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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 08:45:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-03-19 07:49:27 +0000
commit34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch)
treed95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h
parente28192812168b676b57dc505b31eed3bfcba0e67 (diff)
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h')
-rw-r--r--src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h b/src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h
new file mode 100644
index 000000000..eee837221
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+++ b/src/render/renderers/opengl/renderer/openglvertexarrayobject_p.h
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef OPENGLVERTEXARRAYOBJECT_H
+#define OPENGLVERTEXARRAYOBJECT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qopenglvertexarrayobject.h>
+#include <Qt3DRender/private/submissioncontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+class GeometryManager;
+class ShaderManager;
+
+typedef QPair<HGeometry, HShader> VAOIdentifier;
+
+class OpenGLVertexArrayObject
+{
+public:
+ OpenGLVertexArrayObject();
+
+ void bind();
+ void release();
+
+ void create(SubmissionContext *ctx, const VAOIdentifier &key);
+ void destroy();
+ void cleanup();
+
+ bool isAbandoned(GeometryManager *geomMgr, ShaderManager *shaderMgr);
+
+ QOpenGLVertexArrayObject *vao() { return m_vao.data(); }
+ const QOpenGLVertexArrayObject *vao() const { return m_vao.data(); }
+
+ void setSpecified(bool b) { m_specified = b; }
+ bool isSpecified() const { return m_specified; }
+
+
+private:
+ QMutex m_mutex;
+ SubmissionContext *m_ctx;
+ QScopedPointer<QOpenGLVertexArrayObject> m_vao;
+ bool m_specified;
+ bool m_supportsVao;
+ VAOIdentifier m_owners;
+
+ friend class SubmissionContext;
+
+ void saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr);
+ inline void saveIndexAttribute(HGLBuffer glBufferHandle) { m_indexAttribute = glBufferHandle; }
+
+ QVector<SubmissionContext::VAOVertexAttribute> m_vertexAttributes;
+ SubmissionContext::VAOIndexAttribute m_indexAttribute;
+};
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // OPENGLVERTEXARRAYOBJECT_H