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author | Paul Lemire <paul.lemire@kdab.com> | 2015-03-30 16:37:05 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-05-10 12:25:18 +0000 |
commit | 649a4d7035486effc987fe5a434b66cf07b533dc (patch) | |
tree | 0af2ea84c82d36e5e8a2813ce8c218078e621429 /src/render/renderlogging_p.h | |
parent | be1bf4bd32d170b2066cadae6e929f7a46d5e222 (diff) |
RenderShader: protect fragOutput hash with mutex
Also recompute the shader dna when the fragOutput changes and use those to
as part of the dna as well.
Change-Id: I800d9554142d108f74a8123ef9b0ace5038d3e4c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/renderlogging_p.h')
0 files changed, 0 insertions, 0 deletions