summaryrefslogtreecommitdiffstats
path: root/src/render/renderers/opengl/renderer/renderer.cpp
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2019-10-04 07:56:20 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-16 10:22:05 +0200
commitf60a57ebe0e9a4449fb0f8f28a38c0f69b3f845e (patch)
tree92013c5d9686ec6ce616a39062c2c46135fc9096 /src/render/renderers/opengl/renderer/renderer.cpp
parent7628760f8f16aba7769c04f2251633faa9fbcad1 (diff)
Renderer: check context thread before destroying resources
Only try to cleanup the resources if we know we are called from the right thread. releaseGraphicsResources can be called from 2 places: - Scene3DCleaner when using Scene3D (when closing the window) - AspectThread when the RenderAspect gets unregistered In configurations where the context lives in the main thread (Scene3D + single threaded render loop / ANGLE), the RenderAspect gets unregistered before the Scene3DCleaner has had time to call releaseGraphicsResources. This means that we won't release the resources ourselved and that the driver will have to do that for us. This has been fixed properly in 5.14 with the AspectThread removal. Task-number: QTBUG-60971 Change-Id: I49c1c2f74ad09e7162b988f87bac65863f8490d8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer.cpp')
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index d0b1f2a5d..0a79df501 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -520,7 +520,8 @@ void Renderer::releaseGraphicsResources()
QOpenGLContext *context = m_submissionContext->openGLContext();
Q_ASSERT(context);
- if (context->makeCurrent(offscreenSurface)) {
+
+ if (context->thread() == QThread::currentThread() && context->makeCurrent(offscreenSurface)) {
// Clean up the graphics context and any resources
const QVector<GLTexture*> activeTextures = m_nodesManager->glTextureManager()->activeResources();