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authorLorenz <Lorenz.Esch@tu-ilmenau.de>2015-03-06 22:31:39 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-03-11 13:19:36 +0000
commitd0f29fee3ebfa916c2ee44ea805c8ebf6cc64bf9 (patch)
tree26a844492a2b95a97e308e624d7a40cbe3420c2e /src/render/shaders/gl3/pervertexcolor.vert
parenta21a41759f4fc115f34ce0891fedb255c4d32937 (diff)
Add new material QPerVertexColorMaterial
The new QPerVertexColorMaterial class provides color per vertex rendering. Change-Id: Idc87c21a07c2c8cd1ebfd5bed54c300c55e307ba Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/shaders/gl3/pervertexcolor.vert')
-rw-r--r--src/render/shaders/gl3/pervertexcolor.vert22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/render/shaders/gl3/pervertexcolor.vert b/src/render/shaders/gl3/pervertexcolor.vert
new file mode 100644
index 000000000..b6b1a5da7
--- /dev/null
+++ b/src/render/shaders/gl3/pervertexcolor.vert
@@ -0,0 +1,22 @@
+#version 150 core
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+in vec3 vertexColor;
+
+out vec3 position;
+out vec3 normal;
+out vec3 color;
+
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ normal = normalize( modelViewNormal * vertexNormal );
+ position = vec3( modelView * vec4( vertexPosition, 1.0 ) );
+ color = vertexColor;
+
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
+}