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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 08:45:55 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-03-19 07:49:27 +0000
commit34f6d8a88677cffa44be05da7e1e2da0cfc2f3b4 (patch)
treed95b8632aa5a895b1eaa3cbb14891758923d93c9 /src/render/renderers/opengl/textures/gltexture.cpp
parente28192812168b676b57dc505b31eed3bfcba0e67 (diff)
Move Renderer specific classes into new folder
This is another step toward isolating the renderer from the render aspect Change-Id: I4031675b961d6645b65bbe05cf62d150993038b0 Task-number: QTBUG-61151 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/textures/gltexture.cpp')
-rw-r--r--src/render/renderers/opengl/textures/gltexture.cpp468
1 files changed, 468 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp
new file mode 100644
index 000000000..e94122f67
--- /dev/null
+++ b/src/render/renderers/opengl/textures/gltexture.cpp
@@ -0,0 +1,468 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qhash.h>
+#include "gltexture_p.h"
+
+#include <QDebug>
+#include <QOpenGLFunctions>
+#include <QOpenGLTexture>
+#include <QOpenGLPixelTransferOptions>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/texturedatamanager_p.h>
+#include <Qt3DRender/private/qabstracttexture_p.h>
+#include <Qt3DRender/private/renderbuffer_p.h>
+#include <Qt3DCore/qpropertyupdatedchange.h>
+#include <Qt3DCore/qpropertynodeaddedchange.h>
+#include <Qt3DCore/qpropertynoderemovedchange.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+namespace Qt3DRender {
+namespace Render {
+
+GLTexture::GLTexture(TextureDataManager *texDataMgr,
+ TextureImageDataManager *texImgDataMgr,
+ const QTextureGeneratorPtr &texGen,
+ bool unique)
+ : m_unique(unique)
+ , m_gl(nullptr)
+ , m_renderBuffer(nullptr)
+ , m_textureDataManager(texDataMgr)
+ , m_textureImageDataManager(texImgDataMgr)
+ , m_dataFunctor(texGen)
+{
+ // make sure texture generator is executed
+ // this is needed when Texture have the TargetAutomatic
+ // to ensure they are loaded before trying to instantiate the QOpenGLTexture
+ if (!texGen.isNull())
+ m_textureDataManager->requestData(texGen, this);
+}
+
+GLTexture::~GLTexture()
+{
+ destroyGLTexture();
+}
+
+void GLTexture::destroyResources()
+{
+ if (m_dataFunctor)
+ m_textureDataManager->releaseData(m_dataFunctor, this);
+}
+
+void GLTexture::destroyGLTexture()
+{
+ delete m_gl;
+ m_gl = nullptr;
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+
+ m_dirtyFlags.store(0);
+
+ destroyResources();
+}
+
+QOpenGLTexture* GLTexture::getOrCreateGLTexture()
+{
+ QMutexLocker locker(&m_textureMutex);
+ bool needUpload = false;
+
+ // on the first invocation in the render thread, make sure to
+ // evaluate the texture data generator output
+ // (this might change some property values)
+ if (m_dataFunctor && !m_textureData) {
+ m_textureData = m_textureDataManager->getData(m_dataFunctor);
+
+ // if there is a texture generator, most properties will be defined by it
+ if (m_textureData) {
+ if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ qWarning() << "[Qt3DRender::GLTexture] When a texture provides a generator, it's target is expected to be TargetAutomatic";
+
+ m_actualTarget = m_textureData->target();
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.depth = m_textureData->depth();
+ m_properties.layers = m_textureData->layers();
+ m_properties.format = m_textureData->format();
+
+ const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData();
+
+ if (imageData.size() > 0) {
+ // Set the mips level based on the first image if autoMipMapGeneration is disabled
+ if (!m_properties.generateMipMaps)
+ m_properties.mipLevels = imageData.first()->mipLevels();
+ }
+
+ setDirtyFlag(Properties, true);
+ needUpload = true;
+ } else {
+ qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
+ return nullptr;
+ }
+ }
+
+ // additional texture images may be defined through image data generators
+ if (testDirtyFlag(TextureData)) {
+ m_imageData.clear();
+ needUpload = true;
+
+ int maxMipLevel = 0;
+ for (const Image &img : qAsConst(m_images)) {
+ const QTextureImageDataPtr imgData = m_textureImageDataManager->getData(img.generator);
+
+ Q_ASSERT(imgData);
+ m_imageData.push_back(imgData);
+ maxMipLevel = qMax(maxMipLevel, img.mipLevel);
+
+ // If the texture doesn't have a texture generator, we will
+ // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0)
+ if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) {
+ if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) {
+ m_properties.width = imgData->width();
+ m_properties.height = imgData->height();
+ m_properties.depth = imgData->depth();
+ }
+ // Set the format of the texture if the texture format is set to Automatic
+ if (m_properties.format == QAbstractTexture::Automatic) {
+ m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format());
+ }
+ setDirtyFlag(Properties, true);
+ }
+ }
+
+ // make sure the number of mip levels is set when there is no texture data generator
+ if (!m_dataFunctor) {
+ m_properties.mipLevels = maxMipLevel + 1;
+ setDirtyFlag(Properties, true);
+ }
+ }
+
+ // don't try to create the texture if the format was not set
+ if (m_properties.format == QAbstractTexture::Automatic)
+ return nullptr;
+
+ // if the properties changed, we need to re-allocate the texture
+ if (testDirtyFlag(Properties)) {
+ delete m_gl;
+ m_gl = nullptr;
+ }
+
+ if (!m_gl) {
+ m_gl = buildGLTexture();
+ if (!m_gl)
+ return nullptr;
+ m_gl->allocateStorage();
+ if (!m_gl->isStorageAllocated()) {
+ return nullptr;
+ }
+ }
+
+ // need to (re-)upload texture data?
+ if (needUpload) {
+ uploadGLTextureData();
+ setDirtyFlag(TextureData, false);
+ }
+
+ // need to set texture parameters?
+ if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) {
+ updateGLTextureParameters();
+ }
+
+ // un-set properties and parameters. The TextureData flag might have been set by another thread
+ // in the meantime, so don't clear that.
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+
+ return m_gl;
+}
+
+RenderBuffer *GLTexture::getOrCreateRenderBuffer()
+{
+ QMutexLocker locker(&m_textureMutex);
+
+ if (m_dataFunctor && !m_textureData) {
+ m_textureData = m_textureDataManager->getData(m_dataFunctor);
+ if (m_textureData) {
+ if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic";
+
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.format = m_textureData->format();
+
+ setDirtyFlag(Properties);
+ } else {
+ qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
+ return nullptr;
+ }
+ }
+
+ if (testDirtyFlag(Properties)) {
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+ }
+
+ if (!m_renderBuffer)
+ m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format);
+
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+
+ return m_renderBuffer;
+}
+
+void GLTexture::setParameters(const TextureParameters &params)
+{
+ QMutexLocker locker(&m_textureMutex);
+ if (m_parameters != params) {
+ m_parameters = params;
+ setDirtyFlag(Parameters);
+ }
+}
+
+void GLTexture::setProperties(const TextureProperties &props)
+{
+ QMutexLocker locker(&m_textureMutex);
+ if (m_properties != props) {
+ m_properties = props;
+ m_actualTarget = props.target;
+ setDirtyFlag(Properties);
+ }
+}
+
+void GLTexture::setImages(const QVector<Image> &images)
+{
+ // check if something has changed at all
+ bool same = (images.size() == m_images.size());
+ if (same) {
+ for (int i = 0; i < images.size(); i++) {
+ if (images[i] != m_images[i]) {
+ same = false;
+ break;
+ }
+ }
+ }
+
+
+ if (!same) {
+ m_images = images;
+ requestUpload();
+ }
+}
+
+void GLTexture::setGenerator(const QTextureGeneratorPtr &generator)
+{
+ // Note: we do not compare if the generator is different
+ // as in some cases we may want to reset the same generator to force a reload
+ // e.g when using remote urls for textures
+ if (m_dataFunctor)
+ m_textureDataManager->releaseData(m_dataFunctor, this);
+
+ m_textureData.reset();
+ m_dataFunctor = generator;
+
+ if (m_dataFunctor) {
+ m_textureDataManager->requestData(m_dataFunctor, this);
+ requestUpload();
+ }
+}
+
+// Return nullptr if
+// - context cannot be obtained
+// - texture hasn't yet been loaded
+QOpenGLTexture *GLTexture::buildGLTexture()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
+ return nullptr;
+ }
+
+ if (m_actualTarget == QAbstractTexture::TargetAutomatic) {
+ // If the target is automatic at this point, it means that the texture
+ // hasn't been loaded yet (case of remote urls) and that loading failed
+ // and that target format couldn't be deduced
+ return nullptr;
+ }
+
+ QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(m_actualTarget));
+
+ // m_format may not be ES2 compatible. Now it's time to convert it, if necessary.
