diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-01-03 09:22:18 +0100 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-01-07 08:26:30 +0000 |
commit | 9d61881e4bcaebd6f98e647163f1df6b5082a6a8 (patch) | |
tree | a83577522e21233eb72b4de520e506892b498802 /src/render/renderers/opengl/renderer/renderer.cpp | |
parent | b7b77586301ef5cf6d168e2c890ef35a09068b76 (diff) |
Recompute bounding volumes when buffer changes
Right now the bounding volumes would be computed only when a geometry
is marked dirty, which essentially means only when the geometry is
first loaded. However, if a geometry buffer were to change, we need
to recompute the bounding volume.
Change-Id: Ie3fb83d1cc11a3bbfbe2b9828e9f8d7c302d175b
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer.cpp')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index a1781d1b0..7ed766f8b 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -1679,7 +1679,8 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs() renderBinJobs.push_back(m_updateShaderDataTransformJob); } - if (dirtyBitsForFrame & AbstractRenderer::GeometryDirty) { + if (dirtyBitsForFrame & AbstractRenderer::GeometryDirty || + dirtyBitsForFrame & AbstractRenderer::BuffersDirty) { renderBinJobs.push_back(m_calculateBoundingVolumeJob); renderBinJobs.push_back(m_updateMeshTriangleListJob); } |