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authorJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-13 10:56:30 +0100
committerJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-19 07:14:12 +0100
commita6ffce09ce6d4fd39fbb50eb58f7b5d1027f4d60 (patch)
treefc5bbe90e61ce562cc880b38011cda75eabc808d /src/render/shadergraph
parent662c47d6e9c806f6c0d654e7ecce9a66a4f35154 (diff)
Move shadergraph to Qt3D
Change-Id: I3ed10747175a58513933b29eac66ddf92fe87d07 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/shadergraph')
-rw-r--r--src/render/shadergraph/qshaderformat.cpp146
-rw-r--r--src/render/shadergraph/qshaderformat_p.h126
-rw-r--r--src/render/shadergraph/qshadergenerator.cpp640
-rw-r--r--src/render/shadergraph/qshadergenerator_p.h81
-rw-r--r--src/render/shadergraph/qshadergraph.cpp317
-rw-r--r--src/render/shadergraph/qshadergraph_p.h126
-rw-r--r--src/render/shadergraph/qshadergraphloader.cpp271
-rw-r--r--src/render/shadergraph/qshadergraphloader_p.h102
-rw-r--r--src/render/shadergraph/qshaderlanguage.cpp57
-rw-r--r--src/render/shadergraph/qshaderlanguage_p.h164
-rw-r--r--src/render/shadergraph/qshadernode.cpp174
-rw-r--r--src/render/shadergraph/qshadernode_p.h131
-rw-r--r--src/render/shadergraph/qshadernodeport.cpp58
-rw-r--r--src/render/shadergraph/qshadernodeport_p.h91
-rw-r--r--src/render/shadergraph/qshadernodesloader.cpp292
-rw-r--r--src/render/shadergraph/qshadernodesloader_p.h99
-rw-r--r--src/render/shadergraph/shadergraph.pri21
17 files changed, 2896 insertions, 0 deletions
diff --git a/src/render/shadergraph/qshaderformat.cpp b/src/render/shadergraph/qshaderformat.cpp
new file mode 100644
index 000000000..98643fb24
--- /dev/null
+++ b/src/render/shadergraph/qshaderformat.cpp
@@ -0,0 +1,146 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshaderformat_p.h"
+
+QT_BEGIN_NAMESPACE
+namespace Qt3DRender
+{
+QShaderFormat::QShaderFormat() noexcept
+ : m_api(NoApi)
+ , m_shaderType(Fragment)
+{
+}
+
+QShaderFormat::Api QShaderFormat::api() const noexcept
+{
+ return m_api;
+}
+
+void QShaderFormat::setApi(QShaderFormat::Api api) noexcept
+{
+ m_api = api;
+}
+
+QVersionNumber QShaderFormat::version() const noexcept
+{
+ return m_version;
+}
+
+void QShaderFormat::setVersion(const QVersionNumber &version) noexcept
+{
+ m_version = version;
+}
+
+QStringList QShaderFormat::extensions() const noexcept
+{
+ return m_extensions;
+}
+
+void QShaderFormat::setExtensions(const QStringList &extensions) noexcept
+{
+ m_extensions = extensions;
+ m_extensions.sort();
+}
+
+QString QShaderFormat::vendor() const noexcept
+{
+ return m_vendor;
+}
+
+void QShaderFormat::setVendor(const QString &vendor) noexcept
+{
+ m_vendor = vendor;
+}
+
+bool QShaderFormat::isValid() const noexcept
+{
+ return m_api != NoApi && m_version.majorVersion() > 0;
+}
+
+bool QShaderFormat::supports(const QShaderFormat &other) const noexcept
+{
+ if (!isValid() || !other.isValid())
+ return false;
+
+ if (m_api == OpenGLES && m_api != other.m_api)
+ return false;
+
+ if (m_api == OpenGLCoreProfile && m_api != other.m_api)
+ return false;
+
+ if (m_version < other.m_version)
+ return false;
+
+ if (m_shaderType != other.m_shaderType)
+ return false;
+
+ const auto containsAllExtensionsFromOther = std::includes(m_extensions.constBegin(),
+ m_extensions.constEnd(),
+ other.m_extensions.constBegin(),
+ other.m_extensions.constEnd());
+ if (!containsAllExtensionsFromOther)
+ return false;
+
+ if (!other.m_vendor.isEmpty() && m_vendor != other.m_vendor)
+ return false;
+
+ return true;
+}
+
+QShaderFormat::ShaderType QShaderFormat::shaderType() const Q_DECL_NOTHROW
+{
+ return m_shaderType;
+}
+
+void QShaderFormat::setShaderType(QShaderFormat::ShaderType shaderType) Q_DECL_NOTHROW
+{
+ m_shaderType = shaderType;
+}
+
+bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept
+{
+ return lhs.api() == rhs.api()
+ && lhs.version() == rhs.version()
+ && lhs.extensions() == rhs.extensions()
+ && lhs.vendor() == rhs.vendor()
+ && lhs.shaderType() == rhs.shaderType();
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshaderformat_p.h b/src/render/shadergraph/qshaderformat_p.h
new file mode 100644
index 000000000..ad9898bd0
--- /dev/null
+++ b/src/render/shadergraph/qshaderformat_p.h
@@ -0,0 +1,126 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERFORMAT_P_H
+#define QT3DRENDER_QSHADERFORMAT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <QtCore/qstringlist.h>
+#include <QtCore/qversionnumber.h>
+
+QT_BEGIN_NAMESPACE
+namespace Qt3DRender
+{
+class QShaderFormat
+{
+public:
+ enum Api : int {
+ NoApi,
+ OpenGLNoProfile,
+ OpenGLCoreProfile,
+ OpenGLCompatibilityProfile,
+ OpenGLES,
+ VulkanFlavoredGLSL,
+ RHI
+ };
+
+ enum ShaderType : int {
+ Vertex = 0,
+ TessellationControl,
+ TessellationEvaluation,
+ Geometry,
+ Fragment,
+ Compute
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderFormat() noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Api api() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setApi(Api api) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVersionNumber version() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setVersion(const QVersionNumber &version) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList extensions() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setExtensions(const QStringList &extensions) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QString vendor() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setVendor(const QString &vendor) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT bool isValid() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT bool supports(const QShaderFormat &other) const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderType shaderType() const Q_DECL_NOTHROW;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setShaderType(ShaderType shaderType) Q_DECL_NOTHROW;
+
+private:
+ Api m_api;
+ QVersionNumber m_version;
+ QStringList m_extensions;
+ QString m_vendor;
+ ShaderType m_shaderType;
+};
+
+Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept;
+
+inline bool operator!=(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+
+}
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderFormat, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderFormat)
+
+#endif // QT3DRENDER_QSHADERFORMAT_P_H
diff --git a/src/render/shadergraph/qshadergenerator.cpp b/src/render/shadergraph/qshadergenerator.cpp
new file mode 100644
index 000000000..4f37cfef1
--- /dev/null
+++ b/src/render/shadergraph/qshadergenerator.cpp
@@ -0,0 +1,640 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadergenerator_p.h"
+
+#include "qshaderlanguage_p.h"
+#include <QRegularExpression>
+
+#include <cctype>
+
+QT_BEGIN_NAMESPACE
+namespace Qt3DRender
+{
+Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator", QtWarningMsg)
+
+namespace
+{
+ QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format)
+ {
+ if (format.version().majorVersion() <= 2) {
+ // Note we're assuming fragment shader only here, it'd be different
+ // values for vertex shader, will need to be fixed properly at some
+ // point but isn't necessary yet (this problem already exists in past
+ // commits anyway)
+ switch (qualifier) {
+ case QShaderLanguage::Const:
+ return "const";
+ case QShaderLanguage::Input:
+ if (format.shaderType() == QShaderFormat::Vertex)
+ return "attribute";
+ else
+ return "varying";
+ case QShaderLanguage::Output:
+ return ""; // Although fragment shaders for <=2 only have fixed outputs
+ case QShaderLanguage::Uniform:
+ return "uniform";
+ case QShaderLanguage::BuiltIn:
+ return "//";
+ }
+ } else {
+ switch (qualifier) {
+ case QShaderLanguage::Const:
+ return "const";
+ case QShaderLanguage::Input:
+ return "in";
+ case QShaderLanguage::Output:
+ return "out";
+ case QShaderLanguage::Uniform:
+ return "uniform";
+ case QShaderLanguage::BuiltIn:
+ return "//";
+ }
+ }
+
+ Q_UNREACHABLE();
+ }
+
+ QByteArray toGlsl(QShaderLanguage::VariableType type)
+ {
+ switch (type) {
+ case QShaderLanguage::Bool:
+ return "bool";
+ case QShaderLanguage::Int:
+ return "int";
+ case QShaderLanguage::Uint:
+ return "uint";
+ case QShaderLanguage::Float:
+ return "float";
+ case QShaderLanguage::Double:
+ return "double";
+ case QShaderLanguage::Vec2:
+ return "vec2";
+ case QShaderLanguage::Vec3:
+ return "vec3";
+ case QShaderLanguage::Vec4:
+ return "vec4";
+ case QShaderLanguage::DVec2:
+ return "dvec2";
+ case QShaderLanguage::DVec3:
+ return "dvec3";
+ case QShaderLanguage::DVec4:
+ return "dvec4";
+ case QShaderLanguage::BVec2:
+ return "bvec2";
+ case QShaderLanguage::BVec3:
+ return "bvec3";
+ case QShaderLanguage::BVec4:
+ return "bvec4";
+ case QShaderLanguage::IVec2:
+ return "ivec2";
+ case QShaderLanguage::IVec3:
+ return "ivec3";
+ case QShaderLanguage::IVec4:
+ return "ivec4";
+ case QShaderLanguage::UVec2:
+ return "uvec2";
+ case QShaderLanguage::UVec3:
+ return "uvec3";
+ case QShaderLanguage::UVec4:
+ return "uvec4";
+ case QShaderLanguage::Mat2:
+ return "mat2";
+ case QShaderLanguage::Mat3:
+ return "mat3";
+ case QShaderLanguage::Mat4:
+ return "mat4";
+ case QShaderLanguage::Mat2x2:
+ return "mat2x2";
+ case QShaderLanguage::Mat2x3:
+ return "mat2x3";
+ case QShaderLanguage::Mat2x4:
+ return "mat2x4";
+ case QShaderLanguage::Mat3x2:
+ return "mat3x2";
+ case QShaderLanguage::Mat3x3:
+ return "mat3x3";
+ case QShaderLanguage::Mat3x4:
+ return "mat3x4";
+ case QShaderLanguage::Mat4x2:
+ return "mat4x2";
+ case QShaderLanguage::Mat4x3:
+ return "mat4x3";
+ case QShaderLanguage::Mat4x4:
+ return "mat4x4";
+ case QShaderLanguage::DMat2:
+ return "dmat2";
+ case QShaderLanguage::DMat3:
+ return "dmat3";
+ case QShaderLanguage::DMat4:
+ return "dmat4";
+ case QShaderLanguage::DMat2x2:
+ return "dmat2x2";
+ case QShaderLanguage::DMat2x3:
+ return "dmat2x3";
+ case QShaderLanguage::DMat2x4:
+ return "dmat2x4";
+ case QShaderLanguage::DMat3x2:
+ return "dmat3x2";
+ case QShaderLanguage::DMat3x3:
+ return "dmat3x3";
+ case QShaderLanguage::DMat3x4:
+ return "dmat3x4";
+ case QShaderLanguage::DMat4x2:
+ return "dmat4x2";
+ case QShaderLanguage::DMat4x3:
+ return "dmat4x3";
+ case QShaderLanguage::DMat4x4:
+ return "dmat4x4";
+ case QShaderLanguage::Sampler1D:
+ return "sampler1D";
+ case QShaderLanguage::Sampler2D:
+ return "sampler2D";
+ case QShaderLanguage::Sampler3D:
+ return "sampler3D";
+ case QShaderLanguage::SamplerCube:
+ return "samplerCube";
+ case QShaderLanguage::Sampler2DRect:
+ return "sampler2DRect";
+ case QShaderLanguage::Sampler2DMs:
+ return "sampler2DMS";
+ case QShaderLanguage::SamplerBuffer:
+ return "samplerBuffer";
+ case QShaderLanguage::Sampler1DArray:
+ return "sampler1DArray";
+ case QShaderLanguage::Sampler2DArray:
+ return "sampler2DArray";
+ case QShaderLanguage::Sampler2DMsArray:
+ return "sampler2DMSArray";
+ case QShaderLanguage::SamplerCubeArray:
+ return "samplerCubeArray";
+ case QShaderLanguage::Sampler1DShadow:
+ return "sampler1DShadow";
+ case QShaderLanguage::Sampler2DShadow:
+ return "sampler2DShadow";
+ case QShaderLanguage::Sampler2DRectShadow:
+ return "sampler2DRectShadow";
+ case QShaderLanguage::Sampler1DArrayShadow:
+ return "sampler1DArrayShadow";
+ case QShaderLanguage::Sampler2DArrayShadow:
+ return "sample2DArrayShadow";
+ case QShaderLanguage::SamplerCubeShadow:
+ return "samplerCubeShadow";
+ case QShaderLanguage::SamplerCubeArrayShadow:
+ return "samplerCubeArrayShadow";
+ case QShaderLanguage::ISampler1D:
+ return "isampler1D";
+ case QShaderLanguage::ISampler2D:
+ return "isampler2D";
+ case QShaderLanguage::ISampler3D:
+ return "isampler3D";
+ case QShaderLanguage::ISamplerCube:
+ return "isamplerCube";
+ case QShaderLanguage::ISampler2DRect:
+ return "isampler2DRect";
+ case QShaderLanguage::ISampler2DMs:
+ return "isampler2DMS";
+ case QShaderLanguage::ISamplerBuffer:
+ return "isamplerBuffer";
+ case QShaderLanguage::ISampler1DArray:
+ return "isampler1DArray";
+ case QShaderLanguage::ISampler2DArray:
+ return "isampler2DArray";
+ case QShaderLanguage::ISampler2DMsArray:
+ return "isampler2DMSArray";
+ case QShaderLanguage::ISamplerCubeArray:
+ return "isamplerCubeArray";
+ case QShaderLanguage::USampler1D:
+ return "usampler1D";
+ case QShaderLanguage::USampler2D:
+ return "usampler2D";
+ case QShaderLanguage::USampler3D:
+ return "usampler3D";
+ case QShaderLanguage::USamplerCube:
+ return "usamplerCube";
+ case QShaderLanguage::USampler2DRect:
+ return "usampler2DRect";
+ case QShaderLanguage::USampler2DMs:
+ return "usampler2DMS";
+ case QShaderLanguage::USamplerBuffer:
+ return "usamplerBuffer";
+ case QShaderLanguage::USampler1DArray:
+ return "usampler1DArray";
+ case QShaderLanguage::USampler2DArray:
+ return "usampler2DArray";
+ case QShaderLanguage::USampler2DMsArray:
+ return "usampler2DMSArray";
+ case QShaderLanguage::USamplerCubeArray:
+ return "usamplerCubeArray";
+ }
+
+ Q_UNREACHABLE();
+ }
+
+ QByteArray replaceParameters(const QByteArray &original, const QShaderNode &node, const QShaderFormat &format)
+ {
+ QByteArray result = original;
+
+ const QStringList parameterNames = node.parameterNames();
+ for (const QString &parameterName : parameterNames) {
+ const QByteArray placeholder = QByteArray(QByteArrayLiteral("$") + parameterName.toUtf8());
+ const QVariant parameter = node.parameter(parameterName);
+ if (parameter.userType() == qMetaTypeId<QShaderLanguage::StorageQualifier>()) {
+ const QShaderLanguage::StorageQualifier qualifier = qvariant_cast<QShaderLanguage::StorageQualifier>(parameter);
+ const QByteArray value = toGlsl(qualifier, format);
+ result.replace(placeholder, value);
+ } else if (parameter.userType() == qMetaTypeId<QShaderLanguage::VariableType>()) {
+ const QShaderLanguage::VariableType type = qvariant_cast<QShaderLanguage::VariableType>(parameter);
+ const QByteArray value = toGlsl(type);
+ result.replace(placeholder, value);
+ } else {
+ const QByteArray value = parameter.toString().toUtf8();
+ result.replace(placeholder, value);
+ }
+ }
+
+ return result;
+ }
+}
+
+QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers) const
+{
+ auto code = QByteArrayList();
+
+ if (format.isValid()) {
+ const bool isGLES = format.api() == QShaderFormat::OpenGLES;
+ const int major = format.version().majorVersion();
+ const int minor = format.version().minorVersion();
+
+ const int version = major == 2 && isGLES ? 100
+ : major == 3 && isGLES ? 300
+ : major == 2 ? 100 + 10 * (minor + 1)
+ : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3)
+ : major * 100 + minor * 10
+ ;
+
+ const QByteArray profile = isGLES && version > 100 ? QByteArrayLiteral(" es")
+ : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core")
+ : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility")
+ : QByteArray();
+
+ code << (QByteArrayLiteral("#version ") + QByteArray::number(version) + profile);
+ code << QByteArray();
+ }
+
+ const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) {
+ return layers.isEmpty()
+ || std::any_of(layers.cbegin(), layers.cend(),
+ [enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
+ };
+
+ QVector<QString> globalInputVariables;
+ const QRegularExpression globalInputExtractRegExp(QStringLiteral("^.*\\s+(\\w+).*;$"));
+
+ const QVector<QShaderNode> nodes = graph.nodes();
+ for (const QShaderNode &node : nodes) {
+ if (intersectsEnabledLayers(node.layers())) {
+ const QByteArrayList headerSnippets = node.rule(format).headerSnippets;
+ for (const QByteArray &snippet : headerSnippets) {
+ code << replaceParameters(snippet, node, format);
+
+ // If node is an input, record the variable name into the globalInputVariables vector
+ if (node.type() == QShaderNode::Input) {
+ const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last()));
+ if (match.hasMatch())
+ globalInputVariables.push_back(match.captured(1));
+ }
+ }
+ }
+ }
+
+ code << QByteArray();
+ code << QByteArrayLiteral("void main()");
+ code << QByteArrayLiteral("{");
+
+ const QRegularExpression temporaryVariableToAssignmentRegExp(QStringLiteral("([^;]*\\s+(v\\d+))\\s*=\\s*([^;]*);"));
+ const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*"));
+ const QRegularExpression statementRegExp(QStringLiteral("\\s*(\\w+)\\s*=\\s*([^;]*);"));
+
+ struct Variable;
+
+ struct Assignment
+ {
+ QString expression;
+ QVector<Variable *> referencedVariables;
+ };
+
+ struct Variable
+ {
+ enum Type {
+ GlobalInput,
+ TemporaryAssignment,
+ Output
+ };
+
+ QString name;
+ QString declaration;
+ int referenceCount = 0;
+ Assignment assignment;
+ Type type = TemporaryAssignment;
+ bool substituted = false;
+
+ static void substitute(Variable *v)
+ {
+ if (v->substituted)
+ return;
+
+ qCDebug(ShaderGenerator) << "Begin Substituting " << v->name << " = " << v->assignment.expression;
+ for (Variable *ref : qAsConst(v->assignment.referencedVariables)) {
+ // Recursively substitute
+ Variable::substitute(ref);
+
+ // Replace all variables referenced only once in the assignment
+ // by their actual expression
+ if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) {
+ const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)").arg(ref->name));
+ if (v->assignment.referencedVariables.size() == 1)
+ v->assignment.expression.replace(r,
+ QStringLiteral("\\1%2\\3").arg(ref->assignment.expression));
+ else
+ v->assignment.expression.replace(r,
+ QStringLiteral("(\\1%2\\3)").arg(ref->assignment.expression));
+ }
+ }
+ qCDebug(ShaderGenerator) << "Done Substituting " << v->name << " = " << v->assignment.expression;
+ v->substituted = true;
+ }
+ };
+
+ struct LineContent
+ {
+ QByteArray rawContent;
+ Variable *var = nullptr;
+ };
+
+ // Table to store temporary variables that should be replaced:
+ // - If variable references a a global variables
+ // -> we will use the global variable directly
+ // - If variable references a function results
+ // -> will be kept only if variable is referenced more than once.
+ // This avoids having vec3 v56 = vertexPosition; when we could
+ // just use vertexPosition directly.
+ // The added benefit is when having arrays, we don't try to create
+ // mat4 v38 = skinningPalelette[100] which would be invalid
+ QVector<Variable> temporaryVariables;
+ // Reserve more than enough space to ensure no reallocation will take place
+ temporaryVariables.reserve(nodes.size() * 8);
+
+ QVector<LineContent> lines;
+
+ auto createVariable = [&] () -> Variable * {
+ Q_ASSERT(temporaryVariables.capacity() > 0);
+ temporaryVariables.resize(temporaryVariables.size() + 1);
+ return &temporaryVariables.last();
+ };
+
+ auto findVariable = [&] (const QString &name) -> Variable * {
+ const auto end = temporaryVariables.end();
+ auto it = std::find_if(temporaryVariables.begin(), end,
+ [=] (const Variable &a) { return a.name == name; });
+ if (it != end)
+ return &(*it);
+ return nullptr;
+ };
+
+ auto gatherTemporaryVariablesFromAssignment = [&] (Variable *v, const QString &assignmentContent) {
+ QRegularExpressionMatchIterator subMatchIt = temporaryVariableInAssignmentRegExp.globalMatch(assignmentContent);
+ while (subMatchIt.hasNext()) {
+ const QRegularExpressionMatch subMatch = subMatchIt.next();
+ const QString variableName = subMatch.captured(1);
+
+ // Variable we care about should already exists -> an expression cannot reference a variable that hasn't been defined
+ Variable *u = findVariable(variableName);
+ Q_ASSERT(u);
+
+ // Increase reference count for u
+ ++u->referenceCount;
+ // Insert u as reference for variable v
+ v->assignment.referencedVariables.push_back(u);
+ }
+ };
+
+ for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) {
+ const QShaderNode node = statement.node;
+ QByteArray line = node.rule(format).substitution;
+ const QVector<QShaderNodePort> ports = node.ports();
+
+ struct VariableReplacement {
+ QByteArray placeholder;
+ QByteArray variable;
+ };
+
+ QVector<VariableReplacement> variableReplacements;
+
+ // Generate temporary variable names vN
+ for (const QShaderNodePort &port : ports) {
+ const QString portName = port.name;
+ const QShaderNodePort::Direction portDirection = port.direction;
+ const bool isInput = port.direction == QShaderNodePort::Input;
+
+ const int portIndex = statement.portIndex(portDirection, portName);
+
+ Q_ASSERT(portIndex >= 0);
+
+ const int variableIndex = isInput ? statement.inputs.at(portIndex)
+ : statement.outputs.at(portIndex);
+ if (variableIndex < 0)
+ continue;
+
+ VariableReplacement replacement;
+ replacement.placeholder = QByteArrayLiteral("$") + portName.toUtf8();
+ replacement.variable = QByteArrayLiteral("v") + QByteArray::number(variableIndex);
+
+ variableReplacements.append(std::move(replacement));
+ }
+
+ int begin = 0;
+ while ((begin = line.indexOf('$', begin)) != -1) {
+ int end = begin + 1;
+ char endChar = line.at(end);
+ const int size = line.size();
+ while (end < size && (std::isalnum(endChar) || endChar == '_')) {
+ ++end;
+ endChar = line.at(end);
+ }
+
+ const int placeholderLength = end - begin;
+
+ const QByteArray variableName = line.mid(begin, placeholderLength);
+ const auto replacementIt = std::find_if(variableReplacements.cbegin(), variableReplacements.cend(),
+ [&variableName](const VariableReplacement &replacement) {
+ return variableName == replacement.placeholder;
+ });
+
+ if (replacementIt != variableReplacements.cend()) {
+ line.replace(begin, placeholderLength, replacementIt->variable);
+ begin += replacementIt->variable.length();
+ } else {
+ begin = end;
+ }
+ }
+
+ // Substitute variable names by generated vN variable names
+ const QByteArray substitutionedLine = replaceParameters(line, node, format);
+
+ QRegularExpressionMatchIterator matches;
+
+ switch (node.type()) {
+ case QShaderNode::Input:
+ case QShaderNode::Output:
+ matches = statementRegExp.globalMatch(QString::fromUtf8(substitutionedLine));
+ break;
+ case QShaderNode::Function:
+ matches = temporaryVariableToAssignmentRegExp.globalMatch(QString::fromUtf8(substitutionedLine));
+ break;
+ case QShaderNode::Invalid:
+ break;
+ }
+
+ while (matches.hasNext()) {
+ QRegularExpressionMatch match = matches.next();
+
+ Variable *v = nullptr;
+
+ switch (node.type()) {
+ // Record name of temporary variable that possibly references a global input
+ // We will replace the temporary variables by the matching global variables later
+ case QShaderNode::Input: {
+ const QString localVariable = match.captured(1);
+ const QString globalVariable = match.captured(2);
+
+ v = createVariable();
+ v->name = localVariable;
+ v->type = Variable::GlobalInput;
+
+ Assignment assignment;
+ assignment.expression = globalVariable;
+ v->assignment = assignment;
+ break;
+ }
+
+ case QShaderNode::Function: {
+ const QString localVariableDeclaration = match.captured(1);
+ const QString localVariableName = match.captured(2);
+ const QString assignmentContent = match.captured(3);
+
+ // Add new variable -> it cannot exist already
+ v = createVariable();
+ v->name = localVariableName;
+ v->declaration = localVariableDeclaration;
+ v->assignment.expression = assignmentContent;
+
+ // Find variables that may be referenced in the assignment
+ gatherTemporaryVariablesFromAssignment(v, assignmentContent);
+ break;
+ }
+
+ case QShaderNode::Output: {
+ const QString outputDeclaration = match.captured(1);
+ const QString assignmentContent = match.captured(2);
+
+ v = createVariable();
+ v->name = outputDeclaration;
+ v->declaration = outputDeclaration;
+ v->type = Variable::Output;
+
+ Assignment assignment;
+ assignment.expression = assignmentContent;
+ v->assignment = assignment;
+
+ // Find variables that may be referenced in the assignment
+ gatherTemporaryVariablesFromAssignment(v, assignmentContent);
+ break;
+ }
+ case QShaderNode::Invalid:
+ break;
+ }
+
+ LineContent lineContent;
+ lineContent.rawContent = QByteArray(QByteArrayLiteral(" ") + substitutionedLine);
+ lineContent.var = v;
+ lines << lineContent;
+ }
+ }
+
+ // Go through all lines
+ // Perform substitution of line with temporary variables substitution
+ for (LineContent &lineContent : lines) {
+ Variable *v = lineContent.var;
+ qCDebug(ShaderGenerator) << lineContent.rawContent;
+ if (v != nullptr) {
+ Variable::substitute(v);
+
+ qCDebug(ShaderGenerator) << "Line " << lineContent.rawContent << "is assigned to temporary" << v->name;
+
+ // Check number of occurrences a temporary variable is referenced
+ if (v->referenceCount == 1 || v->type == Variable::GlobalInput) {
+ // If it is referenced only once, no point in creating a temporary
+ // Clear content for current line
+ lineContent.rawContent.clear();
+ // We assume expression that were referencing vN will have vN properly substituted
+ } else {
+ lineContent.rawContent = QStringLiteral(" %1 = %2;").arg(v->declaration)
+ .arg(v->assignment.expression)
+ .toUtf8();
+ }
+
+ qCDebug(ShaderGenerator) << "Updated Line is " << lineContent.rawContent;
+ }
+ }
+
+ // Go throug all lines and insert content
+ for (const LineContent &lineContent : qAsConst(lines)) {
+ if (!lineContent.rawContent.isEmpty()) {
+ code << lineContent.rawContent;
+ }
+ }
+
+ code << QByteArrayLiteral("}");
+ code << QByteArray();
+
+ return code.join('\n');
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadergenerator_p.h b/src/render/shadergraph/qshadergenerator_p.h
new file mode 100644
index 000000000..aebeaa8f2
--- /dev/null
+++ b/src/render/shadergraph/qshadergenerator_p.h
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERGENERATOR_P_H
+#define QT3DRENDER_QSHADERGENERATOR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <Qt3DRender/private/qshadergraph_p.h>
+#include <QtCore/QLoggingCategory>
+
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+Q_DECLARE_LOGGING_CATEGORY(ShaderGenerator)
+
+class QShaderGenerator
+{
+public:
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QByteArray createShaderCode(const QStringList &enabledLayers = QStringList()) const;
+
+ QShaderGraph graph;
+ QShaderFormat format;
+};
+
+}
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderGenerator, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGenerator)
+
+#endif // QT3DRENDER_QSHADERGENERATOR_P_H
diff --git a/src/render/shadergraph/qshadergraph.cpp b/src/render/shadergraph/qshadergraph.cpp
new file mode 100644
index 000000000..c2f3c343e
--- /dev/null
+++ b/src/render/shadergraph/qshadergraph.cpp
@@ -0,0 +1,317 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadergraph_p.h"
+
+QT_BEGIN_NAMESPACE
+namespace Qt3DRender
+{
+
+namespace
+{
+ QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes, const QVector<QShaderGraph::Edge> &edges)
+ {
+ auto res = QVector<QShaderNode>();
+ std::copy_if(nodes.cbegin(), nodes.cend(),
+ std::back_inserter(res),
+ [&edges] (const QShaderNode &node) {
+ return node.type() == QShaderNode::Output ||
+ (node.type() == QShaderNode::Function &&
+ !std::any_of(edges.cbegin(),
+ edges.cend(),
+ [&node] (const QShaderGraph::Edge &edge) {
+ return edge.sourceNodeUuid ==
+ node.uuid();
+ }));
+ });
+ return res;
+ }
+
+ QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
+ {
+ auto res = QVector<QShaderGraph::Edge>();
+ std::copy_if(edges.cbegin(), edges.cend(),
+ std::back_inserter(res),
+ [uuid] (const QShaderGraph::Edge &edge) {
+ return edge.sourceNodeUuid == uuid;
+ });
+ return res;
+ }
+
+ QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid)
+ {
+ auto res = QVector<QShaderGraph::Edge>();
+ std::copy_if(edges.cbegin(), edges.cend(),
+ std::back_inserter(res),
+ [uuid] (const QShaderGraph::Edge &edge) {
+ return edge.targetNodeUuid == uuid;
+ });
+ return res;
+ }
+
+ QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId)
+ {
+ auto statement = QShaderGraph::Statement();
+ statement.node = node;
+
+ const QVector<QShaderNodePort> ports = node.ports();
+ for (const QShaderNodePort &port : ports) {
+ if (port.direction == QShaderNodePort::Input) {
+ statement.inputs.append(-1);
+ } else {
+ statement.outputs.append(nextVarId);
+ nextVarId++;
+ }
+ }
+ return statement;
+ }
+
+ QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash,
+ const QVector<QShaderGraph::Edge> edges,
+ const QUuid &uuid)
+ {
+ auto targetStatement = idHash.value(uuid);
+ for (const QShaderGraph::Edge &edge : edges) {
+ if (edge.targetNodeUuid != uuid)
+ continue;
+
+ const QShaderGraph::Statement sourceStatement = idHash.value(edge.sourceNodeUuid);
+ const int sourcePortIndex = sourceStatement.portIndex(QShaderNodePort::Output, edge.sourcePortName);
+ const int targetPortIndex = targetStatement.portIndex(QShaderNodePort::Input, edge.targetPortName);
+
+ if (sourcePortIndex < 0 || targetPortIndex < 0)
+ continue;
+
+ const QVector<int> sourceOutputs = sourceStatement.outputs;
+ QVector<int> &targetInputs = targetStatement.inputs;
+ targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex];
+ }
+ return targetStatement;
+ }
+
+ void removeNodesWithUnboundInputs(QVector<QShaderGraph::Statement> &statements,
+ const QVector<QShaderGraph::Edge> &allEdges)
+ {
+ // A node is invalid if any of its input ports is disconected
+ // or connected to the output port of another invalid node.
+
+ // Keeps track of the edges from the nodes we know to be valid
+ // to unvisited nodes
+ auto currentEdges = QVector<QShaderGraph::Edge>();
+
+ statements.erase(std::remove_if(statements.begin(),
+ statements.end(),
+ [&currentEdges, &allEdges] (const QShaderGraph::Statement &statement) {
+ const QShaderNode &node = statement.node;
+ const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, node.uuid());
+ const QVector<QShaderNodePort> ports = node.ports();
+
+ bool allInputsConnected = true;
+ for (const QShaderNodePort &port : node.ports()) {
+ if (port.direction == QShaderNodePort::Output)
+ continue;
+
+ const auto edgeIt = std::find_if(outgoing.cbegin(),
+ outgoing.cend(),
+ [&port] (const QShaderGraph::Edge &edge) {
+ return edge.targetPortName == port.name;
+ });
+
+ if (edgeIt != outgoing.cend())
+ currentEdges.removeAll(*edgeIt);
+ else
+ allInputsConnected = false;
+ }
+
+ if (allInputsConnected) {
+ const QVector<QShaderGraph::Edge> incoming = incomingEdges(allEdges, node.uuid());
+ currentEdges.append(incoming);
+ }
+
+ return !allInputsConnected;
+ }),
+ statements.end());
+ }
+}
+
+QUuid QShaderGraph::Statement::uuid() const noexcept
+{
+ return node.uuid();
+}
+
+int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept
+{
+ const QVector<QShaderNodePort> ports = node.ports();
+ int index = 0;
+ for (const QShaderNodePort &port : ports) {
+ if (port.name == portName && port.direction == direction)
+ return index;
+ else if (port.direction == direction)
+ index++;
+ }
+ return -1;
+}
+
+void QShaderGraph::addNode(const QShaderNode &node)
+{
+ removeNode(node);
+ m_nodes.append(node);
+}
+
+void QShaderGraph::removeNode(const QShaderNode &node)
+{
+ const auto it = std::find_if(m_nodes.begin(), m_nodes.end(),
+ [node] (const QShaderNode &n) { return n.uuid() == node.uuid(); });
+ if (it != m_nodes.end())
+ m_nodes.erase(it);
+}
+
+QVector<QShaderNode> QShaderGraph::nodes() const noexcept
+{
+ return m_nodes;
+}
+
+void QShaderGraph::addEdge(const QShaderGraph::Edge &edge)
+{
+ if (m_edges.contains(edge))
+ return;
+ m_edges.append(edge);
+}
+
+void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge)
+{
+ m_edges.removeAll(edge);
+}
+
+QVector<QShaderGraph::Edge> QShaderGraph::edges() const noexcept
+{
+ return m_edges;
+}
+
+QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const
+{
+ const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) {
+ return layers.isEmpty()
+ || std::any_of(layers.cbegin(), layers.cend(),
+ [enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
+ };
+
+ const QVector<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] {
+ auto res = QVector<QShaderNode>();
+ std::copy_if(m_nodes.cbegin(), m_nodes.cend(),
+ std::back_inserter(res),
+ [intersectsEnabledLayers] (const QShaderNode &node) {
+ return intersectsEnabledLayers(node.layers());
+ });
+ return res;
+ }();
+
+ const QVector<Edge> enabledEdges = [this, intersectsEnabledLayers] {
+ auto res = QVector<Edge>();
+ std::copy_if(m_edges.cbegin(), m_edges.cend(),
+ std::back_inserter(res),
+ [intersectsEnabledLayers] (const Edge &edge) {
+ return intersectsEnabledLayers(edge.layers);
+ });
+ return res;
+ }();
+
+ const QHash<QUuid, Statement> idHash = [enabledNodes] {
+ auto nextVarId = 0;
+ auto res = QHash<QUuid, Statement>();
+ for (const QShaderNode &node : enabledNodes)
+ res.insert(node.uuid(), nodeToStatement(node, nextVarId));
+ return res;
+ }();
+
+ auto result = QVector<Statement>();
+ QVector<Edge> currentEdges = enabledEdges;
+ QVector<QUuid> currentUuids = [enabledNodes, enabledEdges] {
+ const QVector<QShaderNode> inputs = copyOutputNodes(enabledNodes, enabledEdges);
+ auto res = QVector<QUuid>();
+ std::transform(inputs.cbegin(), inputs.cend(),
+ std::back_inserter(res),
+ [](const QShaderNode &node) { return node.uuid(); });
+ return res;
+ }();
+
+ // Implements Kahn's algorithm to flatten the graph
+ // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm
+ //
+ // We implement it with a small twist though, we follow the edges backward
+ // because we want to track the dependencies from the output nodes and not the
+ // input nodes
+ while (!currentUuids.isEmpty()) {
+ const QUuid uuid = currentUuids.takeFirst();
+ result.append(completeStatement(idHash, enabledEdges, uuid));
+
+ const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(currentEdges, uuid);
+ for (const QShaderGraph::Edge &outgoingEdge : outgoing) {
+ currentEdges.removeAll(outgoingEdge);
+ const QUuid nextUuid = outgoingEdge.sourceNodeUuid;
+ const QVector<QShaderGraph::Edge> incoming = incomingEdges(currentEdges, nextUuid);
+ if (incoming.isEmpty()) {
+ currentUuids.append(nextUuid);
+ }
+ }
+ }
+
+ std::reverse(result.begin(), result.end());
+
+ removeNodesWithUnboundInputs(result, enabledEdges);
+
+ return result;
+}
+
+bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept
+{
+ return lhs.sourceNodeUuid == rhs.sourceNodeUuid
+ && lhs.sourcePortName == rhs.sourcePortName
+ && lhs.targetNodeUuid == rhs.targetNodeUuid
+ && lhs.targetPortName == rhs.targetPortName;
+}
+
+bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept
+{
+ return lhs.inputs == rhs.inputs
+ && lhs.outputs == rhs.outputs
+ && lhs.node.uuid() == rhs.node.uuid();
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadergraph_p.h b/src/render/shadergraph/qshadergraph_p.h
new file mode 100644
index 000000000..de746f7b2
--- /dev/null
+++ b/src/render/shadergraph/qshadergraph_p.h
@@ -0,0 +1,126 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERGRAPH_P_H
+#define QT3DRENDER_QSHADERGRAPH_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <Qt3DRender/private/qshadernode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+class QShaderGraph
+{
+public:
+ class Edge
+ {
+ public:
+ QStringList layers;
+ QUuid sourceNodeUuid;
+ QString sourcePortName;
+ QUuid targetNodeUuid;
+ QString targetPortName;
+ };
+
+ class Statement
+ {
+ public:
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QUuid uuid() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT int portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept;
+
+ QShaderNode node;
+ QVector<int> inputs;
+ QVector<int> outputs;
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void addNode(const QShaderNode &node);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void removeNode(const QShaderNode &node);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVector<QShaderNode> nodes() const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void addEdge(const Edge &edge);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void removeEdge(const Edge &edge);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVector<Edge> edges() const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVector<Statement> createStatements(const QStringList &enabledLayers = QStringList()) const;
+
+private:
+ QVector<QShaderNode> m_nodes;
+ QVector<Edge> m_edges;
+};
+
+Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept;
+
+inline bool operator!=(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept;
+
+inline bool operator!=(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+}
+
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderGraph, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderGraph::Edge, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderGraph::Statement, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGraph)
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGraph::Edge)
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGraph::Statement)
+
+#endif // QT3DRENDER_QSHADERGRAPH_P_H
diff --git a/src/render/shadergraph/qshadergraphloader.cpp b/src/render/shadergraph/qshadergraphloader.cpp
new file mode 100644
index 000000000..64f159e7b
--- /dev/null
+++ b/src/render/shadergraph/qshadergraphloader.cpp
@@ -0,0 +1,271 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadergraphloader_p.h"
+
+#include "qshadernodesloader_p.h"
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qiodevice.h>
+#include <QtCore/qjsonarray.h>
+#include <QtCore/qjsondocument.h>
+#include <QtCore/qjsonobject.h>
+#include <QtCore/qmetaobject.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+void qt_register_ShaderLanguage_enums();
+
+QShaderGraphLoader::QShaderGraphLoader() noexcept
+ : m_status(Null),
+ m_device(nullptr)
+{
+ qt_register_ShaderLanguage_enums();
+}
+
+QShaderGraphLoader::Status QShaderGraphLoader::status() const noexcept
+{
+ return m_status;
+}
+
+QShaderGraph QShaderGraphLoader::graph() const noexcept
+{
+ return m_graph;
+}
+
+QIODevice *QShaderGraphLoader::device() const noexcept
+{
+ return m_device;
+}
+
+void QShaderGraphLoader::setDevice(QIODevice *device) noexcept
+{
+ m_device = device;
+ m_graph = QShaderGraph();
+ m_status = !m_device ? Null
+ : (m_device->openMode() & QIODevice::ReadOnly) ? Waiting
+ : Error;
+}
+
+QHash<QString, QShaderNode> QShaderGraphLoader::prototypes() const noexcept
+{
+ return m_prototypes;
+}
+
+void QShaderGraphLoader::setPrototypes(const QHash<QString, QShaderNode> &prototypes) noexcept
+{
+ m_prototypes = prototypes;
+}
+
+void QShaderGraphLoader::load()
+{
+ if (m_status == Error)
+ return;
+
+ auto error = QJsonParseError();
+ const QJsonDocument document = QJsonDocument::fromJson(m_device->readAll(), &error);
+
+ if (error.error != QJsonParseError::NoError) {
+ qWarning() << "Invalid JSON document:" << error.errorString();
+ m_status = Error;
+ return;
+ }
+
+ if (document.isEmpty() || !document.isObject()) {
+ qWarning() << "Invalid JSON document, root should be an object";
+ m_status = Error;
+ return;
+ }
+
+ const QJsonObject root = document.object();
+
+ const QJsonValue nodesValue = root.value(QStringLiteral("nodes"));
+ if (!nodesValue.isArray()) {
+ qWarning() << "Invalid nodes property, should be an array";
+ m_status = Error;
+ return;
+ }
+
+ const QJsonValue edgesValue = root.value(QStringLiteral("edges"));
+ if (!edgesValue.isArray()) {
+ qWarning() << "Invalid edges property, should be an array";
+ m_status = Error;
+ return;
+ }
+
+ bool hasError = false;
+
+ const QJsonValue prototypesValue = root.value(QStringLiteral("prototypes"));
+ if (!prototypesValue.isUndefined()) {
+ if (prototypesValue.isObject()) {
+ QShaderNodesLoader loader;
+ loader.load(prototypesValue.toObject());
+ m_prototypes.insert(loader.nodes());
+ } else {
+ qWarning() << "Invalid prototypes property, should be an object";
+ m_status = Error;
+ return;
+ }
+ }
+
+ const QJsonArray nodes = nodesValue.toArray();
+ for (const QJsonValue &nodeValue : nodes) {
+ if (!nodeValue.isObject()) {
+ qWarning() << "Invalid node found";
+ hasError = true;
+ continue;
+ }
+
+ const QJsonObject nodeObject = nodeValue.toObject();
+
+ const QString uuidString = nodeObject.value(QStringLiteral("uuid")).toString();
+ const QUuid uuid = QUuid(uuidString);
+ if (uuid.isNull()) {
+ qWarning() << "Invalid UUID found in node:" << uuidString;
+ hasError = true;
+ continue;
+ }
+
+ const QString type = nodeObject.value(QStringLiteral("type")).toString();
+ if (!m_prototypes.contains(type)) {
+ qWarning() << "Unsupported node type found:" << type;
+ hasError = true;
+ continue;
+ }
+
+ const QJsonArray layersArray = nodeObject.value(QStringLiteral("layers")).toArray();
+ auto layers = QStringList();
+ for (const QJsonValue &layerValue : layersArray) {
+ layers.append(layerValue.toString());
+ }
+
+ QShaderNode node = m_prototypes.value(type);
+ node.setUuid(uuid);
+ node.setLayers(layers);
+
+ const QJsonValue parametersValue = nodeObject.value(QStringLiteral("parameters"));
+ if (parametersValue.isObject()) {
+ const QJsonObject parametersObject = parametersValue.toObject();
+ for (const QString &parameterName : parametersObject.keys()) {
+ const QJsonValue parameterValue = parametersObject.value(parameterName);
+ if (parameterValue.isObject()) {
+ const QJsonObject parameterObject = parameterValue.toObject();
+ const QString type = parameterObject.value(QStringLiteral("type")).toString();
+ const int typeId = QMetaType::type(type.toUtf8());
+
+ const QString value = parameterObject.value(QStringLiteral("value")).toString();
+ auto variant = QVariant(value);
+
+ if (QMetaType::typeFlags(typeId) & QMetaType::IsEnumeration) {
+ const QMetaObject *metaObject = QMetaType::metaObjectForType(typeId);
+ const char *className = metaObject->className();
+ const QByteArray enumName = type.mid(static_cast<int>(qstrlen(className)) + 2).toUtf8();
+ const QMetaEnum metaEnum = metaObject->enumerator(metaObject->indexOfEnumerator(enumName));
+ const int enumValue = metaEnum.keyToValue(value.toUtf8());
+ variant = QVariant(enumValue);
+ variant.convert(typeId);
+ } else {
+ variant.convert(typeId);
+ }
+ node.setParameter(parameterName, variant);
+ } else {
+ node.setParameter(parameterName, parameterValue.toVariant());
+ }
+ }
+ }
+
+ m_graph.addNode(node);
+ }
+
+ const QJsonArray edges = edgesValue.toArray();
+ for (const QJsonValue &edgeValue : edges) {
+ if (!edgeValue.isObject()) {
+ qWarning() << "Invalid edge found";
+ hasError = true;
+ continue;
+ }
+
+ const QJsonObject edgeObject = edgeValue.toObject();
+
+ const QString sourceUuidString = edgeObject.value(QStringLiteral("sourceUuid")).toString();
+ const QUuid sourceUuid = QUuid(sourceUuidString);
+ if (sourceUuid.isNull()) {
+ qWarning() << "Invalid source UUID found in edge:" << sourceUuidString;
+ hasError = true;
+ continue;
+ }
+
+ const QString sourcePort = edgeObject.value(QStringLiteral("sourcePort")).toString();
+
+ const QString targetUuidString = edgeObject.value(QStringLiteral("targetUuid")).toString();
+ const QUuid targetUuid = QUuid(targetUuidString);
+ if (targetUuid.isNull()) {
+ qWarning() << "Invalid target UUID found in edge:" << targetUuidString;
+ hasError = true;
+ continue;
+ }
+
+ const QString targetPort = edgeObject.value(QStringLiteral("targetPort")).toString();
+
+ const QJsonArray layersArray = edgeObject.value(QStringLiteral("layers")).toArray();
+ auto layers = QStringList();
+ for (const QJsonValue &layerValue : layersArray) {
+ layers.append(layerValue.toString());
+ }
+
+ auto edge = QShaderGraph::Edge();
+ edge.sourceNodeUuid = sourceUuid;
+ edge.sourcePortName = sourcePort;
+ edge.targetNodeUuid = targetUuid;
+ edge.targetPortName = targetPort;
+ edge.layers = layers;
+ m_graph.addEdge(edge);
+ }
+
+ if (hasError) {
+ m_status = Error;
+ m_graph = QShaderGraph();
+ } else {
+ m_status = Ready;
+ }
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadergraphloader_p.h b/src/render/shadergraph/qshadergraphloader_p.h
new file mode 100644
index 000000000..20589d724
--- /dev/null
+++ b/src/render/shadergraph/qshadergraphloader_p.h
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERGRAPHLOADER_P_H
+#define QT3DRENDER_QSHADERGRAPHLOADER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <Qt3DRender/private/qshadergraph_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QIODevice;
+namespace Qt3DRender
+{
+
+class QShaderGraphLoader
+{
+public:
+ enum Status : char {
+ Null,
+ Waiting,
+ Ready,
+ Error
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderGraphLoader() noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Status status() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderGraph graph() const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QIODevice *device() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setDevice(QIODevice *device) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QHash<QString, QShaderNode> prototypes() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setPrototypes(const QHash<QString, QShaderNode> &prototypes) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void load();
+
+private:
+ Status m_status;
+ QIODevice *m_device;
+ QHash<QString, QShaderNode> m_prototypes;
+ QShaderGraph m_graph;
+};
+
+
+}
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderGraphLoader, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGraphLoader)
+Q_DECLARE_METATYPE(Qt3DRender::QShaderGraphLoader::Status)
+
+#endif // QT3DRENDER_QSHADERGRAPHLOADER_P_H
diff --git a/src/render/shadergraph/qshaderlanguage.cpp b/src/render/shadergraph/qshaderlanguage.cpp
new file mode 100644
index 000000000..1630e3de8
--- /dev/null
+++ b/src/render/shadergraph/qshaderlanguage.cpp
@@ -0,0 +1,57 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshaderlanguage_p.h"
+
+#include <QtCore/qcoreapplication.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+// Note: to be invoked explicitly. Relying for example on
+// Q_COREAPP_STARTUP_FUNCTION would not be acceptable in static builds.
+void qt_register_ShaderLanguage_enums()
+{
+ qRegisterMetaType<QShaderLanguage::StorageQualifier>();
+ qRegisterMetaType<QShaderLanguage::VariableType>();
+}
+}
+
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshaderlanguage_p.h b/src/render/shadergraph/qshaderlanguage_p.h
new file mode 100644
index 000000000..1a56d7476
--- /dev/null
+++ b/src/render/shadergraph/qshaderlanguage_p.h
@@ -0,0 +1,164 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERLANGUAGE_P_H
+#define QT3DRENDER_QSHADERLANGUAGE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <QtCore/qmetatype.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QShaderLanguage
+{
+ Q_NAMESPACE_EXPORT(Q_3DRENDERSHARED_PRIVATE_EXPORT)
+
+ enum StorageQualifier : char {
+ Const = 1,
+ Input,
+ BuiltIn,
+ Output,
+ Uniform
+ };
+ Q_ENUM_NS(StorageQualifier)
+
+ enum VariableType : int {
+ Bool = 1,
+ Int,
+ Uint,
+ Float,
+ Double,
+ Vec2,
+ Vec3,
+ Vec4,
+ DVec2,
+ DVec3,
+ DVec4,
+ BVec2,
+ BVec3,
+ BVec4,
+ IVec2,
+ IVec3,
+ IVec4,
+ UVec2,
+ UVec3,
+ UVec4,
+ Mat2,
+ Mat3,
+ Mat4,
+ Mat2x2,
+ Mat2x3,
+ Mat2x4,
+ Mat3x2,
+ Mat3x3,
+ Mat3x4,
+ Mat4x2,
+ Mat4x3,
+ Mat4x4,
+ DMat2,
+ DMat3,
+ DMat4,
+ DMat2x2,
+ DMat2x3,
+ DMat2x4,
+ DMat3x2,
+ DMat3x3,
+ DMat3x4,
+ DMat4x2,
+ DMat4x3,
+ DMat4x4,
+ Sampler1D,
+ Sampler2D,
+ Sampler3D,
+ SamplerCube,
+ Sampler2DRect,
+ Sampler2DMs,
+ SamplerBuffer,
+ Sampler1DArray,
+ Sampler2DArray,
+ Sampler2DMsArray,
+ SamplerCubeArray,
+ Sampler1DShadow,
+ Sampler2DShadow,
+ Sampler2DRectShadow,
+ Sampler1DArrayShadow,
+ Sampler2DArrayShadow,
+ SamplerCubeShadow,
+ SamplerCubeArrayShadow,
+ ISampler1D,
+ ISampler2D,
+ ISampler3D,
+ ISamplerCube,
+ ISampler2DRect,
+ ISampler2DMs,
+ ISamplerBuffer,
+ ISampler1DArray,
+ ISampler2DArray,
+ ISampler2DMsArray,
+ ISamplerCubeArray,
+ USampler1D,
+ USampler2D,
+ USampler3D,
+ USamplerCube,
+ USampler2DRect,
+ USampler2DMs,
+ USamplerBuffer,
+ USampler1DArray,
+ USampler2DArray,
+ USampler2DMsArray,
+ USamplerCubeArray
+ };
+ Q_ENUM_NS(VariableType)
+}
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QSHADERLANGUAGE_P_H
diff --git a/src/render/shadergraph/qshadernode.cpp b/src/render/shadergraph/qshadernode.cpp
new file mode 100644
index 000000000..e0421e006
--- /dev/null
+++ b/src/render/shadergraph/qshadernode.cpp
@@ -0,0 +1,174 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadernode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+QShaderNode::Type QShaderNode::type() const noexcept
+{
+ int inputCount = 0;
+ int outputCount = 0;
+ for (const auto &port : qAsConst(m_ports)) {
+ switch (port.direction) {
+ case QShaderNodePort::Input:
+ inputCount++;
+ break;
+ case QShaderNodePort::Output:
+ outputCount++;
+ break;
+ }
+ }
+
+ return (inputCount == 0 && outputCount == 0) ? Invalid
+ : (inputCount > 0 && outputCount == 0) ? Output
+ : (inputCount == 0 && outputCount > 0) ? Input
+ : Function;
+}
+
+QUuid QShaderNode::uuid() const noexcept
+{
+ return m_uuid;
+}
+
+void QShaderNode::setUuid(const QUuid &uuid) noexcept
+{
+ m_uuid = uuid;
+}
+
+QStringList QShaderNode::layers() const noexcept
+{
+ return m_layers;
+}
+
+void QShaderNode::setLayers(const QStringList &layers) noexcept
+{
+ m_layers = layers;
+}
+
+QVector<QShaderNodePort> QShaderNode::ports() const noexcept
+{
+ return m_ports;
+}
+
+void QShaderNode::addPort(const QShaderNodePort &port)
+{
+ removePort(port);
+ m_ports.append(port);
+}
+
+void QShaderNode::removePort(const QShaderNodePort &port)
+{
+ const auto it = std::find_if(m_ports.begin(), m_ports.end(),
+ [port](const QShaderNodePort &p) {
+ return p.name == port.name;
+ });
+ if (it != m_ports.end())
+ m_ports.erase(it);
+}
+
+QStringList QShaderNode::parameterNames() const
+{
+ return m_parameters.keys();
+}
+
+QVariant QShaderNode::parameter(const QString &name) const
+{
+ return m_parameters.value(name);
+}
+
+void QShaderNode::setParameter(const QString &name, const QVariant &value)
+{
+ m_parameters.insert(name, value);
+}
+
+void QShaderNode::clearParameter(const QString &name)
+{
+ m_parameters.remove(name);
+}
+
+void QShaderNode::addRule(const QShaderFormat &format, const QShaderNode::Rule &rule)
+{
+ removeRule(format);
+ m_rules << qMakePair(format, rule);
+}
+
+void QShaderNode::removeRule(const QShaderFormat &format)
+{
+ const auto it = std::find_if(m_rules.begin(), m_rules.end(),
+ [format](const QPair<QShaderFormat, Rule> &entry) {
+ return entry.first == format;
+ });
+ if (it != m_rules.end())
+ m_rules.erase(it);
+}
+
+QVector<QShaderFormat> QShaderNode::availableFormats() const
+{
+ auto res = QVector<QShaderFormat>();
+ std::transform(m_rules.cbegin(), m_rules.cend(),
+ std::back_inserter(res),
+ [](const QPair<QShaderFormat, Rule> &entry) { return entry.first; });
+ return res;
+}
+
+QShaderNode::Rule QShaderNode::rule(const QShaderFormat &format) const
+{
+ const auto it = std::find_if(m_rules.crbegin(), m_rules.crend(),
+ [format](const QPair<QShaderFormat, Rule> &entry) {
+ return format.supports(entry.first);
+ });
+ return it != m_rules.crend() ? it->second : Rule();
+}
+
+QShaderNode::Rule::Rule(const QByteArray &subs, const QByteArrayList &snippets) noexcept
+ : substitution(subs),
+ headerSnippets(snippets)
+{
+}
+
+bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept
+{
+ return lhs.substitution == rhs.substitution
+ && lhs.headerSnippets == rhs.headerSnippets;
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadernode_p.h b/src/render/shadergraph/qshadernode_p.h
new file mode 100644
index 000000000..92e0e8e14
--- /dev/null
+++ b/src/render/shadergraph/qshadernode_p.h
@@ -0,0 +1,131 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERNODE_P_H
+#define QT3DRENDER_QSHADERNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <Qt3DRender/private/qshaderformat_p.h>
+#include <Qt3DRender/private/qshadernodeport_p.h>
+
+#include <QtCore/quuid.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+class QShaderNode
+{
+public:
+ enum Type : char {
+ Invalid,
+ Input,
+ Output,
+ Function
+ };
+
+ class Rule
+ {
+ public:
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) noexcept;
+
+ QByteArray substitution;
+ QByteArrayList headerSnippets;
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Type type() const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QUuid uuid() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setUuid(const QUuid &uuid) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList layers() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setLayers(const QStringList &layers) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVector<QShaderNodePort> ports() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void addPort(const QShaderNodePort &port);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void removePort(const QShaderNodePort &port);
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList parameterNames() const;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVariant parameter(const QString &name) const;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setParameter(const QString &name, const QVariant &value);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void clearParameter(const QString &name);
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void addRule(const QShaderFormat &format, const Rule &rule);
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void removeRule(const QShaderFormat &format);
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QVector<QShaderFormat> availableFormats() const;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Rule rule(const QShaderFormat &format) const;
+
+private:
+ QUuid m_uuid;
+ QStringList m_layers;
+ QVector<QShaderNodePort> m_ports;
+ QHash<QString, QVariant> m_parameters;
+ QVector<QPair<QShaderFormat, QShaderNode::Rule>> m_rules;
+};
+
+Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept;
+
+inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+}
+
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode::Rule, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderNode)
+Q_DECLARE_METATYPE(Qt3DRender::QShaderNode::Rule)
+
+#endif // QT3DRENDER_QSHADERNODE_P_H
diff --git a/src/render/shadergraph/qshadernodeport.cpp b/src/render/shadergraph/qshadernodeport.cpp
new file mode 100644
index 000000000..a79c32234
--- /dev/null
+++ b/src/render/shadergraph/qshadernodeport.cpp
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadernodeport_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+QShaderNodePort::QShaderNodePort() noexcept
+ : direction(Output)
+{
+}
+
+bool operator==(const QShaderNodePort &lhs, const QShaderNodePort &rhs) noexcept
+{
+ return lhs.direction == rhs.direction
+ && lhs.name == rhs.name;
+}
+}
+
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadernodeport_p.h b/src/render/shadergraph/qshadernodeport_p.h
new file mode 100644
index 000000000..d83cdb8c4
--- /dev/null
+++ b/src/render/shadergraph/qshadernodeport_p.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERNODEPORT_P_H
+#define QT3DRENDER_QSHADERNODEPORT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <QtCore/qstring.h>
+#include <QtCore/qvariant.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+class QShaderNodePort
+{
+public:
+ enum Direction : char {
+ Input,
+ Output
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderNodePort() noexcept;
+
+ QShaderNodePort::Direction direction;
+ QString name;
+};
+
+Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderNodePort &lhs, const QShaderNodePort &rhs) noexcept;
+
+inline bool operator!=(const QShaderNodePort &lhs, const QShaderNodePort &rhs) noexcept
+{
+ return !(lhs == rhs);
+}
+
+
+}
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNodePort, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderNodePort)
+
+#endif // QT3DRENDER_QSHADERNODEPORT_P_H
diff --git a/src/render/shadergraph/qshadernodesloader.cpp b/src/render/shadergraph/qshadernodesloader.cpp
new file mode 100644
index 000000000..8346ed3d5
--- /dev/null
+++ b/src/render/shadergraph/qshadernodesloader.cpp
@@ -0,0 +1,292 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshadernodesloader_p.h"
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qiodevice.h>
+#include <QtCore/qjsonarray.h>
+#include <QtCore/qjsondocument.h>
+#include <QtCore/qjsonobject.h>
+#include <QtCore/qmetaobject.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender
+{
+QShaderNodesLoader::QShaderNodesLoader() noexcept
+ : m_status(Null),
+ m_device(nullptr)
+{
+}
+
+QShaderNodesLoader::Status QShaderNodesLoader::status() const noexcept
+{
+ return m_status;
+}
+
+QHash<QString, QShaderNode> QShaderNodesLoader::nodes() const noexcept
+{
+ return m_nodes;
+}
+
+QIODevice *QShaderNodesLoader::device() const noexcept
+{
+ return m_device;
+}
+
+void QShaderNodesLoader::setDevice(QIODevice *device) noexcept
+{
+ m_device = device;
+ m_nodes.clear();
+ m_status = !m_device ? Null
+ : (m_device->openMode() & QIODevice::ReadOnly) ? Waiting
+ : Error;
+}
+
+void QShaderNodesLoader::load()
+{
+ if (m_status == Error)
+ return;
+
+ auto error = QJsonParseError();
+ const QJsonDocument document = QJsonDocument::fromJson(m_device->readAll(), &error);
+
+ if (error.error != QJsonParseError::NoError) {
+ qWarning() << "Invalid JSON document:" << error.errorString();
+ m_status = Error;
+ return;
+ }
+
+ if (document.isEmpty() || !document.isObject()) {
+ qWarning() << "Invalid JSON document, root should be an object";
+ m_status = Error;
+ return;
+ }
+
+ const QJsonObject root = document.object();
+ load(root);
+}
+
+void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
+{
+ bool hasError = false;
+
+ for (const QString &property : prototypesObject.keys()) {
+ const QJsonValue nodeValue = prototypesObject.value(property);
+ if (!nodeValue.isObject()) {
+ qWarning() << "Invalid node found";
+ hasError = true;
+ break;
+ }
+
+ const QJsonObject nodeObject = nodeValue.toObject();
+
+ auto node = QShaderNode();
+
+ const QJsonValue inputsValue = nodeObject.value(QStringLiteral("inputs"));
+ if (inputsValue.isArray()) {
+ const QJsonArray inputsArray = inputsValue.toArray();
+ for (const QJsonValue &inputValue : inputsArray) {
+ if (!inputValue.isString()) {
+ qWarning() << "Non-string value in inputs";
+ hasError = true;
+ break;
+ }
+
+ auto input = QShaderNodePort();
+ input.direction = QShaderNodePort::Input;
+ input.name = inputValue.toString();
+ node.addPort(input);
+ }
+ }
+
+ const QJsonValue outputsValue = nodeObject.value(QStringLiteral("outputs"));
+ if (outputsValue.isArray()) {
+ const QJsonArray outputsArray = outputsValue.toArray();
+ for (const QJsonValue &outputValue : outputsArray) {
+ if (!outputValue.isString()) {
+ qWarning() << "Non-string value in outputs";
+ hasError = true;
+ break;
+ }
+
+ auto output = QShaderNodePort();
+ output.direction = QShaderNodePort::Output;
+ output.name = outputValue.toString();
+ node.addPort(output);
+ }
+ }
+
+ const QJsonValue parametersValue = nodeObject.value(QStringLiteral("parameters"));
+ if (parametersValue.isObject()) {
+ const QJsonObject parametersObject = parametersValue.toObject();
+ for (const QString &parameterName : parametersObject.keys()) {
+ const QJsonValue parameterValue = parametersObject.value(parameterName);
+ if (parameterValue.isObject()) {
+ const QJsonObject parameterObject = parameterValue.toObject();
+ const QString type = parameterObject.value(QStringLiteral("type")).toString();
+ const int typeId = QMetaType::type(type.toUtf8());
+
+ const QString value = parameterObject.value(QStringLiteral("value")).toString();
+ auto variant = QVariant(value);
+
+ if (QMetaType::typeFlags(typeId) & QMetaType::IsEnumeration) {
+ const QMetaObject *metaObject = QMetaType::metaObjectForType(typeId);
+ const char *className = metaObject->className();
+ const QByteArray enumName = type.mid(static_cast<int>(qstrlen(className)) + 2).toUtf8();
+ const QMetaEnum metaEnum = metaObject->enumerator(metaObject->indexOfEnumerator(enumName));
+ const int enumValue = metaEnum.keyToValue(value.toUtf8());
+ variant = QVariant(enumValue);
+ variant.convert(typeId);
+ } else {
+ variant.convert(typeId);
+ }
+ node.setParameter(parameterName, variant);
+ } else {
+ node.setParameter(parameterName, parameterValue.toVariant());
+ }
+ }
+ }
+
+ const QJsonValue rulesValue = nodeObject.value(QStringLiteral("rules"));
+ if (rulesValue.isArray()) {
+ const QJsonArray rulesArray = rulesValue.toArray();
+ for (const QJsonValue &ruleValue : rulesArray) {
+ if (!ruleValue.isObject()) {
+ qWarning() << "Rules should be objects";
+ hasError = true;
+ break;
+ }
+
+ const QJsonObject ruleObject = ruleValue.toObject();
+
+ const QJsonValue formatValue = ruleObject.value(QStringLiteral("format"));
+ if (!formatValue.isObject()) {
+ qWarning() << "Format is mandatory in rules and should be an object";
+ hasError = true;
+ break;
+ }
+
+ const QJsonObject formatObject = formatValue.toObject();
+ auto format = QShaderFormat();
+
+ const QJsonValue apiValue = formatObject.value(QStringLiteral("api"));
+ if (!apiValue.isString()) {
+ qWarning() << "Format API must be a string";
+ hasError = true;
+ break;
+ }
+
+ const QString api = apiValue.toString();
+ format.setApi(api == QStringLiteral("OpenGLES") ? QShaderFormat::OpenGLES
+ : api == QStringLiteral("OpenGLNoProfile") ? QShaderFormat::OpenGLNoProfile
+ : api == QStringLiteral("OpenGLCoreProfile") ? QShaderFormat::OpenGLCoreProfile
+ : api == QStringLiteral("OpenGLCompatibilityProfile") ? QShaderFormat::OpenGLCompatibilityProfile
+ : api == QStringLiteral("VulkanFlavoredGLSL") ? QShaderFormat::VulkanFlavoredGLSL
+ : QShaderFormat::NoApi);
+ if (format.api() == QShaderFormat::NoApi) {
+ qWarning() << "Format API must be one of: OpenGLES, OpenGLNoProfile, OpenGLCoreProfile or OpenGLCompatibilityProfile, VulkanFlavoredGLSL";
+ hasError = true;
+ break;
+ }
+
+ const QJsonValue majorValue = formatObject.value(QStringLiteral("major"));
+ const QJsonValue minorValue = formatObject.value(QStringLiteral("minor"));
+ if (!majorValue.isDouble() || !minorValue.isDouble()) {
+ qWarning() << "Format major and minor version must be values";
+ hasError = true;
+ break;
+ }
+ format.setVersion(QVersionNumber(majorValue.toInt(), minorValue.toInt()));
+
+ const QJsonValue extensionsValue = formatObject.value(QStringLiteral("extensions"));
+ const QJsonArray extensionsArray = extensionsValue.toArray();
+ auto extensions = QStringList();
+ std::transform(extensionsArray.constBegin(), extensionsArray.constEnd(),
+ std::back_inserter(extensions),
+ [] (const QJsonValue &extensionValue) { return extensionValue.toString(); });
+ format.setExtensions(extensions);
+
+ const QString vendor = formatObject.value(QStringLiteral("vendor")).toString();
+ format.setVendor(vendor);
+
+ const QJsonValue substitutionValue = ruleObject.value(QStringLiteral("substitution"));
+ if (!substitutionValue.isString()) {
+ qWarning() << "Substitution needs to be a string";
+ hasError = true;
+ break;
+ }
+
+ // We default out to a Fragment ShaderType if nothing is specified
+ // as that was the initial behavior we introduced
+ const QString shaderType = formatObject.value(QStringLiteral("shaderType")).toString();
+ format.setShaderType(shaderType == QStringLiteral("Fragment") ? QShaderFormat::Fragment
+ : shaderType == QStringLiteral("Vertex") ? QShaderFormat::Vertex
+ : shaderType == QStringLiteral("TessellationControl") ? QShaderFormat::TessellationControl
+ : shaderType == QStringLiteral("TessellationEvaluation") ? QShaderFormat::TessellationEvaluation
+ : shaderType == QStringLiteral("Geometry") ? QShaderFormat::Geometry
+ : shaderType == QStringLiteral("Compute") ? QShaderFormat::Compute
+ : QShaderFormat::Fragment);
+
+ const QByteArray substitution = substitutionValue.toString().toUtf8();
+
+ const QJsonValue snippetsValue = ruleObject.value(QStringLiteral("headerSnippets"));
+ const QJsonArray snippetsArray = snippetsValue.toArray();
+ auto snippets = QByteArrayList();
+ std::transform(snippetsArray.constBegin(), snippetsArray.constEnd(),
+ std::back_inserter(snippets),
+ [] (const QJsonValue &snippetValue) { return snippetValue.toString().toUtf8(); });
+
+ node.addRule(format, QShaderNode::Rule(substitution, snippets));
+ }
+ }
+
+ m_nodes.insert(property, node);
+ }
+
+ if (hasError) {
+ m_status = Error;
+ m_nodes.clear();
+ } else {
+ m_status = Ready;
+ }
+}
+}
+QT_END_NAMESPACE
diff --git a/src/render/shadergraph/qshadernodesloader_p.h b/src/render/shadergraph/qshadernodesloader_p.h
new file mode 100644
index 000000000..80d75a0bc
--- /dev/null
+++ b/src/render/shadergraph/qshadernodesloader_p.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QSHADERNODESLOADER_P_H
+#define QT3DRENDER_QSHADERNODESLOADER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qt3drender_global_p.h>
+
+#include <Qt3DRender/private/qshadergraph_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QIODevice;
+
+namespace Qt3DRender
+{
+class QShaderNodesLoader
+{
+public:
+ enum Status : char {
+ Null,
+ Waiting,
+ Ready,
+ Error
+ };
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderNodesLoader() noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT Status status() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QHash<QString, QShaderNode> nodes() const noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT QIODevice *device() const noexcept;
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void setDevice(QIODevice *device) noexcept;
+
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void load();
+ Q_3DRENDERSHARED_PRIVATE_EXPORT void load(const QJsonObject &prototypesObject);
+
+private:
+ Status m_status;
+ QIODevice *m_device;
+ QHash<QString, QShaderNode> m_nodes;
+};
+
+
+}
+Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNodesLoader, Q_MOVABLE_TYPE);
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::QShaderNodesLoader)
+Q_DECLARE_METATYPE(Qt3DRender::QShaderNodesLoader::Status)
+
+#endif // QT3DRENDER_QSHADERNODESLOADER_P_H
diff --git a/src/render/shadergraph/shadergraph.pri b/src/render/shadergraph/shadergraph.pri
new file mode 100644
index 000000000..27bb8c6e9
--- /dev/null
+++ b/src/render/shadergraph/shadergraph.pri
@@ -0,0 +1,21 @@
+INCLUDEPATH += $$PWD
+
+HEADERS += \
+ $$PWD/qshaderformat_p.h \
+ $$PWD/qshadergenerator_p.h \
+ $$PWD/qshadergraphloader_p.h \
+ $$PWD/qshadergraph_p.h \
+ $$PWD/qshaderlanguage_p.h \
+ $$PWD/qshadernode_p.h \
+ $$PWD/qshadernodeport_p.h \
+ $$PWD/qshadernodesloader_p.h
+
+SOURCES += \
+ $$PWD/qshaderformat.cpp \
+ $$PWD/qshadergenerator.cpp \
+ $$PWD/qshadergraph.cpp \
+ $$PWD/qshadergraphloader.cpp \
+ $$PWD/qshaderlanguage.cpp \
+ $$PWD/qshadernode.cpp \
+ $$PWD/qshadernodeport.cpp \
+ $$PWD/qshadernodesloader.cpp