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authorPaul Lemire <paul.lemire@kdab.com>2016-06-02 15:42:29 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-06-30 19:14:47 +0000
commit09ccd2395b5efe9d7bcd0bd92388b8919e2df4b9 (patch)
treed851808035282b969876f2cbb434a167a0a0ef84 /src/render/renderstates/renderstates.cpp
parent929ab1336e5ad715b32525b26aeaaa316212ca0e (diff)
Replace all GenericState(n) by variadic template class
Change-Id: Iaceb83076be4d16aba5956cb55a84750a33642b2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderstates/renderstates.cpp')
-rw-r--r--src/render/renderstates/renderstates.cpp120
1 files changed, 60 insertions, 60 deletions
diff --git a/src/render/renderstates/renderstates.cpp b/src/render/renderstates/renderstates.cpp
index 89bc596dd..b1dff7722 100644
--- a/src/render/renderstates/renderstates.cpp
+++ b/src/render/renderstates/renderstates.cpp
@@ -65,10 +65,10 @@ bool RenderStateImpl::isPooledImpl() const Q_DECL_NOTHROW
void BlendEquationArguments::apply(GraphicsContext* gc) const
{
// Un-indexed BlendEquationArguments -> Use normal GL1.0 functions
- if (m_6 < 0) {
- if (m_5) {
+ if (std::get<5>(m_values) < 0) {
+ if (std::get<4>(m_values)) {
gc->openGLContext()->functions()->glEnable(GL_BLEND);
- gc->openGLContext()->functions()->glBlendFuncSeparate(m_1, m_2, m_3, m_4);
+ gc->openGLContext()->functions()->glBlendFuncSeparate(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
} else {
gc->openGLContext()->functions()->glDisable(GL_BLEND);
}
@@ -79,96 +79,96 @@ void BlendEquationArguments::apply(GraphicsContext* gc) const
// We just ignore blend func parameter for (1), so no warnings get
// printed.
else {
- if (m_5) {
- gc->enablei(GL_BLEND, m_6);
+ if (std::get<4>(m_values)) {
+ gc->enablei(GL_BLEND, std::get<5>(m_values));
if (gc->supportsDrawBuffersBlend()) {
- gc->blendFuncSeparatei(m_6, m_1, m_2, m_3, m_4);
+ gc->blendFuncSeparatei(std::get<5>(m_values), std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
}
} else {
- gc->disablei(GL_BLEND, m_6);
+ gc->disablei(GL_BLEND, std::get<5>(m_values));
}
}
}
void BlendEquationArguments::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("sourceRgb")) m_1 = value.toInt();
- else if (name == QByteArrayLiteral("destinationRgb")) m_2 = value.toInt();
- else if (name == QByteArrayLiteral("sourceAlpha")) m_3 = value.toInt();
- else if (name == QByteArrayLiteral("destinationAlpha")) m_4 = value.toInt();
- else if (name == QByteArrayLiteral("enabled")) m_5 = value.toBool();
- else if (name == QByteArrayLiteral("bufferIndex")) m_6 = value.toInt();
+ if (name == QByteArrayLiteral("sourceRgb")) std::get<0>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("destinationRgb")) std::get<1>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("sourceAlpha")) std::get<2>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("destinationAlpha")) std::get<3>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("enabled")) std::get<4>(m_values) = value.toBool();
+ else if (name == QByteArrayLiteral("bufferIndex")) std::get<5>(m_values) = value.toInt();
}
void BlendEquation::apply(GraphicsContext *gc) const
{
- gc->blendEquation(m_1);
+ gc->blendEquation(std::get<0>(m_values));
}
void BlendEquation::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("mode")) m_1 = value.toInt();
+ if (name == QByteArrayLiteral("mode")) std::get<0>(m_values) = value.toInt();
}
void AlphaFunc::apply(GraphicsContext* gc) const
{
- gc->alphaTest(m_1, m_2);
+ gc->alphaTest(std::get<0>(m_values), std::get<1>(m_values));
}
void MSAAEnabled::apply(GraphicsContext *gc) const
{
- gc->setMSAAEnabled(m_1);
+ gc->setMSAAEnabled(std::get<0>(m_values));
}
void MSAAEnabled::updateProperty(const char *name, const QVariant &value)
{
if (name == QByteArrayLiteral("enabled"))
