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authorJuan Jose Casafranca <juan.casafranca@kdab.com>2019-08-04 18:57:07 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-09-23 10:20:50 +0200
commit968be8e9ee0851d401d302621eccc1de415ec243 (patch)
tree2cf6fbe54943831511bec9e266540036af622166 /src
parent18d84627842e0ccece92d5e8ed91db537aeeabdb (diff)
Add a property map job in animation aspect
ClipAnimator is always dirty because at each frame the normalizedTime is changed. This has a big performance penalisation as we are launching job which updates the property map at each frame. This patch adds a new dirty flag which is use to decide if the animator need to update the mapping of the fcurve to actual node properties. Using that flag, a new UpdatePropertyMapJob is launched for dirty clipAnimators. Some scenes boost from 30fps to 60fps (vsync) during animation. Change-Id: Ic8a8db01535c55995bc569ea5a69660a40014401 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/animation/backend/backend.pri6
-rw-r--r--src/animation/backend/clipanimator.cpp13
-rw-r--r--src/animation/backend/clipanimator_p.h2
-rw-r--r--src/animation/backend/findrunningclipanimatorsjob.cpp31
-rw-r--r--src/animation/backend/findrunningclipanimatorsjob_p.h2
-rw-r--r--src/animation/backend/handler.cpp26
-rw-r--r--src/animation/backend/handler_p.h9
-rw-r--r--src/animation/backend/updatepropertymapjob.cpp116
-rw-r--r--src/animation/backend/updatepropertymapjob_p.h82
-rw-r--r--src/animation/job_common_p.h3
10 files changed, 253 insertions, 37 deletions
diff --git a/src/animation/backend/backend.pri b/src/animation/backend/backend.pri
index cc1104102..54f0961fb 100644
--- a/src/animation/backend/backend.pri
+++ b/src/animation/backend/backend.pri
@@ -29,7 +29,8 @@ HEADERS += \
$$PWD/animationclip_p.h \
$$PWD/clock_p.h \
$$PWD/skeleton_p.h \
- $$PWD/gltfimporter_p.h
+ $$PWD/gltfimporter_p.h \
+ $$PWD/updatepropertymapjob_p.h
SOURCES += \
$$PWD/handler.cpp \
@@ -56,4 +57,5 @@ SOURCES += \
$$PWD/animationclip.cpp \
$$PWD/clock.cpp \
$$PWD/skeleton.cpp \
- $$PWD/gltfimporter.cpp
+ $$PWD/gltfimporter.cpp \
+ $$PWD/updatepropertymapjob.cpp
diff --git a/src/animation/backend/clipanimator.cpp b/src/animation/backend/clipanimator.cpp
index acb3c8170..1c65946a9 100644
--- a/src/animation/backend/clipanimator.cpp
+++ b/src/animation/backend/clipanimator.cpp
@@ -76,12 +76,14 @@ void ClipAnimator::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr
m_loops = data.loops;
m_normalizedLocalTime = data.normalizedTime;
setDirty(Handler::ClipAnimatorDirty);
+ setDirty(Handler::ClipAnimatorMapDirty);
}
void ClipAnimator::setClipId(Qt3DCore::QNodeId clipId)
{
m_clipId = clipId;
setDirty(Handler::ClipAnimatorDirty);
+ setDirty(Handler::ClipAnimatorMapDirty);
// register at the clip to make sure we are marked dirty when the clip finished loading
AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipId);
@@ -92,7 +94,7 @@ void ClipAnimator::setClipId(Qt3DCore::QNodeId clipId)
void ClipAnimator::setMapperId(Qt3DCore::QNodeId mapperId)
{
m_mapperId = mapperId;
- setDirty(Handler::ClipAnimatorDirty);
+ setDirty(Handler::ClipAnimatorMapDirty);
}
void ClipAnimator::setClockId(Qt3DCore::QNodeId clockId)
