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authorSean Harmer <sean.harmer@kdab.com>2015-08-08 23:20:38 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-08-10 01:23:47 +0000
commit2f1ca805f2edff70e7b3ddad5512bc5c27bf9d40 (patch)
tree818bc60866580ec7afc2fa65208e79db76e52486 /src/src.pro
parentf921d6f9ee45dbea550dd311571fc27587634a48 (diff)
Add new collision aspect
This will implement a simple collision-only (no physics) aspect that can be used to detect when collisions occur between entities that aggregate collider components. It is also intended to provide a concrete implementation of the ray cast service to permit users to perform ray casts and to also allow the input aspect to correctly deliver input events to entities. Change-Id: I20012ebdb0b3f1b2014ccdab039e87973d112c16 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/src.pro')
-rw-r--r--src/src.pro5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/src.pro b/src/src.pro
index 5fefa511d..962e8c20c 100644
--- a/src/src.pro
+++ b/src/src.pro
@@ -15,6 +15,10 @@ src_logic.subdir = $$PWD/logic
src_logic.target = sub-logic
src_logic.depends = src_core
+src_collision.subdir = $$PWD/collision
+src_collision.target = sub-collision
+src_collision.depends = src_core
+
# Quick3D libs
src_quick3d_core.subdir = $$PWD/quick3d/quick3d
src_quick3d_core.target = sub-quick3d-core
@@ -56,6 +60,7 @@ SUBDIRS += \
src_render \
src_input \
src_logic \
+ src_collision \
src_quick3d_core \
src_quick3d_core_imports \
src_quick3d_render \