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authorSarah Smith <sarah.j.smith@nokia.com>2011-03-09 17:08:07 +1000
committerSarah Smith <sarah.j.smith@nokia.com>2011-03-09 17:43:07 +1000
commitb87a08f5292069facf9b427cb43a675d43578293 (patch)
treeaf3efc8960a3e556e15b7b66f81821b01297c366 /src/threed/api/qopenglfunctions.cpp
Add files ported from research/qt3d
Fill repo with some of the files from the research/qt3d project. At present the new project builds under MacOSX. To-dos include getting it building under linux, windows, harmattan and maemo/meego; updating the documentation to reflect the new QtQuick focus; and fixing the issues with private headers.
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglfunctions.h"
+#include "qglext_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions
+ \brief The QOpenGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API.
+ \since 4.8
+ \ingroup qt3d
+ \ingroup qt3d::enablers
+
+ OpenGL/ES 2.0 defines a subset of the OpenGL specification that is
+ common across many desktop and embedded OpenGL implementations.
+ However, it can be difficult to use the functions from that subset
+ because they need to be resolved manually on desktop systems.
+
+ QOpenGLFunctions provides a guaranteed API that is available on all
+ OpenGL systems and takes care of function resolution on systems
+ that need it. The recommended way to use QOpenGLFunctions is by
+ direct inheritance:
+
+ \code
+ class MyGLWidget : public QGLWidget, protected QOpenGLFunctions
+ {
+ Q_OBJECT
+ public:
+ MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
+
+ protected:
+ void initializeGL();
+ void paintGL();
+ };
+
+ void MyGLWidget::initializeGL()
+ {
+ initializeGLFunctions();
+ }
+ \endcode
+
+ The \c{paintGL()} function can then use any of the OpenGL/ES 2.0
+ functions without explicit resolution, such as glActiveTexture()
+ in the following example:
+
+ \code
+ void MyGLWidget::paintGL()
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+ ...
+ }
+ \endcode
+
+ QOpenGLFunctions can also be used directly for ad-hoc invocation
+ of OpenGL/ES 2.0 functions on all platforms:
+
+ \code
+ QOpenGLFunctions glFuncs(QGLContext::currentContext());
+ glFuncs.glActiveTexture(GL_TEXTURE1);
+ \endcode
+
+ QOpenGLFunctions provides wrappers for all OpenGL/ES 2.0 functions,
+ except those like \c{glDrawArrays()}, \c{glViewport()}, and
+ \c{glBindTexture()} that don't have portability issues.
+
+ Including the header for QOpenGLFunctions will also define all of
+ the OpenGL/ES 2.0 macro constants that are not already defined by
+ the system's OpenGL headers, such as \c{GL_TEXTURE1} above.
+
+ The hasOpenGLFeature() and openGLFeatures() functions can be used
+ to determine if the OpenGL implementation has a major OpenGL/ES 2.0
+ feature. For example, the following checks if non power of two
+ textures are available:
+
+ \code
+ QOpenGLFunctions funcs(QGLContext::currentContext());
+ bool npot = funcs.hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ \endcode
+*/
+
+/*!
+ \enum QOpenGLFunctions::OpenGLFeature
+ This enum defines OpenGL/ES 2.0 features that may be optional
+ on other platforms.
+
+ \value Multitexture glActiveTexture() function is available.
+ \value Shaders Shader functions are available.
+ \value Buffers Vertex and index buffer functions are available.
+ \value Framebuffers Framebuffer object functions are available.
+ \value BlendColor glBlendColor() is available.
+ \value BlendEquation glBlendEquation() is available.
+ \value BlendEquationSeparate glBlendEquationSeparate() is available.
+ \value BlendFuncSeparate glBlendFuncSeparate() is available.
+ \value BlendSubtract Blend subtract mode is available.
+ \value CompressedTextures Compressed texture functions are available.
+ \value Multisample glSampleCoverage() function is available.
+ \value StencilSeparate Separate stencil functions are available.
+ \value NPOTTextures Non power of two textures are available.
+*/
+
+// Hidden private fields for additional extension data.
+// Hidden private fields for additional extension data.
+struct QOpenGLFunctionsPrivateEx : public QOpenGLFunctionsPrivate
+{
+ QOpenGLFunctionsPrivateEx(const QGLContext *context = 0)
+ : QOpenGLFunctionsPrivate(context)
+ , m_features(-1) {}
+
+ int m_features;
+};
+
+Q_GLOBAL_STATIC(QGLResource<QOpenGLFunctionsPrivateEx>, qt_gl_functions_resource)
+
+static QOpenGLFunctionsPrivateEx *qt_gl_functions(const QGLContext *context = 0)
+{
+ if (!context)
+ context = QGLContext::currentContext();
+ Q_ASSERT(context);
+ return qt_gl_functions_resource()->value(context);
+}
+
+/*!
+ Constructs a default function resolver. The resolver cannot
+ be used until initializeGLFunctions() is called to specify
+ the context.
+
+ \sa initializeGLFunctions()
+*/
+QOpenGLFunctions::QOpenGLFunctions()
+ : d_ptr(0)
+{
+}
+
+/*!
+ Constructs a function resolver for \a context. If \a context
+ is null, then the resolver will be created for the current QGLContext.
+
+ An object constructed in this way can only be used with \a context
+ and other contexts that share with it. Use initializeGLFunctions()
+ to change the object's context association.
+
+ \sa initializeGLFunctions()
+*/
+QOpenGLFunctions::QOpenGLFunctions(const QGLContext *context)
+ : d_ptr(qt_gl_functions(context))
+{
+}
+
+/*!
+ \fn QOpenGLFunctions::~QOpenGLFunctions()
+
+ Destroys this function resolver.
+*/
+
+static int qt_gl_resolve_features()
+{
+#if defined(QT_OPENGL_ES_2)
+ return QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::Framebuffers |
+ QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::BlendFuncSeparate |
+ QOpenGLFunctions::BlendSubtract |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample |
+ QOpenGLFunctions::StencilSeparate |
+ QOpenGLFunctions::NPOTTextures;
+#elif defined(QT_OPENGL_ES)
+ int features = QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample;
+ QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ if (extensions.match("GL_OES_framebuffer_object"))
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_OES_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_OES_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_OES_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_OES_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures;
+ return features;
+#else
+ int features = 0;
+ QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
+ QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+
+ // Recognize features by extension name.