@@ -107,6 +109,13 @@ void ClipAnimator::setRunning(bool running)
if (!running)
m_currentLoop = 0;
setDirty(Handler::ClipAnimatorDirty);
+ setDirty(Handler::ClipAnimatorMapDirty);
+}
+
+void ClipAnimator::setLoops(int loops)
+{
+ m_loops = loops;
+ setDirty(Handler::ClipAnimatorDirty);
}
void ClipAnimator::setNormalizedLocalTime(float normalizedTime)
@@ -143,7 +152,7 @@ void ClipAnimator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
else if (change->propertyName() == QByteArrayLiteral("running"))
setRunning(change->value().toBool());
else if (change->propertyName() == QByteArrayLiteral("loops"))
- m_loops = change->value().toInt();
+ setLoops(change->value().toInt());
else if (change->propertyName() == QByteArrayLiteral("normalizedTime"))
setNormalizedLocalTime(change->value().toFloat());
break;
diff --git a/src/animation/backend/clipanimator_p.h b/src/animation/backend/clipanimator_p.h
index f4c04a4bf..9def57774 100644
--- a/src/animation/backend/clipanimator_p.h
+++ b/src/animation/backend/clipanimator_p.h
@@ -75,7 +75,7 @@ public:
void setRunning(bool running);
bool isRunning() const { return m_running; }
- void setLoops(int loops) { m_loops = loops; }
+ void setLoops(int loops);
int loops() const { return m_loops; }
void setNormalizedLocalTime(float normalizedLocalTime);
float normalizedLocalTime() const { return m_normalizedLocalTime; }
diff --git a/src/animation/backend/findrunningclipanimatorsjob.cpp b/src/animation/backend/findrunningclipanimatorsjob.cpp
index fde3f7db8..83b2e840b 100644
--- a/src/animation/backend/findrunningclipanimatorsjob.cpp
+++ b/src/animation/backend/findrunningclipanimatorsjob.cpp
@@ -72,37 +72,6 @@ void FindRunningClipAnimatorsJob::run()
const bool running = clipAnimator->isRunning();
const bool seeking = clipAnimator->isSeeking();
m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun && (seeking || running));
-
- // TODO: Actually check if this is needed first, currently we re-build this every time
- // canRun (or the normalized time) is true.
- if (!canRun || !(seeking || running))
- continue;
-
- // The clip animator needs to know how to map fcurve values through to properties on QNodes.
- // Now we know this animator can run, build the mapping table. Even though this could be
- // done a little simpler in the non-blended case, we follow the same code path as the
- // blended clip animator for consistency and ease of maintenance.
- const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId());
- Q_ASSERT(mapper);
- const QVector<ChannelMapping *> channelMappings = mapper->mappings();
-
- const QVector<ChannelNameAndType> channelNamesAndTypes
- = buildRequiredChannelsAndTypes(m_handler, mapper);
- const QVector<ComponentIndices> channelComponentIndices
- = assignChannelComponentIndices(channelNamesAndTypes);
-
- const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId());
- Q_ASSERT(clip);
- const ClipFormat format = generateClipFormatIndices(channelNamesAndTypes,
- channelComponentIndices,
- clip);
- clipAnimator->setClipFormat(format);
-
- const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings,
- channelNamesAndTypes,
