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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 14:13:26 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:52 +0000
commit9847869acceedab58db4862ebeebb74016eaaf23 (patch)
tree87bfd89663e23335c61fac03501d666cb4812eac /src/render/renderstates/renderstates.cpp
parentb1810f91ee5eaa3ae9e79efde6b4a0335738c3e8 (diff)
Move render state classes into own dir and tidy up
Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/renderstates/renderstates.cpp')
-rw-r--r--src/render/renderstates/renderstates.cpp335
1 files changed, 335 insertions, 0 deletions
diff --git a/src/render/renderstates/renderstates.cpp b/src/render/renderstates/renderstates.cpp
new file mode 100644
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+++ b/src/render/renderstates/renderstates.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "renderstates_p.h"
+
+#include <Qt3DRenderer/private/graphicscontext_p.h>
+
+#include <QOpenGLFunctions_3_2_Core>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+template <class State>
+State* getOrCreateImpl(const State& data)
+{
+ static QList<State*> static_instances;
+ foreach (State* ext, static_instances) {
+ if (ext->isEqual(data))
+ return ext;
+ }
+
+ State* result = new State(data);
+ static_instances.append(result);
+ return result;
+}
+
+void BlendState::apply(GraphicsContext* gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_BLEND);
+ gc->openGLContext()->functions()->glBlendFunc( m_1, m_2 );
+}
+
+BlendState *BlendState::getOrCreate(GLenum src, GLenum dst)
+{
+ BlendState bs(src, dst);
+ return getOrCreateImpl(bs);
+}
+
+BlendState::BlendState(GLenum src, GLenum dst) :
+ GenericState2<BlendState, GLenum, GLenum>(src, dst)
+{
+}
+
+void BlendEquation::apply(GraphicsContext *gc) const
+{
+ gc->blendEquation(m_1);
+}
+
+BlendEquation *BlendEquation::getOrCreate(GLenum func)
+{
+ return getOrCreateImpl(BlendEquation(func));
+}
+
+BlendEquation::BlendEquation(GLenum func) :
+ GenericState1<BlendEquation, GLenum>(func)
+{
+}
+
+
+void AlphaFunc::apply(GraphicsContext* gc) const
+{
+ gc->alphaTest(m_1, m_2);
+}
+
+AlphaFunc *AlphaFunc::getOrCreate(GLenum func, GLclampf value)
+{
+ AlphaFunc af(func, value);
+ return getOrCreateImpl(af);
+}
+
+AlphaFunc::AlphaFunc(GLenum func, GLclampf value) :
+ GenericState2<AlphaFunc, GLenum, GLclampf>(func, value)
+{
+}
+
+void DepthTest::apply(GraphicsContext *gc) const
+{
+ gc->depthTest(m_1);
+}
+
+DepthTest *DepthTest::getOrCreate(GLenum func)
+{
+ DepthTest dt(func);
+ return getOrCreateImpl(dt);
+}
+
+DepthTest::DepthTest(GLenum func) :
+ GenericState1<DepthTest, GLenum>(func)
+{
+}
+
+void CullFace::apply(GraphicsContext *gc) const
+{
+ gc->cullFace(m_1);
+}
+
+CullFace *CullFace::getOrCreate(GLenum func)
+{
+ return getOrCreateImpl(CullFace(func));
+}
+
+CullFace::CullFace(GLenum func) :
+ GenericState1<CullFace, GLenum>(func)
+{
+}
+
+void FrontFace::apply(GraphicsContext *gc) const
+{
+ gc->frontFace(m_1);
+}
+
+FrontFace *FrontFace::getOrCreate(GLenum func)
+{
+ return getOrCreateImpl(FrontFace(func));
+}
+
+FrontFace::FrontFace(GLenum func) :
+ GenericState1<FrontFace, GLenum>(func)
+{
+}
+
+void DepthMask::apply(GraphicsContext *gc) const
+{
+ gc->depthMask(m_1);
+}
+
+DepthMask *DepthMask::getOrCreate(GLboolean flag)
+{
+ return getOrCreateImpl(DepthMask(flag));
+}
+
+DepthMask::DepthMask(GLboolean flag) :
+ GenericState1<DepthMask, GLboolean>(flag)
+{
+}
+
+Dithering::Dithering()
+ : RenderState()
+{
+}
+
+void Dithering::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_DITHER);
+}
+
+Dithering *Dithering::getOrCreate()
+{
+ return getOrCreateImpl(Dithering());
+}
+
+ScissorTest::ScissorTest(int left, int bottom, int width, int height)
+ : GenericState4<ScissorTest, int, int, int, int>(left, bottom, width, height)
+{
+}
+
+void ScissorTest::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_SCISSOR_TEST);
+ gc->openGLContext()->functions()->glScissor(m_1, m_2, m_3, m_4);
+}
+