+ if (extensions.match("GL_ARB_multitexture"))
+ features |= QOpenGLFunctions::Multitexture;
+ if (extensions.match("GL_ARB_shader_objects"))
+ features |= QOpenGLFunctions::Shaders;
+ if (extensions.match("GL_EXT_framebuffer_object") ||
+ extensions.match("GL_ARB_framebuffer_object"))
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_EXT_blend_color"))
+ features |= QOpenGLFunctions::BlendColor;
+ if (extensions.match("GL_EXT_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_EXT_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_EXT_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_ARB_texture_compression"))
+ features |= QOpenGLFunctions::CompressedTextures;
+ if (extensions.match("GL_ARB_multisample"))
+ features |= QOpenGLFunctions::Multisample;
+ if (extensions.match("GL_ARB_texture_non_power_of_two"))
+ features |= QOpenGLFunctions::NPOTTextures;
+
+ // Recognize features by minimum OpenGL version.
+ if (versions & QGLFormat::OpenGL_Version_1_2) {
+ features |= QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_3) {
+ features |= QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_4)
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (versions & QGLFormat::OpenGL_Version_1_5)
+ features |= QOpenGLFunctions::Buffers;
+ if (versions & QGLFormat::OpenGL_Version_2_0) {
+ features |= QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::StencilSeparate |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::NPOTTextures;
+ }
+ return features;
+#endif
+}
+
+/*!
+ Returns the set of features that are present on this system's
+ OpenGL implementation.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa hasOpenGLFeature()
+*/
+QOpenGLFunctions::OpenGLFeatures QOpenGLFunctions::openGLFeatures() const
+{
+ QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return 0;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return QOpenGLFunctions::OpenGLFeatures(d->m_features);
+}
+
+/*!
+ Returns true if \a feature is present on this system's OpenGL
+ implementation; false otherwise.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa openGLFeatures()
+*/
+bool QOpenGLFunctions::hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const
+{
+ QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return false;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return (d->m_features & int(feature)) != 0;
+}
+
+/*!
+ Initializes GL function resolution for \a context. If \a context
+ is null, then the current QGLContext will be used.
+
+ After calling this function, the QOpenGLFunctions object can only be
+ used with \a context and other contexts that share with it.
+ Call initializeGLFunctions() again to change the object's context
+ association.
+*/
+void QOpenGLFunctions::initializeGLFunctions(const QGLContext *context)
+{
+ d_ptr = qt_gl_functions(context);
+}
+
+
+/*!
+ \fn void QOpenGLFunctions::glActiveTexture(GLenum texture)
+
+ Convenience function that calls glActiveTexture(\a texture).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glActiveTexture.xml}{glActiveTexture()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glAttachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glAttachShader.xml}{glAttachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
+
+ Convenience function that calls glBindAttribLocation(\a program, \a index, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindAttribLocation.xml}{glBindAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
+
+ Convenience function that calls glBindBuffer(\a target, \a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindBuffer.xml}{glBindBuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
+
+ Convenience function that calls glBindFramebuffer(\a target, \a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml}{glBindFramebuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+
+ Convenience function that calls glBindRenderbuffer(\a target, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindRenderbuffer.xml}{glBindRenderbuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+
+ Convenience function that calls glBlendColor(\a red, \a green, \a blue, \a alpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendColor.xml}{glBlendColor()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendEquation(GLenum mode)
+
+ Convenience function that calls glBlendEquation(\a mode).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquation.xml}{glBlendEquation()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+
+ Convenience function that calls glBlendEquationSeparate(\a modeRGB, \a modeAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquationSeparate.xml}{glBlendEquationSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+
+ Convenience function that calls glBlendFuncSeparate(\a srcRGB, \a dstRGB, \a srcAlpha, \a dstAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendFuncSeparate.xml}{glBlendFuncSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+
+ Convenience function that calls glBufferData(\a target, \a size, \a data, \a usage).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferData.xml}{glBufferData()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+
+ Convenience function that calls glBufferSubData(\a target, \a offset, \a size, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferSubData.xml}{glBufferSubData()}.
+*/
+
+/*!
+ \fn GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
+
+ Convenience function that calls glCheckFramebufferStatus(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCheckFramebufferStatus.xml}{glCheckFramebufferStatus()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glClearDepthf(GLclampf depth)
+
+ Convenience function that calls glClearDepth(\a depth) on
+ desktop OpenGL systems and glClearDepthf(\a depth) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glClearDepthf.xml}{glClearDepthf()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompileShader(GLuint shader)
+
+ Convenience function that calls glCompileShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompileShader.xml}{glCompileShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexImage2D(\a target, \a level, \a internalformat, \a width, \a height, \a border, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexImage2D.xml}{glCompressedTexImage2D()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexSubImage2D(\a target, \a level, \a xoffset, \a yoffset, \a width, \a height, \a format, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexSubImage2D.xml}{glCompressedTexSubImage2D()}.
+*/
+
+/*!