- m_1 = value.toBool();
+ std::get<0>(m_values) = value.toBool();
}
void DepthTest::apply(GraphicsContext *gc) const
{
- gc->depthTest(m_1);
+ gc->depthTest(std::get<0>(m_values));
}
void DepthTest::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("func")) m_1 = value.toInt();
+ if (name == QByteArrayLiteral("func")) std::get<0>(m_values) = value.toInt();
}
void CullFace::apply(GraphicsContext *gc) const
{
- if (m_1 == QCullFace::NoCulling) {
+ if (std::get<0>(m_values) == QCullFace::NoCulling) {
gc->openGLContext()->functions()->glDisable(GL_CULL_FACE);
} else {
gc->openGLContext()->functions()->glEnable(GL_CULL_FACE);
- gc->openGLContext()->functions()->glCullFace(m_1);
+ gc->openGLContext()->functions()->glCullFace(std::get<0>(m_values));
}
}
void CullFace::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("mode")) m_1 = value.toInt();
+ if (name == QByteArrayLiteral("mode")) std::get<0>(m_values) = value.toInt();
}
void FrontFace::apply(GraphicsContext *gc) const
{
- gc->frontFace(m_1);
+ gc->frontFace(std::get<0>(m_values));
}
void FrontFace::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("direction")) m_1 = value.toInt();
+ if (name == QByteArrayLiteral("direction")) std::get<0>(m_values) = value.toInt();
}
void NoDepthMask::apply(GraphicsContext *gc) const
{
- gc->depthMask(m_1);
+ gc->depthMask(std::get<0>(m_values));
}
void NoDepthMask::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("mask")) m_1 = value.toBool();
+ if (name == QByteArrayLiteral("mask")) std::get<0>(m_values) = value.toBool();
}
void Dithering::apply(GraphicsContext *gc) const
@@ -179,110 +179,110 @@ void Dithering::apply(GraphicsContext *gc) const
void ScissorTest::apply(GraphicsContext *gc) const
{
gc->openGLContext()->functions()->glEnable(GL_SCISSOR_TEST);
- gc->openGLContext()->functions()->glScissor(m_1, m_2, m_3, m_4);
+ gc->openGLContext()->functions()->glScissor(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
}
void ScissorTest::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("left")) m_1 = value.toInt();
- else if (name == QByteArrayLiteral("bottom")) m_2 = value.toInt();
- else if (name == QByteArrayLiteral("width")) m_3 = value.toInt();
- else if (name == QByteArrayLiteral("height")) m_4 = value.toInt();
+ if (name == QByteArrayLiteral("left")) std::get<0>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("bottom")) std::get<1>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("width")) std::get<2>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("height")) std::get<3>(m_values) = value.toInt();
}
void StencilTest::apply(GraphicsContext *gc) const
{
gc->openGLContext()->functions()->glEnable(GL_STENCIL_TEST);
- gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, m_1, m_2, m_3);
- gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, m_4, m_5, m_6);
+ gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
+ gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, std::get<3>(m_values), std::get<4>(m_values), std::get<5>(m_values));
}
void AlphaCoverage::apply(GraphicsContext *gc) const
{
- gc->setAlphaCoverageEnabled(m_1);
+ gc->setAlphaCoverageEnabled(std::get<0>(m_values));
}
void AlphaCoverage::updateProperty(const char *name, const QVariant &value)
{
if (name == QByteArrayLiteral("enabled"))
- m_1 = value.toBool();
+ std::get<0>(m_values) = value.toBool();
}
void PointSize::apply(GraphicsContext *gc) const
{
- gc->pointSize(m_1, m_2);
+ gc->pointSize(std::get<0>(m_values), std::get<1>(m_values));
}
void PointSize::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("specification")) m_1 = value.toBool();
- else if (name == QByteArrayLiteral("value")) m_2 = value.toFloat();
+ if (name == QByteArrayLiteral("specification")) std::get<0>(m_values) = value.toBool();