+ScissorTest *ScissorTest::getOrCreate(int left, int bottom, int width, int height)
+{
+ return getOrCreateImpl(ScissorTest(left, bottom, width, height));
+}
+
+StencilTest *StencilTest::getOrCreate(GLenum frontFunc, int frontRef, uint frontMask, GLenum backFunc, int backRef, uint backMask)
+{
+ return getOrCreateImpl(StencilTest(frontFunc, frontRef, frontMask,
+ backFunc, backRef, backMask));
+}
+
+StencilTest::StencilTest(GLenum frontFunc, int frontRef, uint frontMask, GLenum backFunc, int backRef, uint backMask)
+ : GenericState6<StencilTest, GLenum, int, uint, GLenum, int, uint>(frontFunc, frontRef, frontMask,
+ backFunc, backRef, backMask)
+{
+}
+
+void StencilTest::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_STENCIL_TEST);
+ gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, m_1, m_2, m_3);
+ gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, m_4, m_5, m_6);
+}
+
+AlphaCoverage::AlphaCoverage()
+ : RenderState()
+{
+}
+
+void AlphaCoverage::apply(GraphicsContext *gc) const
+{
+ gc->enableAlphaCoverage();
+}
+
+AlphaCoverage *AlphaCoverage::getOrCreate()
+{
+ return getOrCreateImpl(AlphaCoverage());
+}
+
+void PolygonOffset::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_POLYGON_OFFSET_FILL);
+ gc->openGLContext()->functions()->glPolygonOffset(m_1, m_2);
+}
+
+PolygonOffset *PolygonOffset::getOrCreate(GLfloat factor, GLfloat units)
+{
+ return getOrCreateImpl(PolygonOffset(factor, units));
+}
+
+PolygonOffset::PolygonOffset(GLfloat factor, GLfloat units)
+ : GenericState2<PolygonOffset, GLfloat, GLfloat>(factor, units)
+{
+}
+
+void ColorMask::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glColorMask(m_1, m_2, m_3, m_4);
+}
+
+ColorMask::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+ : GenericState4<ColorMask, GLboolean, GLboolean, GLboolean, GLboolean>(red, green, blue, alpha)
+{
+}
+
+ColorMask *ColorMask::getOrCreate(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ return getOrCreateImpl(ColorMask(red, green, blue, alpha));
+}
+
+void BlendStateSeparate::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glEnable(GL_BLEND);
+ gc->openGLContext()->functions()->glBlendFuncSeparate(m_1, m_2, m_3, m_4);
+}
+
+BlendStateSeparate *BlendStateSeparate::getOrCreate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ return getOrCreateImpl(BlendStateSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha));
+}
+
+BlendStateSeparate::BlendStateSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+ : GenericState4<BlendStateSeparate, GLenum, GLenum, GLenum, GLenum>(srcRGB, dstRGB, srcAlpha, dstAlpha)
+{
+}
+
+void ClipPlane::apply(GraphicsContext *gc) const
+{
+ gc->enableClipPlane(m_1);
+}
+
+ClipPlane::ClipPlane(int plane)
+ : GenericState1<ClipPlane, int>(plane)
+{
+}
+
+ClipPlane *ClipPlane::getOrCreate(int plane)
+{
+ return getOrCreateImpl(ClipPlane(plane));
+}
+
+void StencilOp::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, m_1, m_2, m_3);
+ gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, m_4, m_5, m_6);
+}
+
+StencilOp *StencilOp::getOrCreate(GLenum fsfail, GLenum fdfail, GLenum fdspass, GLenum bsfail, GLenum bdfail, GLenum bdspass)
+{
+ return getOrCreateImpl(StencilOp(fsfail, fdfail, fdspass, bsfail, bdfail, bdspass));
+}
+
+StencilOp::StencilOp(GLenum fsfail, GLenum fdfail, GLenum fdspass, GLenum bsfail, GLenum bdfail, GLenum bdspass)
+ : GenericState6<StencilOp, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum>(fsfail, fdfail, fdspass, bsfail, bdfail, bdspass)
+{
+}
+
+void StencilMask::apply(GraphicsContext *gc) const
+{
+ gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, m_1);
+ gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, m_2);
+}
+
+StencilMask *StencilMask::getOrCreate(uint frontMask, uint backMask)
+{
+ return getOrCreateImpl(StencilMask(frontMask, backMask));
+}
+
+StencilMask::StencilMask(uint frontMask, uint backMask)
+ : GenericState2<StencilMask, uint, uint>(frontMask, backMask)
+{
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE