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authorJoni Poikelin <joni.poikelin@qt.io>2020-03-04 14:54:49 +0200
committerJoni Poikelin <joni.poikelin@qt.io>2020-03-06 13:09:56 +0200
commit8b34a40c2c8e7468633555268cb1bea921e85a75 (patch)
tree471cc05bfa154fd274800f30f0d7e15a03346c97 /src/render/renderers
parent597c9df33c2c8a9e91e3ad1de48b1200ebca6586 (diff)
Workaround for some odd crashes
Sometimes there seem to be null Geometry pointers that are somehow related to quickly swapping QGeometry. This can be worked around by skipping those null pointers. Change-Id: Id2ffbd0eb08f205a7739825932b6d3f0afeab4af Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/renderers')
-rw-r--r--src/render/renderers/opengl/renderer/renderview.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp
index c00a92629..ef15d7fcd 100644
--- a/src/render/renderers/opengl/renderer/renderview.cpp
+++ b/src/render/renderers/opengl/renderer/renderview.cpp
@@ -647,6 +647,9 @@ EntityRenderCommandData RenderView::buildDrawRenderCommands(const QVector<Entity
HGeometry geometryHandle = m_manager->geometryManager()->lookupHandle(geometryRenderer->geometryId());
Geometry *geometry = m_manager->geometryManager()->data(geometryHandle);
+ if (geometry == nullptr)
+ continue;
+
// 1 RenderCommand per RenderPass pass on an Entity with a Mesh
for (const RenderPassParameterData &passData : renderPassData) {
// Add the RenderPass Parameters