- format.formattedComponentIndices,
- format.sourceClipMask);
- clipAnimator->setMappingData(mappingData);
}
qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators();
diff --git a/src/animation/backend/findrunningclipanimatorsjob_p.h b/src/animation/backend/findrunningclipanimatorsjob_p.h
index f0e30e80c..5abefde97 100644
--- a/src/animation/backend/findrunningclipanimatorsjob_p.h
+++ b/src/animation/backend/findrunningclipanimatorsjob_p.h
@@ -54,6 +54,7 @@
#if defined(QT_BUILD_INTERNAL)
class tst_FindRunningClipAnimatorsJob;
+class tst_UpdatePropertyMapJob;
#endif
QT_BEGIN_NAMESPACE
@@ -82,6 +83,7 @@ private:
#if defined(QT_BUILD_INTERNAL)
friend class ::tst_FindRunningClipAnimatorsJob;
+ friend class ::tst_UpdatePropertyMapJob;
#endif
};
diff --git a/src/animation/backend/handler.cpp b/src/animation/backend/handler.cpp
index 112e2742b..da2adf494 100644
--- a/src/animation/backend/handler.cpp
+++ b/src/animation/backend/handler.cpp
@@ -38,6 +38,7 @@
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/loadanimationclipjob_p.h>
#include <Qt3DAnimation/private/findrunningclipanimatorsjob_p.h>
+#include <Qt3DAnimation/private/updatepropertymapjob_p.h>
#include <Qt3DAnimation/private/evaluateclipanimatorjob_p.h>
#include <Qt3DAnimation/private/buildblendtreesjob_p.h>
#include <Qt3DAnimation/private/evaluateblendclipanimatorjob_p.h>
@@ -61,12 +62,14 @@ Handler::Handler()
, m_skeletonManager(new SkeletonManager)
, m_loadAnimationClipJob(new LoadAnimationClipJob)
, m_findRunningClipAnimatorsJob(new FindRunningClipAnimatorsJob)
+ , m_updatePropertyMapJob(new UpdatePropertyMapJob)
, m_buildBlendTreesJob(new BuildBlendTreesJob)
, m_simulationTime(0)
{
m_loadAnimationClipJob->setHandler(this);
m_findRunningClipAnimatorsJob->setHandler(this);
m_buildBlendTreesJob->setHandler(this);
+ m_updatePropertyMapJob->setHandler(this);
}
Handler::~Handler()
@@ -97,6 +100,13 @@ void Handler::setDirty(DirtyFlag flag, Qt3DCore::QNodeId nodeId)
break;
}
+ case ClipAnimatorMapDirty: {
+ QMutexLocker lock(&m_mutex);
+ const auto handle = m_clipAnimatorManager->lookupHandle(nodeId);
+ m_dirtyClipAnimatorMaps.push_back(handle);
+ break;
+ }
+
case BlendedClipAnimatorDirty: {
QMutexLocker lock(&m_mutex);
const HBlendedClipAnimator handle = m_blendedClipAnimatorManager->lookupHandle(nodeId);
@@ -217,6 +227,18 @@ QVector<Qt3DCore::QAspectJobPtr> Handler::jobsToExecute(qint64 time)
m_dirtyClipAnimators.clear();
}
+ const bool hasUpdatePropertyMapJob = !m_dirtyClipAnimatorMaps.isEmpty();
+ if (hasUpdatePropertyMapJob) {
+ qCDebug(HandlerLogic) << "Added UpdatePropertyMapJob";
+ cleanupHandleList(&m_dirtyClipAnimatorMaps);
+ m_updatePropertyMapJob->setDirtyClipAnimators(m_dirtyClipAnimatorMaps);
+ m_updatePropertyMapJob->removeDependency(QWeakPointer<Qt3DCore::QAspectJob>());
+ jobs.push_back(m_updatePropertyMapJob);
+ if (hasFindRunningClipAnimatorsJob)
+ m_updatePropertyMapJob->addDependency(m_findRunningClipAnimatorsJob);
+ m_dirtyClipAnimatorMaps.clear();
+ }
+
// Rebuild blending trees if a blend tree is dirty
const bool hasBuildBlendTreesJob = !m_dirtyBlendedAnimators.isEmpty();
if (hasBuildBlendTreesJob) {
@@ -255,6 +277,10 @@ QVector<Qt3DCore::QAspectJobPtr> Handler::jobsToExecute(qint64 time)
