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authorPaul Lemire <paul.lemire@kdab.com>2018-03-22 16:06:00 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-03-23 09:43:39 +0000
commit2bf1f907e9e6ac87fc039d674eaca5179c5029f6 (patch)
tree94426d918d34849556e634eae8f561bc0da5effd /src/render/renderers/opengl/renderer/renderer_p.h
parent96d7e81706114084e850f0215351d85be0486b5c (diff)
Fix race in startup/shutdown
When the AspectEngine with a QRenderAspect (and RenderThread) is started and stopped within the same loop, there was a race in which Renderer::shutdown would possibly be called while Renderer::initialize wasn't complete. Apart from testing, such starting and stopping within the same loop is strongly discouraged as Qt3D doesn't have time to create an offscreen surface to properly release GL resources. Change-Id: Ie6f0a0698c213e3015bc9c51efc48d8706f20b3b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer_p.h')
-rw-r--r--src/render/renderers/opengl/renderer/renderer_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h
index 923f4edc4..1d459a15e 100644
--- a/src/render/renderers/opengl/renderer/renderer_p.h
+++ b/src/render/renderers/opengl/renderer/renderer_p.h
@@ -314,6 +314,7 @@ private:
QSemaphore m_submitRenderViewsSemaphore;
QSemaphore m_waitForInitializationToBeCompleted;
+ QMutex m_hasBeenInitializedMutex;
QAtomicInt m_running;