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author | Paul Lemire <paul.lemire@kdab.com> | 2020-02-13 11:51:38 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2020-02-13 15:59:51 +0100 |
commit | 294894610b02a2cd4682fafe139a60b2b96f3289 (patch) | |
tree | 70dc752d85d8b10df0f75be56c1fa2b5c12822c4 /src/render/renderers/opengl/renderer/shadervariables_p.h | |
parent | d046e7cc3e362e6cb45afd5ecae464d796c21079 (diff) |
Destroy FBOs when RenderTarget node is destroyed
It appears we never destroyed FBOs which lead to bugs
when destroying and recreating a RenderTarget
Change-Id: I99b3df95b821670aa3bbd63209ff9bcc21afbf79
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer/shadervariables_p.h')
0 files changed, 0 insertions, 0 deletions