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authorPaul Lemire <paul.lemire@kdab.com>2016-08-05 12:51:56 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-11-14 13:55:58 +0000
commitb2b31d4ee04e92cb41cb8249bb5f440fb321be0c (patch)
tree0cee751bd009f8d90c08734fffd451e51da1b699 /src/render/texture/textureimage.cpp
parent338af9c0ff9f3fa3c0d5965b07fe6b7dcec2a93d (diff)
Texture: further refactoring
Remove deep coupling between Texture and GLTexture The renderer is the only link between the two which should allow to reuse Texture with various renderers. Change-Id: I01e0a119744b9ec589c7b45d2ff482a70ea53d3b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/texture/textureimage.cpp')
-rw-r--r--src/render/texture/textureimage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/texture/textureimage.cpp b/src/render/texture/textureimage.cpp
index 91eb288f2..f44a82649 100644
--- a/src/render/texture/textureimage.cpp
+++ b/src/render/texture/textureimage.cpp
@@ -106,7 +106,7 @@ void TextureImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
// Notify the Texture that we were updated and request it to schedule an update job
Texture *txt = m_textureManager->data(m_textureProvider);
if (txt != nullptr)
- txt->addDirtyFlag(Texture::Generators);
+ txt->addDirtyFlag(Texture::DirtyGenerators);
}
markDirty(AbstractRenderer::AllDirty);