diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2018-02-23 09:09:03 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-02-28 10:46:24 +0000 |
commit | 6ea64e9ba9c17302c50648e4c3836a7563679f6a (patch) | |
tree | a2e5979fb59e2c49c0e90fb14b04784c71b9e449 /src/render/texture/textureimage.cpp | |
parent | 3dff7c204da1d834629544b54b9f6efaafe165e2 (diff) |
Load textures in a single frame
Because of texture sharing, Qt3D compares functor before executing them.
Instead of blindly loading a TextureImage functor which could turn out to not
be used, Qt3D required 2 frames to fully update a texture. This behavior has
been removed, now when a texture image functor is updated, it updates the
texture in one frame. It is assumed that the user is responsible for declaring
only TextureImage that he is actually going to use.
Any scene that uses OnDemand rendering and frequently changes a texture image
functor can be used to test this. (ex-painted-cube is a good example for KDAB)
or paintedtexture-cpp in manual tests
Change-Id: I8c2f13876244a862633e10e472e2b49cbd6e126b
Task-number: QTBUG-63561
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/texture/textureimage.cpp')
-rw-r--r-- | src/render/texture/textureimage.cpp | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/src/render/texture/textureimage.cpp b/src/render/texture/textureimage.cpp index b732be2d9..b718f237b 100644 --- a/src/render/texture/textureimage.cpp +++ b/src/render/texture/textureimage.cpp @@ -42,6 +42,7 @@ #include <Qt3DRender/qtextureimage.h> #include <Qt3DRender/private/managers_p.h> #include <Qt3DRender/private/qabstracttextureimage_p.h> +#include <Qt3DRender/private/texturedatamanager_p.h> QT_BEGIN_NAMESPACE @@ -56,6 +57,7 @@ TextureImage::TextureImage() , m_mipLevel(0) , m_face(QAbstractTexture::CubeMapPositiveX) , m_textureManager(nullptr) + , m_textureImageDataManager(nullptr) { } @@ -65,6 +67,13 @@ TextureImage::~TextureImage() void TextureImage::cleanup() { + if (m_generator) { + m_textureImageDataManager->releaseData(m_generator, peerId()); + m_generator.reset(); + } + m_layer = 0; + m_mipLevel = 0; + m_face = QAbstractTexture::CubeMapPositiveX; } void TextureImage::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) @@ -85,7 +94,11 @@ void TextureImage::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr Q_ASSERT(texture); // Notify the Texture that it has a new TextureImage and needs an update texture->addTextureImage(peerId()); + } + // Request functor upload + if (m_generator) + m_textureImageDataManager->requestData(m_generator, peerId()); } void TextureImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) @@ -100,30 +113,35 @@ void TextureImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) } else if (propertyChange->propertyName() == QByteArrayLiteral("face")) { m_face = static_cast<QAbstractTexture::CubeMapFace>(propertyChange->value().toInt()); } else if (propertyChange->propertyName() == QByteArrayLiteral("dataGenerator")) { + // Release ref to generator + if (m_generator) + m_textureImageDataManager->releaseData(m_generator, peerId()); m_generator = propertyChange->value().value<QTextureImageDataGeneratorPtr>(); + // Request functor upload + if (m_generator) + m_textureImageDataManager->requestData(m_generator, peerId()); } // Notify the Texture that we were updated and request it to schedule an update job Texture *txt = m_textureManager->data(m_textureProvider); if (txt != nullptr) txt->addDirtyFlag(Texture::DirtyImageGenerators); + } markDirty(AbstractRenderer::AllDirty); BackendNode::sceneChangeEvent(e); } -void TextureImage::setTextureManager(TextureManager *manager) -{ - m_textureManager = manager; -} TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer, TextureManager *textureManager, - TextureImageManager *textureImageManager) + TextureImageManager *textureImageManager, + TextureImageDataManager *textureImageDataManager) : m_renderer(renderer) , m_textureManager(textureManager) , m_textureImageManager(textureImageManager) + , m_textureImageDataManager(textureImageDataManager) { } @@ -131,6 +149,7 @@ Qt3DCore::QBackendNode *TextureImageFunctor::create(const Qt3DCore::QNodeCreated { TextureImage *backend = m_textureImageManager->getOrCreateResource(change->subjectId()); backend->setTextureManager(m_textureManager); + backend->setTextureImageDataManager(m_textureImageDataManager); backend->setRenderer(m_renderer); return backend; } |