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authorPaul Lemire <paul.lemire@kdab.com>2020-08-21 11:09:44 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-08-25 16:45:59 +0200
commit09eb4028e1221a8aaca8b563a1dba2ae6c39b92c (patch)
tree796ec16f1cec8b65368587e8e734ee9c536706d6 /src/render
parent4c7cfd85abdd4a914a5b80e7c406b7cc823840a6 (diff)
Rework Scene3D to fix potential crash on shutdown
- Rework Scene3DRenderer/Scene3DItem to remove coupling and help simplify the flow - Introduce a Scene3DManagerNode to manager lifetime of the Scene3DRenderer. Rely on the Scene3DManagerNode dtor to know to shutdown the Qt3D renderer in the proper thread. - Try to handle the fact that destruction order between Item and SGNode is random by using an AspectEngineDestroyer helper - Stop using a sharedptr to store the QEntity on the Scene3DItem side. This can lead to crashes as the AspectEngine assumes it is the sole owner of the Entity ptr. Change-Id: I14915705eb9ab1195b2b783cbbb45076acc2ac1a Task-number: QTBUG-84847 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render')
-rw-r--r--src/render/frontend/qrenderaspect.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index de99840b2..4e8967e6e 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -629,7 +629,8 @@ void QRenderAspectPrivate::renderSynchronous(bool swapBuffers)
*/
void QRenderAspectPrivate::renderShutdown()
{
- m_renderer->shutdown();
+ if (m_renderer != nullptr)
+ m_renderer->shutdown();
}
QVector<Qt3DCore::QAspectJobPtr> QRenderAspect::jobsToExecute(qint64 time)