+ QAbstractTexture::TextureFormat format = m_properties.format;
+ if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) {
+ switch (m_properties.format) {
+ case QOpenGLTexture::RGBA8_UNorm:
+ case QOpenGLTexture::RGBAFormat:
+ format = QAbstractTexture::RGBAFormat;
+ break;
+ case QOpenGLTexture::RGB8_UNorm:
+ case QOpenGLTexture::RGBFormat:
+ format = QAbstractTexture::RGBFormat;
+ break;
+ case QOpenGLTexture::DepthFormat:
+ format = QAbstractTexture::DepthFormat;
+ break;
+ default:
+ qWarning() << Q_FUNC_INFO << "could not find a matching OpenGL ES 2.0 unsized texture format";
+ break;
+ }
+ }
+
+ // Map ETC1 to ETC2 when supported. This allows using features like
+ // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension
+ // is written against GLES 1.0.
+ if (m_properties.format == QAbstractTexture::RGB8_ETC1) {
+ if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3)
+ || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture"))
+ || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility")))
+ format = m_properties.format = QAbstractTexture::RGB8_ETC2;
+ }
+
+ glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ?
+ QOpenGLTexture::NoFormat :
+ static_cast<QOpenGLTexture::TextureFormat>(format));
+ glTex->setSize(m_properties.width, m_properties.height, m_properties.depth);
+ // Set layers count if texture array
+ if (m_actualTarget == QAbstractTexture::Target1DArray ||
+ m_actualTarget == QAbstractTexture::Target2DArray ||
+ m_actualTarget == QAbstractTexture::Target3D ||
+ m_actualTarget == QAbstractTexture::Target2DMultisampleArray ||
+ m_actualTarget == QAbstractTexture::TargetCubeMapArray) {
+ glTex->setLayers(m_properties.layers);
+ }
+
+ if (m_actualTarget == QAbstractTexture::Target2DMultisample ||
+ m_actualTarget == QAbstractTexture::Target2DMultisampleArray) {
+ // Set samples count if multisampled texture
+ // (multisampled textures don't have mipmaps)
+ glTex->setSamples(m_properties.samples);
+ } else if (m_properties.generateMipMaps) {
+ glTex->setMipLevels(glTex->maximumMipLevels());
+ } else {
+ glTex->setAutoMipMapGenerationEnabled(false);
+ glTex->setMipBaseLevel(0);
+ glTex->setMipMaxLevel(m_properties.mipLevels - 1);
+ glTex->setMipLevels(m_properties.mipLevels);
+ }
+
+ if (!glTex->create()) {
+ qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed";
+ return nullptr;
+ }
+
+ return glTex;
+}
+
+static void uploadGLData(QOpenGLTexture *glTex,
+ int level, int layer, QOpenGLTexture::CubeMapFace face,
+ const QByteArray &bytes, const QTextureImageDataPtr &data)
+{
+ if (data->isCompressed()) {
+ glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData());
+ } else {
+ QOpenGLPixelTransferOptions uploadOptions;
+ uploadOptions.setAlignment(1);
+ glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions);
+ }
+}
+
+void GLTexture::uploadGLTextureData()
+{
+ // Upload all QTexImageData set by the QTextureGenerator
+ if (m_textureData) {
+ const QVector<QTextureImageDataPtr> imgData = m_textureData->imageData();
+
+ for (const QTextureImageDataPtr &data : imgData) {
+ const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels();
+
+ for (int layer = 0; layer < data->layers(); layer++) {
+ for (int face = 0; face < data->faces(); face++) {
+ for (int level = 0; level < mipLevels; level++) {
+ // ensure we don't accidentally cause a detach / copy of the raw bytes
+ const QByteArray bytes(data->data(layer, face, level));
+ uploadGLData(m_gl, level, layer,
+ static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face),
+ bytes, data);
+ }
+ }
+ }
+ }
+ }
+
+ // Upload all QTexImageData references by the TextureImages
+ for (int i = 0; i < m_images.size(); i++) {
+ const QTextureImageDataPtr &imgData = m_imageData.at(i);
+
+ // ensure we don't accidentally cause a detach / copy of the raw bytes
+ const QByteArray bytes(imgData->data());
+ uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer,
+ static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face),
+ bytes, imgData);
+ }
+}
+
+void GLTexture::updateGLTextureParameters()
+{
+ m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX));
+ if (m_actualTarget != QAbstractTexture::Target1D &&
+ m_actualTarget != QAbstractTexture::Target1DArray &&
+ m_actualTarget != QAbstractTexture::TargetBuffer)
+ m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY));
+ if (m_actualTarget == QAbstractTexture::Target3D)
+ m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ));
+ m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter),
+ static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter));
+ if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering))
+ m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy);
+ if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) {
+ m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction));
+ m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode));
+ }
+}
+
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE