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authorPaul Lemire <paul.lemire@kdab.com>2018-07-20 09:17:18 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-08-08 13:41:13 +0000
commit85f8e910fa484296afd19a4568ba939502d562f7 (patch)
tree253c300a1266c5cd1b5997c90796bbb1af0f9369 /src/render/renderers/opengl/textures/gltexture.cpp
parent0b10ab797fea863ff2c4897b1c4eb993b21b153d (diff)
Properly update properties from Backend to Frontend textures
Taking into account we have texture sharing in the backend, we can only update frontend texture properties once we have created the shared backend texture. Code was adjusted to retrieve these properties when creating the GLTexture. Such changes are stored and sent on the next run loop from a job where they are distributed to all referenced frontend Texture. The status property handling has also been updated to send status changes to all shared textures instead of just the texture whose data generator is used to gather the data. A manual test checking texture property updates, sharing and remote url sharing has also been added. Change-Id: I8ed2449fe57c9d7337580b0f7561f974cbd5006d Task-number: QTBUG-65775 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderers/opengl/textures/gltexture.cpp')
-rw-r--r--src/render/renderers/opengl/textures/gltexture.cpp33
1 files changed, 24 insertions, 9 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp
index 3d8664e78..bb7e06e60 100644
--- a/src/render/renderers/opengl/textures/gltexture.cpp
+++ b/src/render/renderers/opengl/textures/gltexture.cpp
@@ -105,10 +105,13 @@ void GLTexture::destroyGLTexture()
destroyResources();
}
-QOpenGLTexture* GLTexture::getOrCreateGLTexture()
+GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture()
{
QMutexLocker locker(&m_textureMutex);
bool needUpload = false;
+ TextureUpdateInfo textureInfo;
+
+ m_properties.status = QAbstractTexture::Error;
// on the first invocation in the render thread, make sure to
// evaluate the texture data generator output
@@ -140,7 +143,8 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
needUpload = true;
} else {
qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
- return nullptr;
+ textureInfo.properties.status = QAbstractTexture::Loading;
+ return textureInfo;
}
}
@@ -188,8 +192,10 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
}
// don't try to create the texture if the format was not set
- if (m_properties.format == QAbstractTexture::Automatic)
- return nullptr;
+ if (m_properties.format == QAbstractTexture::Automatic) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
// if the properties changed, we need to re-allocate the texture
if (testDirtyFlag(Properties)) {
@@ -197,15 +203,24 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
m_gl = nullptr;
}
+
if (!m_gl) {
m_gl = buildGLTexture();
- if (!m_gl)
- return nullptr;
+ if (!m_gl) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+
m_gl->allocateStorage();
if (!m_gl->isStorageAllocated()) {
- return nullptr;
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
}
}
+ m_properties.status = QAbstractTexture::Ready;
+
+ textureInfo.properties = m_properties;
+ textureInfo.texture = m_gl;
// need to (re-)upload texture data?
if (needUpload) {
@@ -223,7 +238,7 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
setDirtyFlag(Properties, false);
setDirtyFlag(Parameters, false);
- return m_gl;
+ return textureInfo;
}
RenderBuffer *GLTexture::getOrCreateRenderBuffer()
@@ -442,7 +457,7 @@ void GLTexture::uploadGLTextureData()
}
// Upload all QTexImageData references by the TextureImages
- for (int i = 0; i < m_images.size(); i++) {
+ for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
const QTextureImageDataPtr &imgData = m_imageData.at(i);
// Here the bytes in the QTextureImageData contain data for a single
// layer, face or mip level, unlike the QTextureGenerator case where