diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-02 08:45:55 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-03-19 07:49:27 +0000 |
commit | 34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch) | |
tree | d95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/renderer/renderviewbuilder_p.h | |
parent | e28192812168b676b57dc505b31eed3bfcba0e67 (diff) |
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect
Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0
Task-number: QTBUG-61151
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/renderviewbuilder_p.h')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderviewbuilder_p.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderviewbuilder_p.h b/src/render/renderers/opengl/renderer/renderviewbuilder_p.h new file mode 100644 index 000000000..818313500 --- /dev/null +++ b/src/render/renderers/opengl/renderer/renderviewbuilder_p.h @@ -0,0 +1,149 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RENDERVIEWBUILDER_H +#define QT3DRENDER_RENDER_RENDERVIEWBUILDER_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <functional> +#include <Qt3DCore/qaspectjob.h> +#include <Qt3DRender/private/filterentitybycomponentjob_p.h> +#include <Qt3DRender/private/filterlayerentityjob_p.h> +#include <Qt3DRender/private/genericlambdajob_p.h> +#include <Qt3DRender/private/materialparametergathererjob_p.h> +#include <Qt3DRender/private/nodemanagers_p.h> +#include <Qt3DRender/private/renderviewbuilderjob_p.h> +#include <Qt3DRender/private/renderview_p.h> +#include <Qt3DRender/private/frustumcullingjob_p.h> +#include <Qt3DRender/private/lightgatherer_p.h> +#include <Qt3DRender/private/filterproximitydistancejob_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +class Renderer; + +using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; +using ComputableEntityFilterPtr = FilterEntityByComponentJobPtr<Render::ComputeCommand, Render::Material>; +using RenderableEntityFilterPtr = FilterEntityByComponentJobPtr<Render::GeometryRenderer, Render::Material>; + +class Q_AUTOTEST_EXPORT RenderViewBuilder +{ +public: + explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer); + + RenderViewInitializerJobPtr renderViewJob() const; + FilterLayerEntityJobPtr filterEntityByLayerJob() const; + LightGathererPtr lightGathererJob() const; + RenderableEntityFilterPtr renderableEntityFilterJob() const; + ComputableEntityFilterPtr computableEntityFilterJob() const; + FrustumCullingJobPtr frustumCullingJob() const; + QVector<RenderViewBuilderJobPtr> renderViewBuilderJobs() const; + QVector<MaterialParameterGathererJobPtr> materialGathererJobs() const; + SynchronizerJobPtr syncRenderViewInitializationJob() const; + SynchronizerJobPtr syncFrustumCullingJob() const; + SynchronizerJobPtr syncRenderCommandBuildingJob() const; + SynchronizerJobPtr syncRenderViewCommandBuildersJob() const; + SynchronizerJobPtr setClearDrawBufferIndexJob() const; + SynchronizerJobPtr syncFilterEntityByLayerJob() const; + FilterProximityDistanceJobPtr filterProximityJob() const; + SynchronizerJobPtr syncMaterialGathererJob() const; + + void prepareJobs(); + QVector<Qt3DCore::QAspectJobPtr> buildJobHierachy() const; + + Renderer *renderer() const; + int renderViewIndex() const; + + void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt); + bool layerCacheNeedsToBeRebuilt() const; + void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt); + bool materialGathererCacheNeedsToBeRebuilt() const; + + static int optimalJobCount(); + static QVector<Entity *> entitiesInSubset(const QVector<Entity *> &entities, const QVector<Entity *> &subset); + +private: + Render::FrameGraphNode *m_leafNode; + const int m_renderViewIndex; + Renderer *m_renderer; + bool m_layerCacheNeedsToBeRebuilt; + bool m_materialGathererCacheNeedsToBeRebuilt; + + RenderViewInitializerJobPtr m_renderViewJob; + FilterLayerEntityJobPtr m_filterEntityByLayerJob; + LightGathererPtr m_lightGathererJob; + RenderableEntityFilterPtr m_renderableEntityFilterJob; + ComputableEntityFilterPtr m_computableEntityFilterJob; + FrustumCullingJobPtr m_frustumCullingJob; + QVector<RenderViewBuilderJobPtr> m_renderViewBuilderJobs; + QVector<MaterialParameterGathererJobPtr> m_materialGathererJobs; + + SynchronizerJobPtr m_syncRenderViewInitializationJob; + SynchronizerJobPtr m_syncFrustumCullingJob; + SynchronizerJobPtr m_syncRenderCommandBuildingJob; + SynchronizerJobPtr m_syncRenderViewCommandBuildersJob; + SynchronizerJobPtr m_setClearDrawBufferIndexJob; + SynchronizerJobPtr m_syncFilterEntityByLayerJob; + SynchronizerJobPtr m_syncMaterialGathererJob; + FilterProximityDistanceJobPtr m_filterProximityJob; + + static const int m_optimalParallelJobCount; +}; + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RENDERVIEWBUILDER_H |