diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-02 08:45:55 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-03-19 07:49:27 +0000 |
commit | 34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch) | |
tree | d95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/textures/gltexture.cpp | |
parent | e28192812168b676b57dc505b31eed3bfcba0e67 (diff) |
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect
Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0
Task-number: QTBUG-61151
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/textures/gltexture.cpp')
-rw-r--r-- | src/render/renderers/opengl/textures/gltexture.cpp | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp new file mode 100644 index 000000000..e94122f67 --- /dev/null +++ b/src/render/renderers/opengl/textures/gltexture.cpp @@ -0,0 +1,468 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtCore/qhash.h> +#include "gltexture_p.h" + +#include <QDebug> +#include <QOpenGLFunctions> +#include <QOpenGLTexture> +#include <QOpenGLPixelTransferOptions> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qtexturedata.h> +#include <Qt3DRender/qtextureimagedata.h> +#include <Qt3DRender/private/managers_p.h> +#include <Qt3DRender/private/texturedatamanager_p.h> +#include <Qt3DRender/private/qabstracttexture_p.h> +#include <Qt3DRender/private/renderbuffer_p.h> +#include <Qt3DCore/qpropertyupdatedchange.h> +#include <Qt3DCore/qpropertynodeaddedchange.h> +#include <Qt3DCore/qpropertynoderemovedchange.h> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DCore; + +namespace Qt3DRender { +namespace Render { + +GLTexture::GLTexture(TextureDataManager *texDataMgr, + TextureImageDataManager *texImgDataMgr, + const QTextureGeneratorPtr &texGen, + bool unique) + : m_unique(unique) + , m_gl(nullptr) + , m_renderBuffer(nullptr) + , m_textureDataManager(texDataMgr) + , m_textureImageDataManager(texImgDataMgr) + , m_dataFunctor(texGen) +{ + // make sure texture generator is executed + // this is needed when Texture have the TargetAutomatic + // to ensure they are loaded before trying to instantiate the QOpenGLTexture + if (!texGen.isNull()) + m_textureDataManager->requestData(texGen, this); +} + +GLTexture::~GLTexture() +{ + destroyGLTexture(); +} + +void GLTexture::destroyResources() +{ + if (m_dataFunctor) + m_textureDataManager->releaseData(m_dataFunctor, this); +} + +void GLTexture::destroyGLTexture() +{ + delete m_gl; + m_gl = nullptr; + delete m_renderBuffer; + m_renderBuffer = nullptr; + + m_dirtyFlags.store(0); + + destroyResources(); +} + +QOpenGLTexture* GLTexture::getOrCreateGLTexture() +{ + QMutexLocker locker(&m_textureMutex); + bool needUpload = false; + + // on the first invocation in the render thread, make sure to + // evaluate the texture data generator output + // (this might change some property values) + if (m_dataFunctor && !m_textureData) { + m_textureData = m_textureDataManager->getData(m_dataFunctor); + + // if there is a texture generator, most properties will be defined by it + if (m_textureData) { + if (m_properties.target != QAbstractTexture::TargetAutomatic) + qWarning() << "[Qt3DRender::GLTexture] When a texture provides a generator, it's target is expected to be TargetAutomatic"; + + m_actualTarget = m_textureData->target(); + m_properties.width = m_textureData->width(); + m_properties.height = m_textureData->height(); + m_properties.depth = m_textureData->depth(); + m_properties.layers = m_textureData->layers(); + m_properties.format = m_textureData->format(); + + const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData(); + + if (imageData.size() > 0) { + // Set the mips level based on the first image if autoMipMapGeneration is disabled + if (!m_properties.generateMipMaps) + m_properties.mipLevels = imageData.first()->mipLevels(); + } + + setDirtyFlag(Properties, true); + needUpload = true; + } else { + qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; + return nullptr; + } + } + + // additional texture images may be defined through image data generators + if (testDirtyFlag(TextureData)) { + m_imageData.clear(); + needUpload = true; + + int maxMipLevel = 0; + for (const Image &img : qAsConst(m_images)) { + const QTextureImageDataPtr imgData = m_textureImageDataManager->getData(img.generator); + + Q_ASSERT(imgData); + m_imageData.push_back(imgData); + maxMipLevel = qMax(maxMipLevel, img.mipLevel); + + // If the texture doesn't have a texture generator, we will + // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) + if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { + if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { + m_properties.width = imgData->width(); + m_properties.height = imgData->height(); + m_properties.depth = imgData->depth(); + } + // Set the format of the texture if the texture format is set to Automatic + if (m_properties.format == QAbstractTexture::Automatic) { + m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); + } + setDirtyFlag(Properties, true); + } + } + + // make sure the number of mip levels is set when there is no texture data generator + if (!m_dataFunctor) { + m_properties.mipLevels = maxMipLevel + 1; + setDirtyFlag(Properties, true); + } + } + + // don't try to create the texture if the format was not set + if (m_properties.format == QAbstractTexture::Automatic) + return nullptr; + + // if the properties changed, we need to re-allocate the texture + if (testDirtyFlag(Properties)) { + delete m_gl; + m_gl = nullptr; + } + + if (!m_gl) { + m_gl = buildGLTexture(); + if (!m_gl) + return nullptr; + m_gl->allocateStorage(); + if (!m_gl->isStorageAllocated()) { + return nullptr; + } + } + + // need to (re-)upload texture data? + if (needUpload) { + uploadGLTextureData(); + setDirtyFlag(TextureData, false); + } + + // need to set texture parameters? + if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) { + updateGLTextureParameters(); + } + + // un-set properties and parameters. The TextureData flag might have been set by another thread + // in the meantime, so don't clear that. + setDirtyFlag(Properties, false); + setDirtyFlag(Parameters, false); + + return m_gl; +} + +RenderBuffer *GLTexture::getOrCreateRenderBuffer() +{ + QMutexLocker locker(&m_textureMutex); + + if (m_dataFunctor && !m_textureData) { + m_textureData = m_textureDataManager->getData(m_dataFunctor); + if (m_textureData) { + if (m_properties.target != QAbstractTexture::TargetAutomatic) + qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic"; + + m_properties.width = m_textureData->width(); + m_properties.height = m_textureData->height(); + m_properties.format = m_textureData->format(); + + setDirtyFlag(Properties); + } else { + qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; + return nullptr; + } + } + + if (testDirtyFlag(Properties)) { + delete m_renderBuffer; + m_renderBuffer = nullptr; + } + + if (!m_renderBuffer) + m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); + + setDirtyFlag(Properties, false); + setDirtyFlag(Parameters, false); + + return m_renderBuffer; +} + +void GLTexture::setParameters(const TextureParameters ¶ms) +{ + QMutexLocker locker(&m_textureMutex); + if (m_parameters != params) { + m_parameters = params; + setDirtyFlag(Parameters); + } +} + +void GLTexture::setProperties(const TextureProperties &props) +{ + QMutexLocker locker(&m_textureMutex); + if (m_properties != props) { + m_properties = props; + m_actualTarget = props.target; + setDirtyFlag(Properties); + } +} + +void GLTexture::setImages(const QVector<Image> &images) +{ + // check if something has changed at all + bool same = (images.size() == m_images.size()); + if (same) { + for (int i = 0; i < images.size(); i++) { + if (images[i] != m_images[i]) { + same = false; + break; + } + } + } + + + if (!same) { + m_images = images; + requestUpload(); + } +} + +void GLTexture::setGenerator(const QTextureGeneratorPtr &generator) +{ + // Note: we do not compare if the generator is different + // as in some cases we may want to reset the same generator to force a reload + // e.g when using remote urls for textures + if (m_dataFunctor) + m_textureDataManager->releaseData(m_dataFunctor, this); + + m_textureData.reset(); + m_dataFunctor = generator; + + if (m_dataFunctor) { + m_textureDataManager->requestData(m_dataFunctor, this); + requestUpload(); + } +} + +// Return nullptr if +// - context cannot be obtained +// - texture hasn't yet been loaded +QOpenGLTexture *GLTexture::buildGLTexture() +{ + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + if (!ctx) { + qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; + return nullptr; + } + + if (m_actualTarget == QAbstractTexture::TargetAutomatic) { + // If the target is automatic at this point, it means that the texture + // hasn't been loaded yet (case of remote urls) and that loading failed + // and that target format couldn't be deduced + return nullptr; + } + + QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(m_actualTarget)); + + // m_format may not be ES2 compatible. Now it's time to convert it, if necessary. + QAbstractTexture::TextureFormat format = m_properties.format; + if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) { + switch (m_properties.format) { + case QOpenGLTexture::RGBA8_UNorm: + case QOpenGLTexture::RGBAFormat: + format = QAbstractTexture::RGBAFormat; + break; + case