diff options
author | Volker Enderlein <volker.enderlein@ifm-chemnitz.de> | 2019-09-30 13:48:44 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2019-10-01 16:13:45 +0200 |
commit | 851b2189a8d31b9306f696c38988bbc554fa9e0c (patch) | |
tree | 48d029dfa9cc63c396092eefecc678c8c8145b52 /src/render | |
parent | c40cccb0b4485045db61c2d4e825e33a68c58861 (diff) |
Fix for bounding volume handling and calculation
- Fixed Ritter algorithm implementation
- Added notation of invalid bounding sphere (radius == -1.0)
- Handle merging of invalid bounding sphere with valid ones
- Added test cases and adjusted tests boundingsphere and
proximityfilter
- This is necessary to ensure the correct working for viewAll and
viewEntity
Task-number: QTBUG-78313
Change-Id: I1dc6d227cf9009f6fbd3230093c7a7a94fb05ae3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/frontend/sphere.cpp | 50 | ||||
-rw-r--r-- | src/render/frontend/sphere_p.h | 13 | ||||
-rw-r--r-- | src/render/jobs/calcboundingvolumejob.cpp | 78 |
3 files changed, 107 insertions, 34 deletions
diff --git a/src/render/frontend/sphere.cpp b/src/render/frontend/sphere.cpp index 4909acaef..470dbfe59 100644 --- a/src/render/frontend/sphere.cpp +++ b/src/render/frontend/sphere.cpp @@ -44,6 +44,7 @@ #include <QPair> #include <math.h> +#include <algorithm> QT_BEGIN_NAMESPACE @@ -55,6 +56,9 @@ namespace { // returns true and intersection point q; false otherwise bool intersectRaySphere(const Qt3DRender::RayCasting::QRay3D &ray, const Qt3DRender::Render::Sphere &s, Vector3D *q = nullptr) { + if (s.isNull()) + return false; + const Vector3D p = ray.origin(); const Vector3D d = ray.direction(); const Vector3D m = p - s.center(); @@ -139,11 +143,31 @@ inline void sphereFromExtremePoints(Qt3DRender::Render::Sphere &s, const QVector inline void constructRitterSphere(Qt3DRender::Render::Sphere &s, const QVector<Vector3D> &points) { - // Calculate the sphere encompassing two axially extreme points - sphereFromExtremePoints(s, points); - - // Now make sure the sphere bounds all points by growing if needed - s.expandToContain(points); + //def bounding_sphere(points): + // dist = lambda a,b: ((a[0] - b[0])**2 + (a[1] - b[1])**2 + (a[2] - b[2])**2)**0.5 + // x = points[0] + // y = max(points,key= lambda p: dist(p,x) ) + // z = max(points,key= lambda p: dist(p,y) ) + // bounding_sphere = (((y[0]+z[0])/2,(y[1]+z[1])/2,(y[2]+z[2])/2), dist(y,z)/2) + // + // exterior_points = [p for p in points if dist(p,bounding_sphere[0]) > bounding_sphere[1] ] + // while ( len(exterior_points) > 0 ): + // pt = exterior_points.pop() + // if (dist(pt, bounding_sphere[0]) > bounding_sphere[1]): + // bounding_sphere = (bounding_sphere[0],dist(pt,bounding_sphere[0])) + // + // return bounding_sphere + + const Vector3D x = points[0]; + const Vector3D y = *std::max_element(points.begin(), points.end(), [&x](const Vector3D& lhs, const Vector3D& rhs){ return (lhs - x).lengthSquared() < (rhs - x).lengthSquared(); }); + const Vector3D z = *std::max_element(points.begin(), points.end(), [&y](const Vector3D& lhs, const Vector3D& rhs){ return (lhs - y).lengthSquared() < (rhs - y).lengthSquared(); }); + + const Vector3D center = (y + z) * 0.5f; + const Vector3D maxDistPt = *std::max_element(points.begin(), points.end(), [¢er](const Vector3D& lhs, const Vector3D& rhs){ return (lhs - center).lengthSquared() < (rhs - center).lengthSquared(); }); + const float radius = (maxDistPt - center).length(); + + s.setCenter(center); + s.setRadius(radius); } } // anonymous namespace @@ -169,6 +193,12 @@ void Sphere::initializeFromPoints(const QVector<Vector3D> &points) void Sphere::expandToContain(const Vector3D &p) { + if (isNull()) { + m_center = p; + m_radius = 0.0f; + return; + } + const Vector3D d = p - m_center; const float dist2 = d.lengthSquared(); @@ -184,6 +214,13 @@ void Sphere::expandToContain(const Vector3D &p) void Sphere::expandToContain(const Sphere &sphere) { + if (isNull()) { + *this = sphere; + return; + } else if (sphere.isNull()) { + return; + } + const Vector3D d(sphere.m_center - m_center); const float dist2 = d.lengthSquared(); @@ -206,6 +243,9 @@ void Sphere::expandToContain(const Sphere &sphere) Sphere Sphere::transformed(const Matrix4x4 &mat) const { + if (isNull()) + return *this; + // Transform extremities in x, y, and z directions to find extremities // of the resulting ellipsoid Vector3D x = mat.map(m_center + Vector3D(m_radius, 0.0f, 0.0f)); diff --git a/src/render/frontend/sphere_p.h b/src/render/frontend/sphere_p.h index 10cf92091..b7585f85a 100644 --- a/src/render/frontend/sphere_p.h +++ b/src/render/frontend/sphere_p.h @@ -69,7 +69,7 @@ class Q_3DRENDERSHARED_PRIVATE_EXPORT Sphere : public RayCasting::BoundingSphere public: inline Sphere(Qt3DCore::QNodeId i = Qt3DCore::QNodeId()) : m_center() - , m_radius(0.0f) + , m_radius(-1.0f) , m_id(i) {} @@ -82,7 +82,7 @@ public: void setCenter(const Vector3D &c); Vector3D center() const override; - inline bool isNull() { return m_center == Vector3D() && m_radius == 0.0f; } + bool isNull() const { return m_center == Vector3D() && m_radius == -1.0f; } void setRadius(float r); float radius() const override; @@ -131,7 +131,9 @@ inline Vector3D Sphere::center() const inline void Sphere::setRadius(float r) { - m_radius = r; + Q_ASSERT(r >= 0.0f); + if (r >= 0.0f) + m_radius = r; } inline float Sphere::radius() const @@ -142,11 +144,14 @@ inline float Sphere::radius() const inline void Sphere::clear() { m_center = Vector3D(); - m_radius = 0.0f; + m_radius = -1.0f; } inline bool intersects(const Sphere &a, const Sphere &b) { + if (a.isNull() || b.isNull()) + return false; + // Calculate squared distance between sphere centers const Vector3D d = a.center() - b.center(); const float distSq = Vector3D::dotProduct(d, d); diff --git a/src/render/jobs/calcboundingvolumejob.cpp b/src/render/jobs/calcboundingvolumejob.cpp index 113dc34ce..9af2f4f38 100644 --- a/src/render/jobs/calcboundingvolumejob.cpp +++ b/src/render/jobs/calcboundingvolumejob.cpp @@ -90,30 +90,42 @@ public: m_min = QVector3D(findExtremePoints.xMin, findExtremePoints.yMin, findExtremePoints.zMin); m_max = QVector3D(findExtremePoints.xMax, findExtremePoints.yMax, findExtremePoints.zMax); - // Calculate squared distance for the pairs of points - const float xDist2 = (findExtremePoints.xMaxPt - findExtremePoints.xMinPt).lengthSquared(); - const float yDist2 = (findExtremePoints.yMaxPt - findExtremePoints.yMinPt).lengthSquared(); - const float zDist2 = (findExtremePoints.zMaxPt - findExtremePoints.zMinPt).lengthSquared(); - - // Select most distant pair - Vector3D p = findExtremePoints.xMinPt; - Vector3D q = findExtremePoints.xMaxPt; - if (yDist2 > xDist2 && yDist2 > zDist2) { - p = findExtremePoints.yMinPt; - q = findExtremePoints.yMaxPt; + FindMaxDistantPoint maxDistantPointY(m_manager); + maxDistantPointY.setReferencePoint = true; + if (!maxDistantPointY.apply(positionAttribute, indexAttribute, drawVertexCount, + primitiveRestartEnabled, primitiveRestartIndex)) { + return false; } - if (zDist2 > xDist2 && zDist2 > yDist2) { - p = findExtremePoints.zMinPt; - q = findExtremePoints.zMaxPt; + if (maxDistantPointY.hasNoPoints) + return false; + + //const Vector3D x = maxDistantPointY.referencePt; + const Vector3D y = maxDistantPointY.maxDistPt; + + FindMaxDistantPoint maxDistantPointZ(m_manager); + maxDistantPointZ.setReferencePoint = false; + maxDistantPointZ.referencePt = y; + if (!maxDistantPointZ.apply(positionAttribute, indexAttribute, drawVertexCount, + primitiveRestartEnabled, primitiveRestartIndex)) { + return false; + } + const Vector3D z = maxDistantPointZ.maxDistPt; + + const Vector3D center = (y + z) * 0.5f; + + FindMaxDistantPoint maxDistantPointCenter(m_manager); + maxDistantPointCenter.setReferencePoint = false; + maxDistantPointCenter.referencePt = center; + if (!maxDistantPointCenter.apply(positionAttribute, indexAttribute, drawVertexCount, + primitiveRestartEnabled, primitiveRestartIndex)) { + return false; } - const Vector3D c = 0.5f * (p + q); - m_volume.setCenter(c); - m_volume.setRadius((q - c).length()); + const float radius = (center - maxDistantPointCenter.maxDistPt).length(); - ExpandSphere expandSphere(m_manager, m_volume); - if (!expandSphere.apply(positionAttribute, indexAttribute, drawVertexCount, - primitiveRestartEnabled, primitiveRestartIndex)) + m_volume = Qt3DRender::Render::Sphere(center, radius); + + if (m_volume.isNull()) return false; return true; @@ -172,18 +184,34 @@ private: } }; - class ExpandSphere : public Buffer3fVisitor + class FindMaxDistantPoint : public Buffer3fVisitor { public: - ExpandSphere(NodeManagers *manager, Sphere& volume) - : Buffer3fVisitor(manager), m_volume(volume) + FindMaxDistantPoint(NodeManagers *manager) + : Buffer3fVisitor(manager) { } - Sphere& m_volume; + float maxLengthSquared = 0.0f; + Vector3D maxDistPt; + Vector3D referencePt; + bool setReferencePoint = false; + bool hasNoPoints = true; + void visit(uint ndx, float x, float y, float z) override { Q_UNUSED(ndx); - m_volume.expandToContain(Vector3D(x, y, z)); + const Vector3D p = Vector3D(x, y, z); + + if (hasNoPoints && setReferencePoint) { + maxLengthSquared = 0.0f; + referencePt = p; + } + const float lengthSquared = (p - referencePt).lengthSquared(); + if ( lengthSquared >= maxLengthSquared ) { + maxDistPt = p; + maxLengthSquared = lengthSquared; + } + hasNoPoints = false; } }; }; |