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author | Paul Lemire <paul.lemire@kdab.com> | 2018-09-21 07:53:11 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-09-21 07:54:37 +0000 |
commit | 9486a8a4b60a678280db2c625064ca78b3aaf489 (patch) | |
tree | 45ac30029bbe12a3d98d373bdb8cf48c174ab422 /src/render/renderers/opengl/renderer/renderview.cpp | |
parent | 9884d3bffcdee9c6aabc51b036554947873b11c4 (diff) |
Complete ES 3.1 and 3.2 helpers
Which didn't handle indirect drawing, compute and tessellation
Since ES 3.1/3.2 don't provide API for glShaderStorageBlockBinding,
code was adjusted to use the default binding points and not require
that API.
Change-Id: Ie4dcd05f0a1d72e4a25f49b5fae138dc605ba5e3
Task-number: QTBUG-70660
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderview.cpp')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderview.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index c29448570..66299e430 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -884,6 +884,7 @@ void RenderView::setShaderStorageValue(ShaderParameterPack &uniformPack, BlockToSSBO shaderStorageBlock; shaderStorageBlock.m_blockIndex = block.m_index; shaderStorageBlock.m_bufferID = buffer->peerId(); + shaderStorageBlock.m_bindingIndex = block.m_binding; uniformPack.setShaderStorageBuffer(shaderStorageBlock); // Buffer update to GL buffer will be done at render time } |