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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 08:45:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-03-19 07:49:27 +0000
commit34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch)
treed95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/renderer/renderviewbuilder_p.h
parente28192812168b676b57dc505b31eed3bfcba0e67 (diff)
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderviewbuilder_p.h')
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_RENDERVIEWBUILDER_H
+#define QT3DRENDER_RENDER_RENDERVIEWBUILDER_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <functional>
+#include <Qt3DCore/qaspectjob.h>
+#include <Qt3DRender/private/filterentitybycomponentjob_p.h>
+#include <Qt3DRender/private/filterlayerentityjob_p.h>
+#include <Qt3DRender/private/genericlambdajob_p.h>
+#include <Qt3DRender/private/materialparametergathererjob_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/renderviewbuilderjob_p.h>
+#include <Qt3DRender/private/renderview_p.h>
+#include <Qt3DRender/private/frustumcullingjob_p.h>
+#include <Qt3DRender/private/lightgatherer_p.h>
+#include <Qt3DRender/private/filterproximitydistancejob_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class Renderer;
+
+using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>;
+using ComputableEntityFilterPtr = FilterEntityByComponentJobPtr<Render::ComputeCommand, Render::Material>;
+using RenderableEntityFilterPtr = FilterEntityByComponentJobPtr<Render::GeometryRenderer, Render::Material>;
+
+class Q_AUTOTEST_EXPORT RenderViewBuilder
+{
+public:
+ explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer);
+
+ RenderViewInitializerJobPtr renderViewJob() const;
+ FilterLayerEntityJobPtr filterEntityByLayerJob() const;
+ LightGathererPtr lightGathererJob() const;
+ RenderableEntityFilterPtr renderableEntityFilterJob() const;
+ ComputableEntityFilterPtr computableEntityFilterJob() const;
+ FrustumCullingJobPtr frustumCullingJob() const;
+ QVector<RenderViewBuilderJobPtr> renderViewBuilderJobs() const;
+ QVector<MaterialParameterGathererJobPtr> materialGathererJobs() const;
+ SynchronizerJobPtr syncRenderViewInitializationJob() const;
+ SynchronizerJobPtr syncFrustumCullingJob() const;
+ SynchronizerJobPtr syncRenderCommandBuildingJob() const;
+ SynchronizerJobPtr syncRenderViewCommandBuildersJob() const;
+ SynchronizerJobPtr setClearDrawBufferIndexJob() const;
+ SynchronizerJobPtr syncFilterEntityByLayerJob() const;
+ FilterProximityDistanceJobPtr filterProximityJob() const;
+ SynchronizerJobPtr syncMaterialGathererJob() const;
+
+ void prepareJobs();
+ QVector<Qt3DCore::QAspectJobPtr> buildJobHierachy() const;
+
+ Renderer *renderer() const;
+ int renderViewIndex() const;
+
+ void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
+ bool layerCacheNeedsToBeRebuilt() const;
+ void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
+ bool materialGathererCacheNeedsToBeRebuilt() const;
+
+ static int optimalJobCount();
+ static QVector<Entity *> entitiesInSubset(const QVector<Entity *> &entities, const QVector<Entity *> &subset);
+
+private:
+ Render::FrameGraphNode *m_leafNode;
+ const int m_renderViewIndex;
+ Renderer *m_renderer;
+ bool m_layerCacheNeedsToBeRebuilt;
+ bool m_materialGathererCacheNeedsToBeRebuilt;
+
+ RenderViewInitializerJobPtr m_renderViewJob;
+ FilterLayerEntityJobPtr m_filterEntityByLayerJob;
+ LightGathererPtr m_lightGathererJob;
+ RenderableEntityFilterPtr m_renderableEntityFilterJob;
+ ComputableEntityFilterPtr m_computableEntityFilterJob;
+ FrustumCullingJobPtr m_frustumCullingJob;
+ QVector<RenderViewBuilderJobPtr> m_renderViewBuilderJobs;
+ QVector<MaterialParameterGathererJobPtr> m_materialGathererJobs;
+
+ SynchronizerJobPtr m_syncRenderViewInitializationJob;
+ SynchronizerJobPtr m_syncFrustumCullingJob;
+ SynchronizerJobPtr m_syncRenderCommandBuildingJob;
+ SynchronizerJobPtr m_syncRenderViewCommandBuildersJob;
+ SynchronizerJobPtr m_setClearDrawBufferIndexJob;
+ SynchronizerJobPtr m_syncFilterEntityByLayerJob;
+ SynchronizerJobPtr m_syncMaterialGathererJob;
+ FilterProximityDistanceJobPtr m_filterProximityJob;
+
+ static const int m_optimalParallelJobCount;
+};
+
+} // Render
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_RENDERVIEWBUILDER_H