+ \fn GLuint QOpenGLFunctions::glCreateProgram()
+
+ Convenience function that calls glCreateProgram().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateProgram.xml}{glCreateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLuint QOpenGLFunctions::glCreateShader(GLenum type)
+
+ Convenience function that calls glCreateShader(\a type).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateShader.xml}{glCreateShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+
+ Convenience function that calls glDeleteBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteBuffers.xml}{glDeleteBuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+
+ Convenience function that calls glDeleteFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteFramebuffers.xml}{glDeleteFramebuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteProgram(GLuint program)
+
+ Convenience function that calls glDeleteProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteProgram.xml}{glDeleteProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+
+ Convenience function that calls glDeleteRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteRenderbuffers.xml}{glDeleteRenderbuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteShader(GLuint shader)
+
+ Convenience function that calls glDeleteShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteShader.xml}{glDeleteShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
+
+ Convenience function that calls glDepthRange(\a zNear, \a zFar) on
+ desktop OpenGL systems and glDepthRangef(\a zNear, \a zFar) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDepthRangef.xml}{glDepthRangef()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glDetachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDetachShader.xml}{glDetachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glDisableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDisableVertexAttribArray.xml}{glDisableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glEnableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glEnableVertexAttribArray.xml}{glEnableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+
+ Convenience function that calls glFramebufferRenderbuffer(\a target, \a attachment, \a renderbuffertarget, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferRenderbuffer.xml}{glFramebufferRenderbuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+
+ Convenience function that calls glFramebufferTexture2D(\a target, \a attachment, \a textarget, \a texture, \a level).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferTexture2D.xml}{glFramebufferTexture2D()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
+
+ Convenience function that calls glGenBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenBuffers.xml}{glGenBuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenerateMipmap(GLenum target)
+
+ Convenience function that calls glGenerateMipmap(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenerateMipmap.xml}{glGenerateMipmap()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+
+ Convenience function that calls glGenFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenFramebuffers.xml}{glGenFramebuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+
+ Convenience function that calls glGenRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenRenderbuffers.xml}{glGenRenderbuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveAttrib(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveAttrib.xml}{glGetActiveAttrib()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveUniform(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveUniform.xml}{glGetActiveUniform()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+
+ Convenience function that calls glGetAttachedShaders(\a program, \a maxcount, \a count, \a shaders).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttachedShaders.xml}{glGetAttachedShaders()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetAttribLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttribLocation.xml}{glGetAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetBufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetBufferParameteriv.xml}{glGetBufferParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetFramebufferAttachmentParameteriv(\a target, \a attachment, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetFramebufferAttachmentParameteriv.xml}{glGetFramebufferAttachmentParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetProgramiv(\a program, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramiv.xml}{glGetProgramiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetProgramInfoLog(\a program, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramInfoLog.xml}{glGetProgramInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetRenderbufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetRenderbufferParameteriv.xml}{glGetRenderbufferParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetShaderiv(\a shader, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderiv.xml}{glGetShaderiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetShaderInfoLog(\a shader, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderInfoLog.xml}{glGetShaderInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+
+ Convenience function that calls glGetShaderPrecisionFormat(\a shadertype, \a precisiontype, \a range, \a precision).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderPrecisionFormat.xml}{glGetShaderPrecisionFormat()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+
+ Convenience function that calls glGetShaderSource(\a shader, \a bufsize, \a length, \a source).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderSource.xml}{glGetShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+
+ Convenience function that calls glGetUniformfv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformfv.xml}{glGetUniformfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
+
+ Convenience function that calls glGetUniformiv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformiv.xml}{glGetUniformiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetUniformLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformLocation.xml}{glGetUniformLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+
+ Convenience function that calls glGetVertexAttribfv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribfv.xml}{glGetVertexAttribfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetVertexAttribiv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribiv.xml}{glGetVertexAttribiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+
+ Convenience function that calls glGetVertexAttribPointerv(\a index, \a pname, \a pointer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribPointerv.xml}{glGetVertexAttribPointerv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
+
+ Convenience function that calls glIsBuffer(\a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsBuffer.xml}{glIsBuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
+
+ Convenience function that calls glIsFramebuffer(\a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsFramebuffer.xml}{glIsFramebuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
+
+ Convenience function that calls glIsProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsProgram.xml}{glIsProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
+
+ Convenience function that calls glIsRenderbuffer(\a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsRenderbuffer.xml}{glIsRenderbuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
+
+ Convenience function that calls glIsShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsShader.xml}{glIsShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glLinkProgram(GLuint program)
+
+ Convenience function that calls glLinkProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glLinkProgram.xml}{glLinkProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glReleaseShaderCompiler()
+
+ Convenience function that calls glReleaseShaderCompiler().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glReleaseShaderCompiler.xml}{glReleaseShaderCompiler()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+
+ Convenience function that calls glRenderbufferStorage(\a target, \a internalformat, \a width, \a height).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glRenderbufferStorage.xml}{glRenderbufferStorage()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
+
+ Convenience function that calls glSampleCoverage(\a value, \a invert).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glSampleCoverage.xml}{glSampleCoverage()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+
