphore.available());
+ m_commandRequestedSemaphore.acquire(m_commandRequestedSemaphore.available());
+ m_commandExecutionSemaphore.acquire(m_commandExecutionSemaphore.available());
+ m_localContext.reset();
+}
+
+// Any thread can call this, this is a blocking command
+void CommandThread::executeCommand(GLCommand *command)
+{
+ if (!isRunning())
+ return;
+
+ // We lock to prevent any other call to executeCommand to be executed
+ // before we have received the result of our command
+ m_blockingCallerMutex.lock();
+
+ // Store command to be executed
+ m_currentCommand = command;
+
+ // Allow thread to proceed and execute command
+ m_commandRequestedSemaphore.release();
+
+ // Wait for thread to be done
+ m_commandExecutionSemaphore.acquire();
+
+ // Reset command
+ m_currentCommand = nullptr;
+
+ // Unlock blocking semaphore so that other calls to executeCommand
+ // can proceed
+ m_blockingCallerMutex.unlock();
+}
+
+void CommandThread::run()
+{
+ // Allow initialize to proceed
+ m_waitForStartSemaphore.release();
+
+ // Wait for initialize to be completed
+ m_initializedSemaphore.acquire();
+
+ Q_ASSERT(m_mainContext && m_shaderCache);
+
+ // Initialize shared context and resources for the thread
+ m_localContext.reset(new QOpenGLContext());
+ m_localContext->setShareContext(m_mainContext);
+ m_localContext->create();
+
+ // Initialize GraphicsContext
+ m_graphicsContext.reset(new GraphicsContext());
+ m_graphicsContext->setShaderCache(m_shaderCache);
+ m_graphicsContext->setOpenGLContext(m_localContext.data());
+
+ bool initialized = false;
+ while (true) {
+
+ // Wait for command
+ m_commandRequestedSemaphore.acquire();
+
+ // Are we still running?
+ if (!m_running.load()) {
+ m_graphicsContext->doneCurrent();
+ // to prevent executeCommand being locked
+ m_commandExecutionSemaphore.release();
+ break;
+ }
+
+ if (Q_UNLIKELY(!initialized)) {
+ QOffscreenSurface *offscreenSurface = m_offsreenSurfaceHelper->offscreenSurface();
+ Q_ASSERT(offscreenSurface);
+ m_graphicsContext->makeCurrent(offscreenSurface);
+ initialized = true;
+ }
+
+ m_currentCommand->execute(m_renderer, m_graphicsContext.data());
+
+ // Allow caller to proceed as we are done with the command
+ m_commandExecutionSemaphore.release();
+ }
+}
+
+} // Render
+
+} // Qt3DRender
+
+QT_END_NAMESPACE