QOpenGLTexture::RGB8_UNorm: + case QOpenGLTexture::RGBFormat: + format = QAbstractTexture::RGBFormat; + break; + case QOpenGLTexture::DepthFormat: + format = QAbstractTexture::DepthFormat; + break; + default: + qWarning() << Q_FUNC_INFO << "could not find a matching OpenGL ES 2.0 unsized texture format"; + break; + } + } + + // Map ETC1 to ETC2 when supported. This allows using features like + // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension + // is written against GLES 1.0. + if (m_properties.format == QAbstractTexture::RGB8_ETC1) { + if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) + || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture")) + || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility"))) + format = m_properties.format = QAbstractTexture::RGB8_ETC2; + } + + glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ? + QOpenGLTexture::NoFormat : + static_cast<QOpenGLTexture::TextureFormat>(format)); + glTex->setSize(m_properties.width, m_properties.height, m_properties.depth); + // Set layers count if texture array + if (m_actualTarget == QAbstractTexture::Target1DArray || + m_actualTarget == QAbstractTexture::Target2DArray || + m_actualTarget == QAbstractTexture::Target3D || + m_actualTarget == QAbstractTexture::Target2DMultisampleArray || + m_actualTarget == QAbstractTexture::TargetCubeMapArray) { + glTex->setLayers(m_properties.layers); + } + + if (m_actualTarget == QAbstractTexture::Target2DMultisample || + m_actualTarget == QAbstractTexture::Target2DMultisampleArray) { + // Set samples count if multisampled texture + // (multisampled textures don't have mipmaps) + glTex->setSamples(m_properties.samples); + } else if (m_properties.generateMipMaps) { + glTex->setMipLevels(glTex->maximumMipLevels()); + } else { + glTex->setAutoMipMapGenerationEnabled(false); + glTex->setMipBaseLevel(0); + glTex->setMipMaxLevel(m_properties.mipLevels - 1); + glTex->setMipLevels(m_properties.mipLevels); + } + + if (!glTex->create()) { + qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed"; + return nullptr; + } + + return glTex; +} + +static void uploadGLData(QOpenGLTexture *glTex, + int level, int layer, QOpenGLTexture::CubeMapFace face, + const QByteArray &bytes, const QTextureImageDataPtr &data) +{ + if (data->isCompressed()) { + glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData()); + } else { + QOpenGLPixelTransferOptions uploadOptions; + uploadOptions.setAlignment(1); + glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions); + } +} + +void GLTexture::uploadGLTextureData() +{ + // Upload all QTexImageData set by the QTextureGenerator + if (m_textureData) { + const QVector<QTextureImageDataPtr> imgData = m_textureData->imageData(); + + for (const QTextureImageDataPtr &data : imgData) { + const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels(); + + for (int layer = 0; layer < data->layers(); layer++) { + for (int face = 0; face < data->faces(); face++) { + for (int level = 0; level < mipLevels; level++) { + // ensure we don't accidentally cause a detach / copy of the raw bytes + const QByteArray bytes(data->data(layer, face, level)); + uploadGLData(m_gl, level, layer, + static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face), + bytes, data); + } + } + } + } + } + + // Upload all QTexImageData references by the TextureImages + for (int i = 0; i < m_images.size(); i++) { + const QTextureImageDataPtr &imgData = m_imageData.at(i); + + // ensure we don't accidentally cause a detach / copy of the raw bytes + const QByteArray bytes(imgData->data()); + uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer, + static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face), + bytes, imgData); + } +} + +void GLTexture::updateGLTextureParameters() +{ + m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX)); + if (m_actualTarget != QAbstractTexture::Target1D && + m_actualTarget != QAbstractTexture::Target1DArray && + m_actualTarget != QAbstractTexture::TargetBuffer) + m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY)); + if (m_actualTarget == QAbstractTexture::Target3D) + m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ)); + m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter), + static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter)); + if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering)) + m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy); + if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) { + m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction)); + m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode)); + } +} + + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |