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authorMike Krus <mike.krus@kdab.com>2019-12-07 20:37:43 +0000
committerMike Krus <mike.krus@kdab.com>2019-12-16 09:37:14 +0000
commit94e79666cc987fcc928d43f7f82b8c7b9d4c4acc (patch)
tree16b0e307b5fe73720e65ec177d01ebb4be1ad6ab /src/render/renderers/opengl/renderer/renderer.cpp
parente77c85a20080e183e8ed9efd0080aee8f03a75d4 (diff)
Update textures and disables in postJobs
Work was done in postFrame() in main thread anyway, so reduce amount of jobs slightly Change-Id: I8bbb3efcaf9246eb8df1033bde133bc16233f889 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer.cpp')
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp32
1 files changed, 13 insertions, 19 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index 1e0f6ba96..84624c02f 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -277,13 +277,7 @@ Renderer::Renderer(QRenderAspect::RenderType type)
, m_bufferGathererJob(SynchronizerJobPtr::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering))
, m_vaoGathererJob(SynchronizerJobPtr::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering))
, m_textureGathererJob(SynchronizerJobPtr::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering))
- , m_sendTextureChangesToFrontendJob(SynchronizerPostFramePtr::create([] {},
- [this] (Qt3DCore::QAspectManager *m) { sendTextureChangesToFrontend(m); },
- JobTypes::SendTextureChangesToFrontend))
, m_sendSetFenceHandlesToFrontendJob(SynchronizerJobPtr::create([this] { sendSetFenceHandlesToFrontend(); }, JobTypes::SendSetFenceHandlesToFrontend))
- , m_sendDisablesToFrontendJob(SynchronizerPostFramePtr::create([] {},
- [this] (Qt3DCore::QAspectManager *m) { sendDisablesToFrontend(m); },
- JobTypes::SendDisablesToFrontend))
, m_introspectShaderJob(SynchronizerPostFramePtr::create([this] { reloadDirtyShaders(); },
[this] (Qt3DCore::QAspectManager *m) { sendShaderChangesToFrontend(m); },
JobTypes::DirtyShaderGathering))
@@ -434,7 +428,7 @@ QOpenGLContext *Renderer::shareContext() const
// Executed in the reloadDirtyShader job
void Renderer::loadShader(Shader *shader, HShader shaderHandle)
{
- Q_UNUSED(shader);
+ Q_UNUSED(shader)
m_dirtyShaders.push_back(shaderHandle);
}
@@ -1114,7 +1108,7 @@ void Renderer::reloadDirtyShaders()
// If api of the renderer matches the one from the technique
if (technique->isCompatibleWithRenderer()) {
const auto passIds = technique->renderPasses();
- for (const QNodeId passId : passIds) {
+ for (const QNodeId &passId : passIds) {
RenderPass *renderPass = m_nodesManager->renderPassManager()->lookupResource(passId);
HShader shaderHandle = m_nodesManager->shaderManager()->lookupHandle(renderPass->shaderProgram());
Shader *shader = m_nodesManager->shaderManager()->data(shaderHandle);
@@ -1154,7 +1148,7 @@ void Renderer::reloadDirtyShaders()
}
}
-// Executed in job postFrame
+// Executed in job (in main thread when jobs are done)
void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
{
Q_ASSERT(isRunning());
@@ -1181,14 +1175,13 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
}
}
-// Executed in a job (as postFrame)
+// Executed in a job (in main thread when jobs are done)
void Renderer::sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager)
{
const QVector<QPair<Texture::TextureUpdateInfo, Qt3DCore::QNodeIdVector>> updateTextureProperties = std::move(m_updatedTextureProperties);
for (const auto &pair : updateTextureProperties) {
const Qt3DCore::QNodeIdVector targetIds = pair.second;
- for (const Qt3DCore::QNodeId targetId: targetIds) {
-
+ for (const Qt3DCore::QNodeId &targetId: targetIds) {
// Lookup texture
Texture *t = m_nodesManager->textureManager()->lookupResource(targetId);
// If backend texture is Dirty, some property has changed and the properties we are
@@ -1234,7 +1227,7 @@ void Renderer::sendSetFenceHandlesToFrontend()
}
}
-// Executed in a job postFrame
+// Executed in a job (in main thread when jobs done)
void Renderer::sendDisablesToFrontend(Qt3DCore::QAspectManager *manager)
{
// SubtreeEnabled
@@ -1713,7 +1706,7 @@ Renderer::ViewSubmissionResultData Renderer::submitRenderViews(const QVector<Ren
void Renderer::markDirty(BackendNodeDirtySet changes, BackendNode *node)
{
- Q_UNUSED(node);
+ Q_UNUSED(node)
m_dirtyBits.marked |= changes;
}
@@ -1760,6 +1753,12 @@ void Renderer::jobsDone(Qt3DCore::QAspectManager *manager)
(m_nodesManager->frameGraphManager()->lookupNode(id));
backend->syncRenderCapturesToFrontend(manager);
}
+
+ // Do we need to notify any texture about property changes?
+ if (m_updatedTextureProperties.size() > 0)
+ sendTextureChangesToFrontend(manager);
+
+ sendDisablesToFrontend(manager);
}
// Jobs we may have to run even if no rendering will happen
@@ -1767,10 +1766,6 @@ QVector<QAspectJobPtr> Renderer::preRenderingJobs()
{
QVector<QAspectJobPtr> jobs;
- // Do we need to notify any texture about property changes?
- if (m_updatedTextureProperties.size() > 0)
- jobs.push_back(m_sendTextureChangesToFrontendJob);
-
// Do we need to notify frontend about fence change?
if (m_updatedSetFences.size() > 0)
jobs.push_back(m_sendSetFenceHandlesToFrontendJob);
@@ -1841,7 +1836,6 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
renderBinJobs.push_back(m_updateSkinningPaletteJob);
renderBinJobs.push_back(m_updateLevelOfDetailJob);
renderBinJobs.push_back(m_cleanupJob);
- renderBinJobs.push_back(m_sendDisablesToFrontendJob);
renderBinJobs.append(bufferJobs);
// Jobs to prepare GL Resource upload