+ Convenience function that calls glShaderBinary(\a n, \a shaders, \a binaryformat, \a binary, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderBinary.xml}{glShaderBinary()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+
+ Convenience function that calls glShaderSource(\a shader, \a count, \a string, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderSource.xml}{glShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+
+ Convenience function that calls glStencilFuncSeparate(\a face, \a func, \a ref, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilFuncSeparate.xml}{glStencilFuncSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
+
+ Convenience function that calls glStencilMaskSeparate(\a face, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilMaskSeparate.xml}{glStencilMaskSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+
+ Convenience function that calls glStencilOpSeparate(\a face, \a fail, \a zfail, \a zpass).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilOpSeparate.xml}{glStencilOpSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
+
+ Convenience function that calls glUniform1f(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1f.xml}{glUniform1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform1fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1fv.xml}{glUniform1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
+
+ Convenience function that calls glUniform1i(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1i.xml}{glUniform1i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform1iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1iv.xml}{glUniform1iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
+
+ Convenience function that calls glUniform2f(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2f.xml}{glUniform2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform2fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2fv.xml}{glUniform2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
+
+ Convenience function that calls glUniform2i(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2i.xml}{glUniform2i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform2iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2iv.xml}{glUniform2iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glUniform3f(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3f.xml}{glUniform3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform3fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3fv.xml}{glUniform3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+
+ Convenience function that calls glUniform3i(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3i.xml}{glUniform3i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform3iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3iv.xml}{glUniform3iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glUniform4f(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4f.xml}{glUniform4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform4fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4fv.xml}{glUniform4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+
+ Convenience function that calls glUniform4i(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4i.xml}{glUniform4i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform4iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4iv.xml}{glUniform4iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix2fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix2fv.xml}{glUniformMatrix2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix3fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix3fv.xml}{glUniformMatrix3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix4fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix4fv.xml}{glUniformMatrix4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUseProgram(GLuint program)
+
+ Convenience function that calls glUseProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUseProgram.xml}{glUseProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glValidateProgram(GLuint program)
+
+ Convenience function that calls glValidateProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glValidateProgram.xml}{glValidateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
+
+ Convenience function that calls glVertexAttrib1f(\a indx, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1f.xml}{glVertexAttrib1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib1fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1fv.xml}{glVertexAttrib1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+
+ Convenience function that calls glVertexAttrib2f(\a indx, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2f.xml}{glVertexAttrib2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib2fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2fv.xml}{glVertexAttrib2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glVertexAttrib3f(\a indx, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3f.xml}{glVertexAttrib3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib3fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3fv.xml}{glVertexAttrib3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glVertexAttrib4f(\a indx, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4f.xml}{glVertexAttrib4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib4fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4fv.xml}{glVertexAttrib4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+
+ Convenience function that calls glVertexAttribPointer(\a indx, \a size, \a type, \a normalized, \a stride, \a ptr).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttribPointer.xml}{glVertexAttribPointer()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+#ifndef QT_OPENGL_ES_2
+
+static void QT3D_GLF_APIENTRY qglfResolveActiveTexture(GLenum texture)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glActiveTexture)(GLenum texture);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTexture"));
+ if (!funcs->activeTexture) {
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTextureARB"));
+ }
+
+ if (funcs->activeTexture)
+ funcs->activeTexture(texture);
+ else
+ funcs->activeTexture = qglfResolveActiveTexture;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveAttachShader(GLuint program, GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glAttachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachShader"));
+ if (!funcs->attachShader) {
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachObjectARB"));
+ }
+
+ if (funcs->attachShader)
+ funcs->attachShader(program, shader);
+ else
+ funcs->attachShader = qglfResolveAttachShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocation"));
+ if (!funcs->bindAttribLocation) {
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocationARB"));
+ }
+
+ if (funcs->bindAttribLocation)
+ funcs->bindAttribLocation(program, index, name);
+ else
+ funcs->bindAttribLocation = qglfResolveBindAttribLocation;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindBuffer(GLenum target, GLuint buffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindBuffer)(GLenum target, GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferOES"));
+ }
+#endif
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferEXT"));
+ }
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferARB"));
+ }
+
+ if (funcs->bindBuffer)
+ funcs->bindBuffer(target, buffer);
+ else
+ funcs->bindBuffer = qglfResolveBindBuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindFramebuffer)(GLenum target, GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferOES"));
+ }
+#endif
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferEXT"));
+ }
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferARB"));
+ }
+
+ if (funcs->bindFramebuffer)
+ funcs->bindFramebuffer(target, framebuffer);
+ else
+ funcs->bindFramebuffer = qglfResolveBindFramebuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferOES"));
+ }
+#endif
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
+ }
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferARB"));
+ }
+
+ if (funcs->bindRenderbuffer)
+ funcs->bindRenderbuffer(target, renderbuffer);
+ else
+ funcs->bindRenderbuffer = qglfResolveBindRenderbuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColor"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorOES"));
+ }
+#endif
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorEXT"));
+ }
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorARB"));
+ }
+
+ if (funcs->blendColor)
+ funcs->blendColor(red, green, blue, alpha);
+ else
+ funcs->blendColor = qglfResolveBlendColor;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendEquation(GLenum mode)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendEquation)(GLenum mode);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquation"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationOES"));
+ }
+#endif
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationEXT"));
+ }
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationARB"));
+ }
+
+ if (funcs->blendEquation)
+ funcs->blendEquation(mode);
+ else
+ funcs->blendEquation = qglfResolveBlendEquation;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateOES"));
+ }
+#endif
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateEXT"));
+ }
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateARB"));
+ }
+
+ if (funcs->blendEquationSeparate)
+ funcs->blendEquationSeparate(modeRGB, modeAlpha);
+ else
+ funcs->blendEquationSeparate = qglfResolveBlendEquationSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateEXT"));
+ }
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateARB"));
+ }
+
+ if (funcs->blendFuncSeparate)
+ funcs->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ else
+ funcs->blendFuncSeparate = qglfResolveBlendFuncSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataOES"));
+ }
+#endif
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataEXT"));
+ }
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataARB"));
+ }
+
+ if (funcs->bufferData)
+ funcs->bufferData(target, size, data, usage);
+ else
+ funcs->bufferData = qglfResolveBufferData;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataOES"));
+ }
+#endif
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataEXT"));
+ }
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataARB"));
+ }
+
+ if (funcs->bufferSubData)
+ funcs->bufferSubData(target, offset, size, data);
+ else
+ funcs->bufferSubData = qglfResolveBufferSubData;
+}
+
+static GLenum QT3D_GLF_APIENTRY qglfResolveCheckFramebufferStatus(GLenum target)
+{
+ typedef GLenum (QT3D_GLF_APIENTRYP type_glCheckFramebufferStatus)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatus"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusOES"));
+ }
+#endif
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
+ }
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusARB"));
+ }
+
+ if (funcs->checkFramebufferStatus)
+ return funcs->checkFramebufferStatus(target);
+ funcs->checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ return GLenum(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompileShader(GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompileShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ if (!funcs->compileShader) {
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ }
+
+ if (funcs->compileShader)
+ funcs->compileShader(shader);
+ else
+ funcs->compileShader = qglfResolveCompileShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DEXT"));
+ }
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ }
+
+ if (funcs->compressedTexImage2D)
+ funcs->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ else
+ funcs->compressedTexImage2D = qglfResolveCompressedTexImage2D;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DEXT"));
+ }
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DARB"));
+ }
+
+ if (funcs->compressedTexSubImage2D)
+ funcs->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ else
+ funcs->compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+}
+
+static GLuint QT3D_GLF_APIENTRY qglfResolveCreateProgram()
+{
+ typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateProgram)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgram"));
+ if (!funcs->createProgram) {
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
+ }
+
+ if (funcs->createProgram)
+ return funcs->createProgram();
+ funcs->createProgram = qglfResolveCreateProgram;
+ return GLuint(0);
+}
+
+static GLuint QT3D_GLF_APIENTRY qglfResolveCreateShader(GLenum type)
+{
+ typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateShader)(GLenum type);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShader"));
+ if (!funcs->createShader) {
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
+ }
+
+ if (funcs->createShader)
+ return funcs->createShader(type);
+ funcs->createShader = qglfResolveCreateShader;
+ return GLuint(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersOES"));
+ }
+#endif
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersEXT"));
+ }
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersARB"));
+ }
+
+ if (funcs->deleteBuffers)
+ funcs->deleteBuffers(n, buffers);
+ else
+ funcs->deleteBuffers = qglfResolveDeleteBuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersOES"));
+ }
+#endif
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
+ }
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersARB"));
+ }
+
+ if (funcs->deleteFramebuffers)
+ funcs->deleteFramebuffers(n, framebuffers);
+ else
+ funcs->deleteFramebuffers = qglfResolveDeleteFramebuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteProgram"));
+ if (!funcs->deleteProgram) {
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteProgram)
+ funcs->deleteProgram(program);
+ else
+ funcs->deleteProgram = qglfResolveDeleteProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
+ }
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersARB"));
+ }
+
+ if (funcs->deleteRenderbuffers)
+ funcs->deleteRenderbuffers(n, renderbuffers);
+ else
+ funcs->deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteShader(GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteShader"));
+ if (!funcs->deleteShader) {
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteShader)
+ funcs->deleteShader(shader);
+ else
+ funcs->deleteShader = qglfResolveDeleteShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDetachShader(GLuint program, GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDetachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachShader"));
+ if (!funcs->detachShader) {
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachObjectARB"));
+ }
+
+ if (funcs->detachShader)
+ funcs->detachShader(program, shader);
+ else
+ funcs->detachShader = qglfResolveDetachShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDisableVertexAttribArray(GLuint index)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDisableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
+ if (!funcs->disableVertexAttribArray) {
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
+ }
+
+ if (funcs->disableVertexAttribArray)
+ funcs->disableVertexAttribArray(index);
+ else
+ funcs->disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveEnableVertexAttribArray(GLuint index)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glEnableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
+ if (!funcs->enableVertexAttribArray) {
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
+ }
+
+ if (funcs->enableVertexAttribArray)
+ funcs->enableVertexAttribArray(index);
+ else
+ funcs->enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferOES"));
+ }
+#endif
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
+ }
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferARB"));
+ }
+
+ if (funcs->framebufferRenderbuffer)
+ funcs->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ else
+ funcs->framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DOES"));
+ }
+#endif
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
+ }
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DARB"));
+ }
+
+ if (funcs->framebufferTexture2D)
+ funcs->framebufferTexture2D(target, attachment, textarget, texture, level);
+ else
+ funcs->framebufferTexture2D = qglfResolveFramebufferTexture2D;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenBuffers(GLsizei n, GLuint* buffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenBuffers)(GLsizei n, GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersOES"));
+ }
+#endif
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersEXT"));
+ }
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersARB"));
+ }
+
+ if (funcs->genBuffers)
+ funcs->genBuffers(n, buffers);
+ else
+ funcs->genBuffers = qglfResolveGenBuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenerateMipmap(GLenum target)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmap"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapOES"));
+ }
+#endif
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+ }
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapARB"));
+ }
+
+ if (funcs->generateMipmap)
+ funcs->generateMipmap(target);
+ else
+ funcs->generateMipmap = qglfResolveGenerateMipmap;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersOES"));
+ }
+#endif
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
+ }
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersARB"));
+ }
+
+ if (funcs->genFramebuffers)
+ funcs->genFramebuffers(n, framebuffers);
+ else
+ funcs->genFramebuffers = qglfResolveGenFramebuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
+ }
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersARB"));
+ }
+
+ if (funcs->genRenderbuffers)
+ funcs->genRenderbuffers(n, renderbuffers);
+ else
+ funcs->genRenderbuffers = qglfResolveGenRenderbuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttrib"));
+ if (!funcs->getActiveAttrib) {
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttribARB"));
+ }
+
+ if (funcs->getActiveAttrib)
+ funcs->getActiveAttrib(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveAttrib = qglfResolveGetActiveAttrib;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniform"));
+ if (!funcs->getActiveUniform) {
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniformARB"));
+ }
+
+ if (funcs->getActiveUniform)
+ funcs->getActiveUniform(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveUniform = qglfResolveGetActiveUniform;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedShaders"));
+ if (!funcs->getAttachedShaders) {
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedObjectsARB"));
+ }
+
+ if (funcs->getAttachedShaders)
+ funcs->getAttachedShaders(program, maxcount, count, shaders);
+ else
+ funcs->getAttachedShaders = qglfResolveGetAttachedShaders;
+}
+
+static int QT3D_GLF_APIENTRY qglfResolveGetAttribLocation(GLuint program, const char* name)
+{
+ typedef int (QT3D_GLF_APIENTRYP type_glGetAttribLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocation"));
+ if (!funcs->getAttribLocation) {
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocationARB"));
+ }
+
+ if (funcs->getAttribLocation)
+ return funcs->getAttribLocation(program, name);
+ funcs->getAttribLocation = qglfResolveGetAttribLocation;
+ return int(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivEXT"));
+ }
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivARB"));
+ }
+
+ if (funcs->getBufferParameteriv)
+ funcs->getBufferParameteriv(target, pname, params);
+ else
+ funcs->getBufferParameteriv = qglfResolveGetBufferParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivOES"));
+ }
+#endif
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
+ }
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivARB"));
+ }
+
+ if (funcs->getFramebufferAttachmentParameteriv)
+ funcs->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ else
+ funcs->getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetProgramiv"));
+ if (!funcs->getProgramiv) {
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getProgramiv)
+ funcs->getProgramiv(program, pname, params);
+ else
+ funcs->getProgramiv = qglfResolveGetProgramiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetProgramInfoLog"));
+ if (!funcs->getProgramInfoLog) {
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getProgramInfoLog)
+ funcs->getProgramInfoLog(program, bufsize, length, infolog);
+ else
+ funcs->getProgramInfoLog = qglfResolveGetProgramInfoLog;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
+ }
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivARB"));
+ }
+
+ if (funcs->getRenderbufferParameteriv)
+ funcs->getRenderbufferParameteriv(target, pname, params);
+ else
+ funcs->getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetShaderiv"));
+ if (!funcs->getShaderiv) {
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getShaderiv)
+ funcs->getShaderiv(shader, pname, params);
+ else
+ funcs->getShaderiv = qglfResolveGetShaderiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetShaderInfoLog"));
+ if (!funcs->getShaderInfoLog) {
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getShaderInfoLog)
+ funcs->getShaderInfoLog(shader, bufsize, length, infolog);
+ else
+ funcs->getShaderInfoLog = qglfResolveGetShaderInfoLog;
+}
+
+static void QT3D_GLF_APIENTRY qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ Q_UNUSED(shadertype);
+ Q_UNUSED(precisiontype);
+ range[0] = range[1] = precision[0] = 0;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormat"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatOES"));
+ }
+#endif
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatEXT"));
+ }
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatARB"));
+ }
+
+ if (!funcs->getShaderPrecisionFormat)
+ funcs->getShaderPrecisionFormat = qglfSpecialGetShaderPrecisionFormat;
+
+ funcs->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSource"));
+ if (!funcs->getShaderSource) {
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSourceARB"));
+ }
+
+ if (funcs->getShaderSource)
+ funcs->getShaderSource(shader, bufsize, length, source);
+ else
+ funcs->getShaderSource = qglfResolveGetShaderSource;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfv"));
+ if (!funcs->getUniformfv) {
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfvARB"));
+ }
+
+ if (funcs->getUniformfv)
+ funcs->getUniformfv(program, location, params);
+ else
+ funcs->getUniformfv = qglfResolveGetUniformfv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetUniformiv)(GLuint program, GLint location, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformiv"));
+ if (!funcs->getUniformiv) {
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformivARB"));
+ }
+
+ if (funcs->getUniformiv)
+ funcs->getUniformiv(program, location, params);
+ else
+ funcs->getUniformiv = qglfResolveGetUniformiv;
+}
+
+static int QT3D_GLF_APIENTRY qglfResolveGetUniformLocation(GLuint program, const char* name)
+{
+ typedef int (QT3D_GLF_APIENTRYP type_glGetUniformLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocation"));
+ if (!funcs->getUniformLocation) {
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocationARB"));
+ }
+
+ if (funcs->getUniformLocation)
+ return funcs->getUniformLocation(program, name);
+ funcs->getUniformLocation = qglfResolveGetUniformLocation;
+ return int(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfv"));
+ if (!funcs->getVertexAttribfv) {
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfvARB"));
+ }
+
+ if (funcs->getVertexAttribfv)
+ funcs->getVertexAttribfv(index, pname, params);
+ else
+ funcs->getVertexAttribfv = qglfResolveGetVertexAttribfv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribiv"));
+ if (!funcs->getVertexAttribiv) {
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribivARB"));
+ }
+
+ if (funcs->getVertexAttribiv)
+ funcs->getVertexAttribiv(index, pname, params);
+ else
+ funcs->getVertexAttribiv = qglfResolveGetVertexAttribiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointerv"));
+ if (!funcs->getVertexAttribPointerv) {
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointervARB"));
+ }
+
+ if (funcs->getVertexAttribPointerv)
+ funcs->getVertexAttribPointerv(index, pname, pointer);
+ else
+ funcs->getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsBuffer(GLuint buffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsBuffer)(GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferOES"));
+ }
+#endif
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferEXT"));
+ }
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferARB"));
+ }
+
+ if (funcs->isBuffer)
+ return funcs->isBuffer(buffer);
+ funcs->isBuffer = qglfResolveIsBuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsFramebuffer(GLuint framebuffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsFramebuffer)(GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferOES"));
+ }
+#endif
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferEXT"));
+ }
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferARB"));
+ }
+
+ if (funcs->isFramebuffer)
+ return funcs->isFramebuffer(framebuffer);
+ funcs->isFramebuffer = qglfResolveIsFramebuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsProgram(GLuint program)
+{
+ return program != 0;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsProgram(GLuint program)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgram"));
+ if (!funcs->isProgram) {
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgramARB"));
+ }
+
+ if (!funcs->isProgram)
+ funcs->isProgram = qglfSpecialIsProgram;
+
+ return funcs->isProgram(program);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsRenderbuffer(GLuint renderbuffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsRenderbuffer)(GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferOES"));
+ }
+#endif
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
+ }
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferARB"));
+ }
+
+ if (funcs->isRenderbuffer)
+ return funcs->isRenderbuffer(renderbuffer);
+ funcs->isRenderbuffer = qglfResolveIsRenderbuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsShader(GLuint shader)
+{
+ return shader != 0;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsShader(GLuint shader)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShader"));
+ if (!funcs->isShader) {
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShaderARB"));
+ }
+
+ if (!funcs->isShader)
+ funcs->isShader = qglfSpecialIsShader;
+
+ return funcs->isShader(shader);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveLinkProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glLinkProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgram"));
+ if (!funcs->linkProgram) {
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgramARB"));
+ }
+
+ if (funcs->linkProgram)
+ funcs->linkProgram(program);
+ else
+ funcs->linkProgram = qglfResolveLinkProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfSpecialReleaseShaderCompiler()
+{
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveReleaseShaderCompiler()
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glReleaseShaderCompiler)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompiler"));
+ if (!funcs->releaseShaderCompiler) {
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompilerARB"));
+ }
+
+ if (!funcs->releaseShaderCompiler)
+ funcs->releaseShaderCompiler = qglfSpecialReleaseShaderCompiler;
+
+ funcs->releaseShaderCompiler();
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageOES"));
+ }
+#endif
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
+ }
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageARB"));
+ }
+
+ if (funcs->renderbufferStorage)
+ funcs->renderbufferStorage(target, internalformat, width, height);
+ else
+ funcs->renderbufferStorage = qglfResolveRenderbufferStorage;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveSampleCoverage(GLclampf value, GLboolean invert)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glSampleCoverage)(GLclampf value, GLboolean invert);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageOES"));
+ }
+#endif
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageEXT"));
+ }
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageARB"));
+ }
+
+ if (funcs->sampleCoverage)
+ funcs->sampleCoverage(value, invert);
+ else
+ funcs->sampleCoverage = qglfResolveSampleCoverage;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinary"));
+ if (!funcs->shaderBinary) {
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinaryARB"));
+ }
+
+ if (funcs->shaderBinary)
+ funcs->shaderBinary(n, shaders, binaryformat, binary, length);
+ else
+ funcs->shaderBinary = qglfResolveShaderBinary;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSource"));
+ if (!funcs->shaderSource) {
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSourceARB"));
+ }
+
+ if (funcs->shaderSource)
+ funcs->shaderSource(shader, count, string, length);
+ else
+ funcs->shaderSource = qglfResolveShaderSource;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateEXT"));
+ }
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateARB"));
+ }
+
+ if (funcs->stencilFuncSeparate)
+ funcs->stencilFuncSeparate(face, func, ref, mask);
+ else
+ funcs->stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilMaskSeparate)(GLenum face, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateEXT"));
+ }
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateARB"));
+ }
+
+ if (funcs->stencilMaskSeparate)
+ funcs->stencilMaskSeparate(face, mask);
+ else
+ funcs->stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateEXT"));
+ }
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateARB"));
+ }
+
+ if (funcs->stencilOpSeparate)
+ funcs->stencilOpSeparate(face, fail, zfail, zpass);
+ else
+ funcs->stencilOpSeparate = qglfResolveStencilOpSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1f(GLint location, GLfloat x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1f)(GLint location, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1f"));
+ if (!funcs->uniform1f) {
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1fARB"));
+ }
+
+ if (funcs->uniform1f)
+ funcs->uniform1f(location, x);
+ else
+ funcs->uniform1f = qglfResolveUniform1f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fv"));
+ if (!funcs->uniform1fv) {
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fvARB"));
+ }
+
+ if (funcs->uniform1fv)
+ funcs->uniform1fv(location, count, v);
+ else
+ funcs->uniform1fv = qglfResolveUniform1fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1i(GLint location, GLint x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1i)(GLint location, GLint x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1i"));
+ if (!funcs->uniform1i) {
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1iARB"));
+ }
+
+ if (funcs->uniform1i)
+ funcs->uniform1i(location, x);
+ else
+ funcs->uniform1i = qglfResolveUniform1i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1iv"));
+ if (!funcs->uniform1iv) {
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1ivARB"));
+ }
+
+ if (funcs->uniform1iv)
+ funcs->uniform1iv(location, count, v);
+ else
+ funcs->uniform1iv = qglfResolveUniform1iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2f)(GLint location, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2f"));
+ if (!funcs->uniform2f) {
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2fARB"));
+ }
+
+ if (funcs->uniform2f)
+ funcs->uniform2f(location, x, y);
+ else
+ funcs->uniform2f = qglfResolveUniform2f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fv"));
+ if (!funcs->uniform2fv) {
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fvARB"));
+ }
+
+ if (funcs->uniform2fv)
+ funcs->uniform2fv(location, count, v);
+ else
+ funcs->uniform2fv = qglfResolveUniform2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2i(GLint location, GLint x, GLint y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2i)(GLint location, GLint x, GLint y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2i"));
+ if (!funcs->uniform2i) {
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2iARB"));
+ }
+
+ if (funcs->uniform2i)
+ funcs->uniform2i(location, x, y);
+ else
+ funcs->uniform2i = qglfResolveUniform2i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2iv"));
+ if (!funcs->uniform2iv) {
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2ivARB"));
+ }
+
+ if (funcs->uniform2iv)
+ funcs->uniform2iv(location, count, v);
+ else
+ funcs->uniform2iv = qglfResolveUniform2iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3f"));
+ if (!funcs->uniform3f) {
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3fARB"));
+ }
+
+ if (funcs->uniform3f)
+ funcs->uniform3f(location, x, y, z);
+ else
+ funcs->uniform3f = qglfResolveUniform3f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fv"));
+ if (!funcs->uniform3fv) {
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fvARB"));
+ }
+
+ if (funcs->uniform3fv)
+ funcs->uniform3fv(location, count, v);
+ else
+ funcs->uniform3fv = qglfResolveUniform3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3i)(GLint location, GLint x, GLint y, GLint z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3i"));
+ if (!funcs->uniform3i) {
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3iARB"));
+ }
+
+ if (funcs->uniform3i)
+ funcs->uniform3i(location, x, y, z);
+ else
+ funcs->uniform3i = qglfResolveUniform3i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3iv"));
+ if (!funcs->uniform3iv) {
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3ivARB"));
+ }
+
+ if (funcs->uniform3iv)
+ funcs->uniform3iv(location, count, v);
+ else
+ funcs->uniform3iv = qglfResolveUniform3iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4f"));
+ if (!funcs->uniform4f) {
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4fARB"));
+ }
+
+ if (funcs->uniform4f)
+ funcs->uniform4f(location, x, y, z, w);
+ else
+ funcs->uniform4f = qglfResolveUniform4f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fv"));
+ if (!funcs->uniform4fv) {
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fvARB"));
+ }
+
+ if (funcs->uniform4fv)
+ funcs->uniform4fv(location, count, v);
+ else
+ funcs->uniform4fv = qglfResolveUniform4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4i"));
+ if (!funcs->uniform4i) {
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4iARB"));
+ }
+
+ if (funcs->uniform4i)
+ funcs->uniform4i(location, x, y, z, w);
+ else
+ funcs->uniform4i = qglfResolveUniform4i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4iv"));
+ if (!funcs->uniform4iv) {
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4ivARB"));
+ }
+
+ if (funcs->uniform4iv)
+ funcs->uniform4iv(location, count, v);
+ else
+ funcs->uniform4iv = qglfResolveUniform4iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fv"));
+ if (!funcs->uniformMatrix2fv) {
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
+ }
+
+ if (funcs->uniformMatrix2fv)
+ funcs->uniformMatrix2fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fv"));
+ if (!funcs->uniformMatrix3fv) {
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
+ }
+
+ if (funcs->uniformMatrix3fv)
+ funcs->uniformMatrix3fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fv"));
+ if (!funcs->uniformMatrix4fv) {
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
+ }
+
+ if (funcs->uniformMatrix4fv)
+ funcs->uniformMatrix4fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUseProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUseProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgram"));
+ if (!funcs->useProgram) {
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgramObjectARB"));
+ }
+
+ if (funcs->useProgram)
+ funcs->useProgram(program);
+ else
+ funcs->useProgram = qglfResolveUseProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveValidateProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glValidateProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgram"));
+ if (!funcs->validateProgram) {
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgramARB"));
+ }
+
+ if (funcs->validateProgram)
+ funcs->validateProgram(program);
+ else
+ funcs->validateProgram = qglfResolveValidateProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1f)(GLuint indx, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1f"));
+ if (!funcs->vertexAttrib1f) {
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fARB"));
+ }
+
+ if (funcs->vertexAttrib1f)
+ funcs->vertexAttrib1f(indx, x);
+ else
+ funcs->vertexAttrib1f = qglfResolveVertexAttrib1f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fv"));
+ if (!funcs->vertexAttrib1fv) {
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
+ }
+
+ if (funcs->vertexAttrib1fv)
+ funcs->vertexAttrib1fv(indx, values);
+ else
+ funcs->vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2f"));
+ if (!funcs->vertexAttrib2f) {
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fARB"));
+ }
+
+ if (funcs->vertexAttrib2f)
+ funcs->vertexAttrib2f(indx, x, y);
+ else
+ funcs->vertexAttrib2f = qglfResolveVertexAttrib2f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fv"));
+ if (!funcs->vertexAttrib2fv) {
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
+ }
+
+ if (funcs->vertexAttrib2fv)
+ funcs->vertexAttrib2fv(indx, values);
+ else
+ funcs->vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3f"));
+ if (!funcs->vertexAttrib3f) {
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fARB"));
+ }
+
+ if (funcs->vertexAttrib3f)
+ funcs->vertexAttrib3f(indx, x, y, z);
+ else
+ funcs->vertexAttrib3f = qglfResolveVertexAttrib3f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fv"));
+ if (!funcs->vertexAttrib3fv) {
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
+ }
+
+ if (funcs->vertexAttrib3fv)
+ funcs->vertexAttrib3fv(indx, values);
+ else
+ funcs->vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4f"));
+ if (!funcs->vertexAttrib4f) {
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fARB"));
+ }
+
+ if (funcs->vertexAttrib4f)
+ funcs->vertexAttrib4f(indx, x, y, z, w);
+ else
+ funcs->vertexAttrib4f = qglfResolveVertexAttrib4f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fv"));
+ if (!funcs->vertexAttrib4fv) {
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
+ }
+
+ if (funcs->vertexAttrib4fv)
+ funcs->vertexAttrib4fv(indx, values);
+ else
+ funcs->vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointer"));
+ if (!funcs->vertexAttribPointer) {
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
+ }
+
+ if (funcs->vertexAttribPointer)
+ funcs->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ else
+ funcs->vertexAttribPointer = qglfResolveVertexAttribPointer;
+}
+
+#endif // !QT_OPENGL_ES_2
+
+QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(const QGLContext *)
+{
+#ifndef QT_OPENGL_ES_2
+ activeTexture = qglfResolveActiveTexture;
+ attachShader = qglfResolveAttachShader;
+ bindAttribLocation = qglfResolveBindAttribLocation;
+ bindBuffer = qglfResolveBindBuffer;
+ bindFramebuffer = qglfResolveBindFramebuffer;
+ bindRenderbuffer = qglfResolveBindRenderbuffer;
+ blendColor = qglfResolveBlendColor;
+ blendEquation = qglfResolveBlendEquation;
+ blendEquationSeparate = qglfResolveBlendEquationSeparate;
+ blendFuncSeparate = qglfResolveBlendFuncSeparate;
+ bufferData = qglfResolveBufferData;
+ bufferSubData = qglfResolveBufferSubData;
+ checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ compileShader = qglfResolveCompileShader;
+ compressedTexImage2D = qglfResolveCompressedTexImage2D;
+ compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+ createProgram = qglfResolveCreateProgram;
+ createShader = qglfResolveCreateShader;
+ deleteBuffers = qglfResolveDeleteBuffers;
+ deleteFramebuffers = qglfResolveDeleteFramebuffers;
+ deleteProgram = qglfResolveDeleteProgram;
+ deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+ deleteShader = qglfResolveDeleteShader;
+ detachShader = qglfResolveDetachShader;
+ disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+ enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+ framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+ framebufferTexture2D = qglfResolveFramebufferTexture2D;
+ genBuffers = qglfResolveGenBuffers;
+ generateMipmap = qglfResolveGenerateMipmap;
+ genFramebuffers = qglfResolveGenFramebuffers;
+ genRenderbuffers = qglfResolveGenRenderbuffers;
+ getActiveAttrib = qglfResolveGetActiveAttrib;
+ getActiveUniform = qglfResolveGetActiveUniform;
+ getAttachedShaders = qglfResolveGetAttachedShaders;
+ getAttribLocation = qglfResolveGetAttribLocation;
+ getBufferParameteriv = qglfResolveGetBufferParameteriv;
+ getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+ getProgramiv = qglfResolveGetProgramiv;
+ getProgramInfoLog = qglfResolveGetProgramInfoLog;
+ getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+ getShaderiv = qglfResolveGetShaderiv;
+ getShaderInfoLog = qglfResolveGetShaderInfoLog;
+ getShaderPrecisionFormat = qglfResolveGetShaderPrecisionFormat;
+ getShaderSource = qglfResolveGetShaderSource;
+ getUniformfv = qglfResolveGetUniformfv;
+ getUniformiv = qglfResolveGetUniformiv;
+ getUniformLocation = qglfResolveGetUniformLocation;
+ getVertexAttribfv = qglfResolveGetVertexAttribfv;
+ getVertexAttribiv = qglfResolveGetVertexAttribiv;
+ getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+ isBuffer = qglfResolveIsBuffer;
+ isFramebuffer = qglfResolveIsFramebuffer;
+ isProgram = qglfResolveIsProgram;
+ isRenderbuffer = qglfResolveIsRenderbuffer;
+ isShader = qglfResolveIsShader;
+ linkProgram = qglfResolveLinkProgram;
+ releaseShaderCompiler = qglfResolveReleaseShaderCompiler;
+ renderbufferStorage = qglfResolveRenderbufferStorage;
+ sampleCoverage = qglfResolveSampleCoverage;
+ shaderBinary = qglfResolveShaderBinary;
+ shaderSource = qglfResolveShaderSource;
+ stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+ stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+ stencilOpSeparate = qglfResolveStencilOpSeparate;
+ uniform1f = qglfResolveUniform1f;
+ uniform1fv = qglfResolveUniform1fv;
+ uniform1i = qglfResolveUniform1i;
+ uniform1iv = qglfResolveUniform1iv;
+ uniform2f = qglfResolveUniform2f;
+ uniform2fv = qglfResolveUniform2fv;
+ uniform2i = qglfResolveUniform2i;
+ uniform2iv = qglfResolveUniform2iv;
+ uniform3f = qglfResolveUniform3f;
+ uniform3fv = qglfResolveUniform3fv;
+ uniform3i = qglfResolveUniform3i;
+ uniform3iv = qglfResolveUniform3iv;
+ uniform4f = qglfResolveUniform4f;
+ uniform4fv = qglfResolveUniform4fv;
+ uniform4i = qglfResolveUniform4i;
+ uniform4iv = qglfResolveUniform4iv;
+ uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+ uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+ uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+ useProgram = qglfResolveUseProgram;
+ validateProgram = qglfResolveValidateProgram;
+ vertexAttrib1f = qglfResolveVertexAttrib1f;
+ vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+ vertexAttrib2f = qglfResolveVertexAttrib2f;
+ vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+ vertexAttrib3f = qglfResolveVertexAttrib3f;
+ vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+ vertexAttrib4f = qglfResolveVertexAttrib4f;
+ vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+ vertexAttribPointer = qglfResolveVertexAttribPointer;
+#endif // !QT_OPENGL_ES_2
+}
+