diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 14:13:26 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 12:12:52 +0000 |
commit | 9847869acceedab58db4862ebeebb74016eaaf23 (patch) | |
tree | 87bfd89663e23335c61fac03501d666cb4812eac /src/render/renderstates/renderstates.cpp | |
parent | b1810f91ee5eaa3ae9e79efde6b4a0335738c3e8 (diff) |
Move render state classes into own dir and tidy up
Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderstates/renderstates.cpp')
-rw-r--r-- | src/render/renderstates/renderstates.cpp | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/src/render/renderstates/renderstates.cpp b/src/render/renderstates/renderstates.cpp new file mode 100644 index 000000000..a7e398035 --- /dev/null +++ b/src/render/renderstates/renderstates.cpp @@ -0,0 +1,335 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "renderstates_p.h" + +#include <Qt3DRenderer/private/graphicscontext_p.h> + +#include <QOpenGLFunctions_3_2_Core> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +template <class State> +State* getOrCreateImpl(const State& data) +{ + static QList<State*> static_instances; + foreach (State* ext, static_instances) { + if (ext->isEqual(data)) + return ext; + } + + State* result = new State(data); + static_instances.append(result); + return result; +} + +void BlendState::apply(GraphicsContext* gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_BLEND); + gc->openGLContext()->functions()->glBlendFunc( m_1, m_2 ); +} + +BlendState *BlendState::getOrCreate(GLenum src, GLenum dst) +{ + BlendState bs(src, dst); + return getOrCreateImpl(bs); +} + +BlendState::BlendState(GLenum src, GLenum dst) : + GenericState2<BlendState, GLenum, GLenum>(src, dst) +{ +} + +void BlendEquation::apply(GraphicsContext *gc) const +{ + gc->blendEquation(m_1); +} + +BlendEquation *BlendEquation::getOrCreate(GLenum func) +{ + return getOrCreateImpl(BlendEquation(func)); +} + +BlendEquation::BlendEquation(GLenum func) : + GenericState1<BlendEquation, GLenum>(func) +{ +} + + +void AlphaFunc::apply(GraphicsContext* gc) const +{ + gc->alphaTest(m_1, m_2); +} + +AlphaFunc *AlphaFunc::getOrCreate(GLenum func, GLclampf value) +{ + AlphaFunc af(func, value); + return getOrCreateImpl(af); +} + +AlphaFunc::AlphaFunc(GLenum func, GLclampf value) : + GenericState2<AlphaFunc, GLenum, GLclampf>(func, value) +{ +} + +void DepthTest::apply(GraphicsContext *gc) const +{ + gc->depthTest(m_1); +} + +DepthTest *DepthTest::getOrCreate(GLenum func) +{ + DepthTest dt(func); + return getOrCreateImpl(dt); +} + +DepthTest::DepthTest(GLenum func) : + GenericState1<DepthTest, GLenum>(func) +{ +} + +void CullFace::apply(GraphicsContext *gc) const +{ + gc->cullFace(m_1); +} + +CullFace *CullFace::getOrCreate(GLenum func) +{ + return getOrCreateImpl(CullFace(func)); +} + +CullFace::CullFace(GLenum func) : + GenericState1<CullFace, GLenum>(func) +{ +} + +void FrontFace::apply(GraphicsContext *gc) const +{ + gc->frontFace(m_1); +} + +FrontFace *FrontFace::getOrCreate(GLenum func) +{ + return getOrCreateImpl(FrontFace(func)); +} + +FrontFace::FrontFace(GLenum func) : + GenericState1<FrontFace, GLenum>(func) +{ +} + +void DepthMask::apply(GraphicsContext *gc) const +{ + gc->depthMask(m_1); +} + +DepthMask *DepthMask::getOrCreate(GLboolean flag) +{ + return getOrCreateImpl(DepthMask(flag)); +} + +DepthMask::DepthMask(GLboolean flag) : + GenericState1<DepthMask, GLboolean>(flag) +{ +} + +Dithering::Dithering() + : RenderState() +{ +} + +void Dithering::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_DITHER); +} + +Dithering *Dithering::getOrCreate() +{ + return getOrCreateImpl(Dithering()); +} + +ScissorTest::ScissorTest(int left, int bottom, int width, int height) + : GenericState4<ScissorTest, int, int, int, int>(left, bottom, width, height) +{ +} + +void ScissorTest::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_SCISSOR_TEST); + gc->openGLContext()->functions()->glScissor(m_1, m_2, m_3, m_4); +} + +ScissorTest *ScissorTest::getOrCreate(int