diff options
author | Lorenz <Lorenz.Esch@tu-ilmenau.de> | 2015-03-06 22:31:39 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-03-11 13:19:36 +0000 |
commit | d0f29fee3ebfa916c2ee44ea805c8ebf6cc64bf9 (patch) | |
tree | 26a844492a2b95a97e308e624d7a40cbe3420c2e /src/render/shaders/gl3/pervertexcolor.vert | |
parent | a21a41759f4fc115f34ce0891fedb255c4d32937 (diff) |
Add new material QPerVertexColorMaterial
The new QPerVertexColorMaterial class provides color per vertex rendering.
Change-Id: Idc87c21a07c2c8cd1ebfd5bed54c300c55e307ba
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/shaders/gl3/pervertexcolor.vert')
-rw-r--r-- | src/render/shaders/gl3/pervertexcolor.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/render/shaders/gl3/pervertexcolor.vert b/src/render/shaders/gl3/pervertexcolor.vert new file mode 100644 index 000000000..b6b1a5da7 --- /dev/null +++ b/src/render/shaders/gl3/pervertexcolor.vert @@ -0,0 +1,22 @@ +#version 150 core + +in vec3 vertexPosition; +in vec3 vertexNormal; +in vec3 vertexColor; + +out vec3 position; +out vec3 normal; +out vec3 color; + +uniform mat4 modelView; +uniform mat3 modelViewNormal; +uniform mat4 mvp; + +void main() +{ + normal = normalize( modelViewNormal * vertexNormal ); + position = vec3( modelView * vec4( vertexPosition, 1.0 ) ); + color = vertexColor; + + gl_Position = mvp * vec4( vertexPosition, 1.0 ); +} |