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author | Mike Krus <mike.krus@kdab.com> | 2018-12-20 15:25:13 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-01-09 14:30:14 +0000 |
commit | 82eb8b44e0a3d1dc586acc52132be2b05102900c (patch) | |
tree | 7bec340b449352c43ae604322c0631dd2b59b426 /src/render/renderers | |
parent | 9d61881e4bcaebd6f98e647163f1df6b5082a6a8 (diff) |
Fix env-map less rendering
Assign texture units to env map samplers even if they are not used.
Remove previous work around from pbr material.
Change-Id: I5060bfb61c4658339d2b74df71574c39cddfeb18
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderers')
-rw-r--r-- | src/render/renderers/opengl/renderer/renderview.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index 66299e430..8e0c16938 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -1060,6 +1060,13 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, QStringLiteral("envLight")); envLightCount = 1; } + } else { + // with some drivers, samplers (like the envbox sampler) need to be bound even though + // they may not be actually used, otherwise draw calls can fail + static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight.irradiance")); + static const int specularId = StringToInt::lookupId(QLatin1String("envLight.specular")); + setUniformValue(command->m_parameterPack, irradianceId, m_renderer->submissionContext()->maxTextureUnitsCount()); + setUniformValue(command->m_parameterPack, specularId, m_renderer->submissionContext()->maxTextureUnitsCount()); } setUniformValue(command->m_parameterPack, StringToInt::lookupId(QStringLiteral("envLightCount")), envLightCount); } |