diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2018-06-20 12:23:37 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-06-25 04:39:23 +0000 |
commit | f6a0587ef0a90f2e8333ea012aafdd956bca91f6 (patch) | |
tree | e3d28bf525a7a33c3ae3437473ae140358b01612 /src/render/renderers/opengl/renderer | |
parent | be0cd9c0b19f1f1b72d2bc165e948d162b998f88 (diff) |
Fix race condition when executing multiple filterlayerjobs at once
The updating of referenced layer ids for each Entity should only be performed
once and not by multiple jobs. Therefore, this update was moved into a
dedicated job which is now a dependency of the filterentityjob instances.
Change-Id: Ie8ecc49a7c6c7d41a1f1f0d18619b5e142b68204
Task-number: QTBUG-68942
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/renderer')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer.cpp | 6 | ||||
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer_p.h | 3 | ||||
-rw-r--r-- | src/render/renderers/opengl/renderer/renderviewbuilder.cpp | 1 |
3 files changed, 10 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index 3df3883b7..f04b864a3 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -190,6 +190,7 @@ Renderer::Renderer(QRenderAspect::RenderType type) , m_updateLevelOfDetailJob(Render::UpdateLevelOfDetailJobPtr::create()) , m_updateMeshTriangleListJob(Render::UpdateMeshTriangleListJobPtr::create()) , m_filterCompatibleTechniqueJob(Render::FilterCompatibleTechniqueJobPtr::create()) + , m_updateEntityLayersJob(Render::UpdateEntityLayersJobPtr::create()) , m_bufferGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering)) , m_vaoGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering)) , m_textureGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering)) @@ -297,6 +298,7 @@ void Renderer::setNodeManagers(NodeManagers *managers) m_updateSkinningPaletteJob->setManagers(m_nodesManager); m_updateMeshTriangleListJob->setManagers(m_nodesManager); m_filterCompatibleTechniqueJob->setManager(m_nodesManager->techniqueManager()); + m_updateEntityLayersJob->setManager(m_nodesManager); } void Renderer::setServices(QServiceLocator *services) @@ -1634,6 +1636,10 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs() const bool layersCacheNeedsToBeRebuilt = layersDirty || entitiesEnabledDirty; const bool materialDirty = dirtyBitsForFrame & AbstractRenderer::MaterialDirty; + // Rebuild Entity Layers list if layers are dirty + if (layersDirty) + renderBinJobs.push_back(m_updateEntityLayersJob); + QMutexLocker lock(m_renderQueue->mutex()); if (m_renderQueue->wasReset()) { // Have we rendered yet? (Scene3D case) // Traverse the current framegraph. For each leaf node create a diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h index bf9554a54..826d069c3 100644 --- a/src/render/renderers/opengl/renderer/renderer_p.h +++ b/src/render/renderers/opengl/renderer/renderer_p.h @@ -77,6 +77,7 @@ #include <Qt3DRender/private/updatemeshtrianglelistjob_p.h> #include <Qt3DRender/private/filtercompatibletechniquejob_p.h> #include <Qt3DRender/private/updateskinningpalettejob_p.h> +#include <Qt3DRender/private/updateentitylayersjob_p.h> #include <Qt3DRender/private/renderercache_p.h> #include <QHash> @@ -215,6 +216,7 @@ public: inline IntrospectShadersJobPtr introspectShadersJob() const { return m_introspectShaderJob; } inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } + inline UpdateEntityLayersJobPtr updateEntityLayersJob() const { return m_updateEntityLayersJob; } Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; @@ -355,6 +357,7 @@ private: UpdateLevelOfDetailJobPtr m_updateLevelOfDetailJob; UpdateMeshTriangleListJobPtr m_updateMeshTriangleListJob; FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob; + UpdateEntityLayersJobPtr m_updateEntityLayersJob; QVector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests; diff --git a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp index 515767caa..c256337db 100644 --- a/src/render/renderers/opengl/renderer/renderviewbuilder.cpp +++ b/src/render/renderers/opengl/renderer/renderviewbuilder.cpp @@ -581,6 +581,7 @@ QVector<Qt3DCore::QAspectJobPtr> RenderViewBuilder::buildJobHierachy() const jobs.push_back(m_syncRenderViewInitializationJob); // Step 2 if (m_layerCacheNeedsToBeRebuilt) { + m_filterEntityByLayerJob->addDependency(m_renderer->updateEntityLayersJob()); m_filterEntityByLayerJob->addDependency(m_syncRenderViewInitializationJob); m_filterEntityByLayerJob->addDependency(m_renderer->updateTreeEnabledJob()); |