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author | Paul Lemire <paul.lemire@kdab.com> | 2016-06-03 08:26:05 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-06-30 10:10:24 +0000 |
commit | 98667966a96d8dfb346a9d74f5cbb1f7ba95cedc (patch) | |
tree | 7fa1bc7ff30ecb1576a68c5bd10bb48ec53f5439 /src/render/texture/texture_p.h | |
parent | db534ab3d8beef4e05dd7318b444385455e8d4d6 (diff) |
Texture loading improvement
- use texture image data for hash generation
- use std::move for pending texture clearing in TextureDataManager
- do not add the texture to be loaded again when the status changes
Change-Id: Ia0a2670211c890307eebaec6a125a5b4e928a1f8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/texture/texture_p.h')
-rw-r--r-- | src/render/texture/texture_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/texture/texture_p.h b/src/render/texture/texture_p.h index b3cd1c273..6386bf467 100644 --- a/src/render/texture/texture_p.h +++ b/src/render/texture/texture_p.h @@ -73,7 +73,7 @@ class TextureManager; class TextureImageManager; class TextureDataManager; -typedef uint TextureDNA; +typedef quint64 TextureDNA; class Texture : public BackendNode { |