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authorPaul Lemire <paul.lemire@kdab.com>2019-03-28 08:31:42 +0100
committerPaul Lemire <paul.lemire@kdab.com>2019-04-03 13:00:08 +0000
commitf0f5a2de1da2e05e3587d2a6486687ebbe649339 (patch)
tree80cfacbe85d1a88571c169d38dc495b3df687937 /src/render/renderers/opengl/renderer/renderer.cpp
parent03234c59244ed77cb8eea5fca6b93741f40ca59d (diff)
Animations: handle variable length properties
For that we know determine the expected number of channel components for a given property in the frontend where we have access to both the type and the value rather than in the backend using the type only. Change-Id: I75aca20d43dd1b3db316c303af041acd557c07e4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer.cpp')
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