summaryrefslogtreecommitdiffstats
path: root/src/render/renderers/opengl/renderer/renderer_p.h
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2019-08-06 12:20:34 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-08-07 12:53:51 +0200
commit2e6f30c807421dfec7821ca9cd61d6ac39e03e0c (patch)
treefb872e8369be391672ef87ca4afabea6fb953aa8 /src/render/renderers/opengl/renderer/renderer_p.h
parent6631bf0983250e1a86cb9d27628c44b6e607609b (diff)
Renderer renderSynchronous: allow skipping swap buffer step
Needed for cases where Scene3D is used as an Underlay Change-Id: I13889efc146d278a6331000f886b8fcb33448f65 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer_p.h')
-rw-r--r--src/render/renderers/opengl/renderer/renderer_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h
index 7c1df79cd..5b566b3e7 100644
--- a/src/render/renderers/opengl/renderer/renderer_p.h
+++ b/src/render/renderers/opengl/renderer/renderer_p.h
@@ -182,7 +182,7 @@ public:
void releaseGraphicsResources() override;
void render() override;
- void doRender() override;
+ void doRender(bool swapBuffers = true) override;
void cleanGraphicsResources() override;
bool isRunning() const override { return m_running.load(); }
@@ -422,6 +422,7 @@ private:
QMetaObject::Connection m_contextConnection;
RendererCache m_cache;
+ bool m_shouldSwapBuffers;
};
} // namespace Render