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authorPaul Lemire <paul.lemire@kdab.com>2014-07-04 10:48:23 +0200
committerPaul Lemire <paul.lemire@kdab.com>2014-07-05 23:21:49 +0200
commit97717d5ae0bbf3c9e959ca4a00b38df4a59f977a (patch)
tree6650ab527324c1dd7685c310338ca66016c40e03 /src/render
parent520c17f8ee68eb525f0cd780353e8c6dc7ea6f7f (diff)
Renamed Transform to QTransform
Change-Id: Ic7ee353afbc8872f5f5a85662acc190ccae4d178 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render')
-rw-r--r--src/render/backend/rendercamera.cpp2
-rw-r--r--src/render/backend/renderentity.cpp8
-rw-r--r--src/render/backend/renderentity.h6
-rw-r--r--src/render/backend/renderscenebuilder.cpp4
-rw-r--r--src/render/io/assimpparser.cpp6
-rw-r--r--src/render/io/gltfparser.cpp4
6 files changed, 15 insertions, 15 deletions
diff --git a/src/render/backend/rendercamera.cpp b/src/render/backend/rendercamera.cpp
index 7cbdba033..485ef1002 100644
--- a/src/render/backend/rendercamera.cpp
+++ b/src/render/backend/rendercamera.cpp
@@ -43,7 +43,7 @@
#include "rendereraspect.h"
#include "renderlogging.h"
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/cameralens.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qaspectmanager.h>
diff --git a/src/render/backend/renderentity.cpp b/src/render/backend/renderentity.cpp
index e6c82ea08..ca96472fb 100644
--- a/src/render/backend/renderentity.cpp
+++ b/src/render/backend/renderentity.cpp
@@ -56,7 +56,7 @@
#include <Qt3DCore/cameralens.h>
#include <Qt3DCore/qaspectmanager.h>
#include <Qt3DCore/qscenepropertychange.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <QMatrix4x4>
#include <QString>
@@ -123,7 +123,7 @@ void RenderEntity::setPeer(QEntity *peer)
}
}
-void RenderEntity::setTransform(Transform *transform)
+void RenderEntity::setTransform(QTransform *transform)
{
if (transform != m_transform) {
QChangeArbiter *arbiter = m_renderer->rendererAspect()->aspectManager()->changeArbiter();
@@ -167,8 +167,8 @@ void RenderEntity::sceneChangeEvent(const QSceneChangePtr &e)
case ComponentAdded: {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
QComponent *component = propertyChange->m_value.value<QComponent*>();
- if (m_transform == Q_NULLPTR && qobject_cast<Transform*>(component) != Q_NULLPTR) {
- setTransform(qobject_cast<Transform *>(component));
+ if (m_transform == Q_NULLPTR && qobject_cast<QTransform*>(component) != Q_NULLPTR) {
+ setTransform(qobject_cast<QTransform *>(component));
}
else if (qobject_cast<CameraLens *>(component)) {
RenderCamera *cam = m_renderer->cameraManager()->lookupResource(m_frontEndPeer->asEntity()->uuid());
diff --git a/src/render/backend/renderentity.h b/src/render/backend/renderentity.h
index d6f7f4551..6eb8f4b2c 100644
--- a/src/render/backend/renderentity.h
+++ b/src/render/backend/renderentity.h
@@ -56,7 +56,7 @@ class RendererAspect;
class Sphere;
class QNode;
class QEntity;
-class Transform;
+class QTransform;
typedef QHandle<QMatrix4x4, 16> HMatrix;
@@ -76,7 +76,7 @@ public:
RenderEntity();
~RenderEntity();
- void setTransform(Transform *transform);
+ void setTransform(QTransform *transform);
void setParentHandle(HRenderNode parentHandle);
void setRenderer(Renderer *renderer);
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
@@ -102,7 +102,7 @@ public:
private:
Renderer *m_renderer;
- Transform *m_transform;
+ QTransform *m_transform;
HRenderNode m_handle;
HRenderNode m_parentHandle;
QVector<HRenderNode > m_childrenHandles;
diff --git a/src/render/backend/renderscenebuilder.cpp b/src/render/backend/renderscenebuilder.cpp
index a394a9656..c5863af36 100644
--- a/src/render/backend/renderscenebuilder.cpp
+++ b/src/render/backend/renderscenebuilder.cpp
@@ -76,7 +76,7 @@
#include <Qt3DCore/camera.h>
#include <Qt3DCore/cameralens.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qentity.h>
QT_BEGIN_NAMESPACE
@@ -233,7 +233,7 @@ HRenderNode RenderSceneBuilder::createRenderNode(QEntity *entity)
renderNode->setRenderer(m_renderer);
renderNode->setPeer(entity);
- QList<Transform *> transforms = entity->componentsOfType<Transform>();
+ QList<QTransform *> transforms = entity->componentsOfType<QTransform>();
if (!transforms.isEmpty())
renderNode->setTransform(transforms.first());
diff --git a/src/render/io/assimpparser.cpp b/src/render/io/assimpparser.cpp
index edaea3ecb..d810085c3 100644
--- a/src/render/io/assimpparser.cpp
+++ b/src/render/io/assimpparser.cpp
@@ -41,7 +41,7 @@
#include "assimpparser.h"
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <parameter.h>
#include <Qt3DCore/matrixtransform.h>
#include <Qt3DCore/cameralens.h>
@@ -312,7 +312,7 @@ QEntity *AssimpParser::node(aiNode *node)
}
// Add Transformations
- Transform *transform = new Transform();
+ QTransform *transform = new QTransform();
QMatrix4x4 qTransformMatrix = AssimpParser::aiMatrix4x4ToQMatrix4x4(node->mTransformation);
transform->setMatrix(qTransformMatrix);
entityNode->addComponent(transform);
@@ -612,7 +612,7 @@ void AssimpParser::loadCamera(uint cameraIndex)
// View Matrix defines camera position & up vector relative to the associated
// node in the scene. This is computed in AssimpParser::node
// camera->lookAt()->setViewMatrix();
- Transform *transform = new Transform();
+ QTransform *transform = new QTransform();
QMatrix4x4 viewMatrix = AssimpParser::aiMatrix4x4ToQMatrix4x4(cm);
// CHECK THAT THIS WORKS
qCDebug(Render::Io) << Q_FUNC_INFO << "IF CAMERA NOT BEHAVING CORRECTLY LOOK HERE";
diff --git a/src/render/io/gltfparser.cpp b/src/render/io/gltfparser.cpp
index 901afc02e..2dabddda9 100644
--- a/src/render/io/gltfparser.cpp
+++ b/src/render/io/gltfparser.cpp
@@ -51,7 +51,7 @@
#include <shaderprogram.h>
#include <qeffect.h>
#include <Qt3DCore/camera.h>
-#include <Qt3DCore/transform.h>
+#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/matrixtransform.h>
#include <Qt3DCore/cameralens.h>
#include <texture.h>
@@ -388,7 +388,7 @@ QEntity* GLTFParser::node(QString id)
}
// ADD MATRIX TRANSFORM COMPONENT TO ENTITY
- Transform *trans = new Transform();
+ QTransform *trans = new QTransform();
trans->appendTransform(new MatrixTransform(m));
result->addComponent(trans);
}