diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-12 20:45:19 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 13:19:50 +0000 |
commit | 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch) | |
tree | 53197a9e5eb7501d6f5b497f70c25dad9c265a6f /src/render/texture/texture.cpp | |
parent | 0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff) |
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/texture/texture.cpp')
-rw-r--r-- | src/render/texture/texture.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp index 9ac0966ce..edbf26b68 100644 --- a/src/render/texture/texture.cpp +++ b/src/render/texture/texture.cpp @@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { @@ -123,7 +123,7 @@ void Texture::cleanup() } // AspectThread -void Texture::updateFromPeer(Qt3D::QNode *peer) +void Texture::updateFromPeer(Qt3DCore::QNode *peer) { QAbstractTextureProvider *texture = static_cast<QAbstractTextureProvider *>(peer); @@ -412,7 +412,7 @@ void Texture::setFormat(QAbstractTextureProvider::TextureFormat format) } // ChangeArbiter/Aspect Thread -void Texture::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { // The QOpenGLTexture has to be manipulated from the RenderThread only QMutexLocker lock(m_lock); @@ -579,7 +579,7 @@ TextureFunctor::TextureFunctor(TextureManager *textureManager, { } -Qt3D::QBackendNode *TextureFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *TextureFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Texture *backend = m_textureManager->getOrCreateResource(frontend->id()); backend->setFactory(factory); @@ -590,12 +590,12 @@ Qt3D::QBackendNode *TextureFunctor::create(Qt3D::QNode *frontend, const Qt3D::QB return backend; } -Qt3D::QBackendNode *TextureFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *TextureFunctor::get(const Qt3DCore::QNodeId &id) const { return m_textureManager->lookupResource(id); } -void TextureFunctor::destroy(const Qt3D::QNodeId &id) const +void TextureFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_textureManager->releaseResource(id); } |