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authorPaul Lemire <paul.lemire@kdab.com>2014-04-25 11:37:33 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-29 18:09:48 +0200
commit6ecbb75de9bc8c0d2e93d99ab6754a707499bd5f (patch)
tree845f5ec3a7f7a83d567ca0dd4cd5b22a6741c15d /src/render/renderlogging.cpp
parent98c76e63fd2d902679f690f497b9de8d91171ab8 (diff)
VAOManager
One VAO is created and associated to a MeshData and a RenderShader. A ShaderManager was added but default Material / Technique and Shader are still being used. Small changes to how the RenderCommands are executed and the RenderView processed. Nice performance improvement overall. Also proceeded with the removal of most of the hacked renderer. Change-Id: Ie99bea7863e979e3dd88c8599472d527bb24b28c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderlogging.cpp')
-rw-r--r--src/render/renderlogging.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/renderlogging.cpp b/src/render/renderlogging.cpp
index 7537fce85..5ca133a4f 100644
--- a/src/render/renderlogging.cpp
+++ b/src/render/renderlogging.cpp
@@ -53,6 +53,7 @@ Q_LOGGING_CATEGORY(Io, "Qt3D.Render.IO")
Q_LOGGING_CATEGORY(Jobs, "Qt3D.Render.Jobs")
Q_LOGGING_CATEGORY(FrameGraph, "Qt3D.Render.FrameGraph")
Q_LOGGING_CATEGORY(RenderNodes, "Qt3D.Render.RenderNode")
+Q_LOGGING_CATEGORY(Rendering, "Qt3D.Render.Rendering")
} // Render