diff options
author | James Turner <zakalawe@mac.com> | 2018-11-14 13:22:28 +0000 |
---|---|---|
committer | James Turner <james.turner@kdab.com> | 2019-04-10 14:57:40 +0000 |
commit | 1fcdee0f313845f4e06b294cf520ab477191774b (patch) | |
tree | 0ac12fcf01f81f4d39a3ee26fdb3537228abce08 /src/render/renderers/opengl/renderer/renderer.cpp | |
parent | 88b521ffa8d3dd9210251f2ab84721db1e10ef35 (diff) |
Cache light/renderable/computable vectors
This avoids running these jobs when lights / renderables have
not changed in a frame
Change-Id: I604180fe3442ab67648c4ba5d9effb8639c68ef7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer.cpp')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index a023b82f9..e9c582458 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -1735,6 +1735,9 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs() const bool layersCacheNeedsToBeRebuilt = layersDirty || entitiesEnabledDirty || frameGraphDirty; const bool materialDirty = dirtyBitsForFrame & AbstractRenderer::MaterialDirty; const bool materialCacheNeedsToBeRebuilt = materialDirty || frameGraphDirty; + const bool lightsDirty = dirtyBitsForFrame & AbstractRenderer::LightsDirty; + const bool computeableDirty = dirtyBitsForFrame & AbstractRenderer::ComputeDirty; + const bool renderableDirty = dirtyBitsForFrame & AbstractRenderer::GeometryDirty; // Rebuild Entity Hierarchy if dirty if (entityHierarchyNeedsToBeRebuilt) @@ -1766,6 +1769,10 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs() RenderViewBuilder builder(fgLeaves.at(i), i, this); builder.setLayerCacheNeedsToBeRebuilt(layersCacheNeedsToBeRebuilt); builder.setMaterialGathererCacheNeedsToBeRebuilt(materialCacheNeedsToBeRebuilt); + builder.setRenderableCacheNeedsToBeRebuilt(renderableDirty); + builder.setComputableCacheNeedsToBeRebuilt(computeableDirty); + builder.setLightGathererCacheNeedsToBeRebuilt(lightsDirty); + builder.prepareJobs(); renderBinJobs.append(builder.buildJobHierachy()); } |