left, int bottom, int width, int height) +{ + return getOrCreateImpl(ScissorTest(left, bottom, width, height)); +} + +StencilTest *StencilTest::getOrCreate(GLenum frontFunc, int frontRef, uint frontMask, GLenum backFunc, int backRef, uint backMask) +{ + return getOrCreateImpl(StencilTest(frontFunc, frontRef, frontMask, + backFunc, backRef, backMask)); +} + +StencilTest::StencilTest(GLenum frontFunc, int frontRef, uint frontMask, GLenum backFunc, int backRef, uint backMask) + : GenericState6<StencilTest, GLenum, int, uint, GLenum, int, uint>(frontFunc, frontRef, frontMask, + backFunc, backRef, backMask) +{ +} + +void StencilTest::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_STENCIL_TEST); + gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, m_1, m_2, m_3); + gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, m_4, m_5, m_6); +} + +AlphaCoverage::AlphaCoverage() + : RenderState() +{ +} + +void AlphaCoverage::apply(GraphicsContext *gc) const +{ + gc->enableAlphaCoverage(); +} + +AlphaCoverage *AlphaCoverage::getOrCreate() +{ + return getOrCreateImpl(AlphaCoverage()); +} + +void PolygonOffset::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_POLYGON_OFFSET_FILL); + gc->openGLContext()->functions()->glPolygonOffset(m_1, m_2); +} + +PolygonOffset *PolygonOffset::getOrCreate(GLfloat factor, GLfloat units) +{ + return getOrCreateImpl(PolygonOffset(factor, units)); +} + +PolygonOffset::PolygonOffset(GLfloat factor, GLfloat units) + : GenericState2<PolygonOffset, GLfloat, GLfloat>(factor, units) +{ +} + +void ColorMask::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glColorMask(m_1, m_2, m_3, m_4); +} + +ColorMask::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) + : GenericState4<ColorMask, GLboolean, GLboolean, GLboolean, GLboolean>(red, green, blue, alpha) +{ +} + +ColorMask *ColorMask::getOrCreate(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + return getOrCreateImpl(ColorMask(red, green, blue, alpha)); +} + +void BlendStateSeparate::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glEnable(GL_BLEND); + gc->openGLContext()->functions()->glBlendFuncSeparate(m_1, m_2, m_3, m_4); +} + +BlendStateSeparate *BlendStateSeparate::getOrCreate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + return getOrCreateImpl(BlendStateSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)); +} + +BlendStateSeparate::BlendStateSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + : GenericState4<BlendStateSeparate, GLenum, GLenum, GLenum, GLenum>(srcRGB, dstRGB, srcAlpha, dstAlpha) +{ +} + +void ClipPlane::apply(GraphicsContext *gc) const +{ + gc->enableClipPlane(m_1); +} + +ClipPlane::ClipPlane(int plane) + : GenericState1<ClipPlane, int>(plane) +{ +} + +ClipPlane *ClipPlane::getOrCreate(int plane) +{ + return getOrCreateImpl(ClipPlane(plane)); +} + +void StencilOp::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, m_1, m_2, m_3); + gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, m_4, m_5, m_6); +} + +StencilOp *StencilOp::getOrCreate(GLenum fsfail, GLenum fdfail, GLenum fdspass, GLenum bsfail, GLenum bdfail, GLenum bdspass) +{ + return getOrCreateImpl(StencilOp(fsfail, fdfail, fdspass, bsfail, bdfail, bdspass)); +} + +StencilOp::StencilOp(GLenum fsfail, GLenum fdfail, GLenum fdspass, GLenum bsfail, GLenum bdfail, GLenum bdspass) + : GenericState6<StencilOp, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum>(fsfail, fdfail, fdspass, bsfail, bdfail, bdspass) +{ +} + +void StencilMask::apply(GraphicsContext *gc) const +{ + gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, m_1); + gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, m_2); +} + +StencilMask *StencilMask::getOrCreate(uint frontMask, uint backMask) +{ + return getOrCreateImpl(StencilMask(frontMask, backMask)); +} + +StencilMask::StencilMask(uint frontMask, uint backMask) + : GenericState2<StencilMask, uint, uint>(frontMask, backMask) +{ +} + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |