diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2019-08-06 12:20:34 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-08-07 12:53:51 +0200 |
commit | 2e6f30c807421dfec7821ca9cd61d6ac39e03e0c (patch) | |
tree | fb872e8369be391672ef87ca4afabea6fb953aa8 /src/render/renderers/opengl/renderer/renderer_p.h | |
parent | 6631bf0983250e1a86cb9d27628c44b6e607609b (diff) |
Renderer renderSynchronous: allow skipping swap buffer step
Needed for cases where Scene3D is used as an Underlay
Change-Id: I13889efc146d278a6331000f886b8fcb33448f65
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderer_p.h')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h index 7c1df79cd..5b566b3e7 100644 --- a/src/render/renderers/opengl/renderer/renderer_p.h +++ b/src/render/renderers/opengl/renderer/renderer_p.h @@ -182,7 +182,7 @@ public: void releaseGraphicsResources() override; void render() override; - void doRender() override; + void doRender(bool swapBuffers = true) override; void cleanGraphicsResources() override; bool isRunning() const override { return m_running.load(); } @@ -422,6 +422,7 @@ private: QMetaObject::Connection m_contextConnection; RendererCache m_cache; + bool m_shouldSwapBuffers; }; } // namespace Render |