+ else if (name == QByteArrayLiteral("value")) std::get<1>(m_values) = value.toFloat();
}
void PolygonOffset::apply(GraphicsContext *gc) const
{
gc->openGLContext()->functions()->glEnable(GL_POLYGON_OFFSET_FILL);
- gc->openGLContext()->functions()->glPolygonOffset(m_1, m_2);
+ gc->openGLContext()->functions()->glPolygonOffset(std::get<0>(m_values), std::get<1>(m_values));
}
void PolygonOffset::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("factor")) m_1 = value.toFloat();
- else if (name == QByteArrayLiteral("units")) m_2 = value.toFloat();
+ if (name == QByteArrayLiteral("factor")) std::get<0>(m_values) = value.toFloat();
+ else if (name == QByteArrayLiteral("units")) std::get<1>(m_values) = value.toFloat();
}
void ColorMask::apply(GraphicsContext *gc) const
{
- gc->openGLContext()->functions()->glColorMask(m_1, m_2, m_3, m_4);
+ gc->openGLContext()->functions()->glColorMask(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
}
void ColorMask::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("red")) m_1 = value.toBool();
- else if (name == QByteArrayLiteral("green")) m_2 = value.toBool();
- else if (name == QByteArrayLiteral("blue")) m_3 = value.toBool();
- else if (name == QByteArrayLiteral("alpha")) m_4 = value.toBool();
+ if (name == QByteArrayLiteral("red")) std::get<0>(m_values) = value.toBool();
+ else if (name == QByteArrayLiteral("green")) std::get<1>(m_values) = value.toBool();
+ else if (name == QByteArrayLiteral("blue")) std::get<2>(m_values) = value.toBool();
+ else if (name == QByteArrayLiteral("alpha")) std::get<3>(m_values) = value.toBool();
}
void ClipPlane::apply(GraphicsContext *gc) const
{
- gc->enableClipPlane(m_1);
- gc->setClipPlane(m_1, m_2, m_3);
+ gc->enableClipPlane(std::get<0>(m_values));
+ gc->setClipPlane(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
}
void ClipPlane::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("planeIndex")) m_1 = value.toInt();
- else if (name == QByteArrayLiteral("normal")) m_2 = value.value<QVector3D>();
- else if (name == QByteArrayLiteral("distance")) m_3 = value.toFloat();
+ if (name == QByteArrayLiteral("planeIndex")) std::get<0>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("normal")) std::get<1>(m_values) = value.value<QVector3D>();
+ else if (name == QByteArrayLiteral("distance")) std::get<2>(m_values) = value.toFloat();
}
void SeamlessCubemap::apply(GraphicsContext *gc) const
{
- gc->setSeamlessCubemap(m_1);
+ gc->setSeamlessCubemap(std::get<0>(m_values));
}
void SeamlessCubemap::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("enabled")) m_1 = value.toBool();
+ if (name == QByteArrayLiteral("enabled")) std::get<0>(m_values) = value.toBool();
}
void StencilOp::apply(GraphicsContext *gc) const
{
- gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, m_1, m_2, m_3);
- gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, m_4, m_5, m_6);
+ gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
+ gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, std::get<3>(m_values), std::get<4>(m_values), std::get<5>(m_values));
}
void StencilMask::apply(GraphicsContext *gc) const
{
- gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, m_1);
- gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, m_2);
+ gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, std::get<0>(m_values));
+ gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, std::get<1>(m_values));
}
void StencilMask::updateProperty(const char *name, const QVariant &value)
{
- if (name == QByteArrayLiteral("frontMask")) m_1 = value.toInt();
- else if (name == QByteArrayLiteral("backMask")) m_2 = value.toInt();
+ if (name == QByteArrayLiteral("frontMask")) std::get<0>(m_values) = value.toInt();
+ else if (name == QByteArrayLiteral("backMask")) std::get<1>(m_values) = value.toInt();
}
} // namespace Render