diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 16:16:15 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 12:13:03 +0000 |
commit | 261e3ca25f09fb2095685c418b65c18b0afafc7b (patch) | |
tree | 5851c21691178a6907477e164e6a083723e4302d /src/render/texture/qabstracttextureimage.cpp | |
parent | c65de5cc688e09c50a470bc9d303734fd8b9858a (diff) |
Move texture classes to their own directory
Change-Id: I026cad678b06d8d785f7652f42d1dccc2fede88a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/texture/qabstracttextureimage.cpp')
-rw-r--r-- | src/render/texture/qabstracttextureimage.cpp | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/src/render/texture/qabstracttextureimage.cpp b/src/render/texture/qabstracttextureimage.cpp new file mode 100644 index 000000000..5f44090d4 --- /dev/null +++ b/src/render/texture/qabstracttextureimage.cpp @@ -0,0 +1,224 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qabstracttextureimage.h" +#include "qabstracttextureimage_p.h" +#include <Qt3DCore/qscenepropertychange.h> + +QT_BEGIN_NAMESPACE + +using namespace Qt3D; + +namespace Qt3DRender { + +/*! + \class Qt3D::QAbstractTextureImagePrivate + \internal +*/ + +/*! + \qmltype AbstractTextureImage + \instantiates Qt3D::QAbstractTextureImage + \inherits Node + \inqmlmodule Qt3D.Renderer + \qmlabstract + \since 5.5 + \brief Encapsulates the necessary information to create an OpenGL texture image. +*/ + +/*! + \class QAbstractTextureImage + \inmodule Qt3DRenderer + \since 5.5 + \brief Encapsulates the necessary information to create an OpenGL texture image. + + QAbstractTextureImage should be used as the means of providing image data to a + QAbstractTextureProvider. It contains the necessary information: mipmap + level, layer, cube face load at the proper place data into an OpenGL texture. + + The actual data is provided through a QTextureDataFunctor that will be + executed by Aspect jobs in the backend. QAbstractTextureImage should be + subclassed to provide a functor and eventual additional properties needed by + the functor to load actual data. + + \note: QAbstractTextureImage should never be shared. Expect crashes, undefined + behavior at best if this rule is not respected. + */ + +/*! + Constructs a new Qt3D::QAbstractTextureImage instance with \a parent as parent. + */ +QAbstractTextureImage::QAbstractTextureImage(QNode *parent) + : QNode(*new QAbstractTextureImagePrivate, parent) +{ +} + +/*! + The destructor. + */ +QAbstractTextureImage::~QAbstractTextureImage() +{ + Q_ASSERT_X(Qt3D::QNodePrivate::get(this)->m_wasCleanedUp, Q_FUNC_INFO, "QNode::cleanup should have been called by now. A Qt3DRender::QAbstractTextureImage subclass didn't call QNode::cleanup in its destructor"); +} + + +/*! + \qmlproperty int Qt3D.render::AbstractTextureImage::mipmapLevel + + Holds the mipmap level of the texture image. + */ + +/*! + \property Qt3D::QAbstractTextureImage::mipmapLevel + + Holds the mipmap level of the texture image. + */ +int QAbstractTextureImage::mipmapLevel() const +{ + Q_D(const QAbstractTextureImage); + return d->m_mipmapLevel; +} + +/*! + \qmlproperty int Qt3D.Renderer::AbstractTextureImage::layer + + Holds the layer of the texture image. + */ + +/*! + \property Qt3D::QAbstractTextureImage::layer + + Holds the layer of the texture image. + */ +int QAbstractTextureImage::layer() const +{ + Q_D(const QAbstractTextureImage); + return d->m_layer; +} + +/*! + \qmlproperty enumeration Qt3D.Renderer::AbstractTextureImage::cubeMapFace + + Holds the cube map face of the texture image. + + \value CubeMapPositiveX 0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X + \value CubeMapNegativeX 0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X + \value CubeMapPositiveY 0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y + \value CubeMapNegativeY 0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y + \value CubeMapPositiveZ 0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z + \value CubeMapNegativeZ 0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z + + \note The cube map face has a meaning only for + \l {QAbstractTextureProvider::}{TargetCubeMap} and + \l {QAbstractTextureProvider::}{TargetCubeMapArray}. + */ + +/*! + \property Qt3D::QAbstractTextureImage::cubeMapFace + + Holds the cube map face of the texture image. + + \note The cube map face has a meaning only for + \l {QAbstractTextureProvider::}{TargetCubeMap} and + \l {QAbstractTextureProvider::}{TargetCubeMapArray}. + */ +QAbstractTextureProvider::CubeMapFace QAbstractTextureImage::cubeMapFace() const +{ + Q_D(const QAbstractTextureImage); + return d->m_face; +} + +void QAbstractTextureImage::setMipmapLevel(int level) +{ + Q_D(QAbstractTextureImage); + if (level != d->m_mipmapLevel) { + d->m_mipmapLevel = level; + emit mipmapLevelChanged(); + } +} + +void QAbstractTextureImage::setLayer(int layer) +{ + Q_D(QAbstractTextureImage); + if (layer != d->m_layer) { + d->m_layer = layer; + emit layerChanged(); + } +} + +void QAbstractTextureImage::setCubeMapFace(QAbstractTextureProvider::CubeMapFace face) +{ + Q_D(QAbstractTextureImage); + if (face != d->m_face) { + d->m_face = face; + emit cubeMapFaceChanged(); + } +} + +/*! + Triggers an update of the data functor that is sent to the backend. + */ +void QAbstractTextureImage::update() +{ + Q_D(QAbstractTextureImage); + if (d->m_changeArbiter != Q_NULLPTR) { + QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id())); + change->setPropertyName("dataFunctor"); + change->setValue(QVariant::fromValue(dataFunctor())); + d->notifyObservers(change); + } +} + +/*! + Copies \a ref into this object. + */ +void QAbstractTextureImage::copy(const QNode *ref) +{ + const QAbstractTextureImage *imageRef = static_cast<const QAbstractTextureImage *>(ref); + d_func()->m_face = imageRef->cubeMapFace(); + d_func()->m_layer = imageRef->layer(); + d_func()->m_mipmapLevel = imageRef->mipmapLevel(); +} + +/*! \internal */ +QAbstractTextureImage::QAbstractTextureImage(QAbstractTextureImagePrivate &dd, QNode *parent) + : QNode(dd, parent) +{ +} + +} // namespace Qt3DRender + +QT_END_NAMESPACE |