if (hasFindRunningClipAnimatorsJob &&
!m_evaluateClipAnimatorJobs[i]->dependencies().contains(m_findRunningClipAnimatorsJob))
m_evaluateClipAnimatorJobs[i]->addDependency(m_findRunningClipAnimatorsJob);
+
+ if (hasUpdatePropertyMapJob &&
+ !m_evaluateClipAnimatorJobs[i]->dependencies().contains(m_updatePropertyMapJob))
+ m_evaluateClipAnimatorJobs[i]->addDependency(m_updatePropertyMapJob);
jobs.push_back(m_evaluateClipAnimatorJobs[i]);
}
}
diff --git a/src/animation/backend/handler_p.h b/src/animation/backend/handler_p.h
index 99e2ae1f6..449173f6c 100644
--- a/src/animation/backend/handler_p.h
+++ b/src/animation/backend/handler_p.h
@@ -55,6 +55,10 @@
#include <QtCore/qscopedpointer.h>
#include <QtCore/qmutex.h>
+#if defined(QT_BUILD_INTERNAL)
+class tst_ClipAnimator;
+#endif
+
QT_BEGIN_NAMESPACE
#if defined(QT_BUILD_INTERNAL)
@@ -79,6 +83,7 @@ class ClipBlendNodeManager;
class SkeletonManager;
class FindRunningClipAnimatorsJob;
+class UpdatePropertyMapJob;
class LoadAnimationClipJob;
class EvaluateClipAnimatorJob;
class BuildBlendTreesJob;
@@ -97,6 +102,7 @@ public:
AnimationClipDirty,
ChannelMappingsDirty,
ClipAnimatorDirty,
+ ClipAnimatorMapDirty,
BlendedClipAnimatorDirty
};
@@ -138,6 +144,7 @@ private:
QVector<HAnimationClip> m_dirtyAnimationClips;
QVector<HChannelMapper> m_dirtyChannelMappers;
+ QVector<HClipAnimator> m_dirtyClipAnimatorMaps;
QVector<HClipAnimator> m_dirtyClipAnimators;
QVector<HBlendedClipAnimator> m_dirtyBlendedAnimators;
@@ -146,6 +153,7 @@ private:
QSharedPointer<LoadAnimationClipJob> m_loadAnimationClipJob;
QSharedPointer<FindRunningClipAnimatorsJob> m_findRunningClipAnimatorsJob;
+ QSharedPointer<UpdatePropertyMapJob> m_updatePropertyMapJob;
QVector<QSharedPointer<EvaluateClipAnimatorJob>> m_evaluateClipAnimatorJobs;
QVector<EvaluateBlendClipAnimatorJobPtr> m_evaluateBlendClipAnimatorJobs;
BuildBlendTreesJobPtr m_buildBlendTreesJob;
@@ -154,6 +162,7 @@ private:
#if defined(QT_BUILD_INTERNAL)
friend class QT_PREPEND_NAMESPACE(tst_Handler);
+ friend class ::tst_ClipAnimator;
#endif
};
diff --git a/src/animation/backend/updatepropertymapjob.cpp b/src/animation/backend/updatepropertymapjob.cpp
new file mode 100644
index 000000000..6184ea235
--- /dev/null
+++ b/src/animation/backend/updatepropertymapjob.cpp
@@ -0,0 +1,116 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "updatepropertymapjob_p.h"
+
+#include "findrunningclipanimatorsjob_p.h"
+#include <Qt3DAnimation/private/handler_p.h>
+#include <Qt3DAnimation/private/managers_p.h>
+#include <Qt3DAnimation/private/animationlogging_p.h>
+#include <Qt3DAnimation/private/animationutils_p.h>
+#include <Qt3DAnimation/private/job_common_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Animation {
+
+UpdatePropertyMapJob::UpdatePropertyMapJob()
+ : Qt3DCore::QAspectJob()
+{
+ SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdatePropertyMap, 0)
+}
+
+void UpdatePropertyMapJob::setHandler(Handler *handler)
+{
+ m_handler = handler;
+}
+
+void UpdatePropertyMapJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimators)
+{
+ m_clipAnimatorHandles = clipAnimators;
+}
+
+void UpdatePropertyMapJob::run()
+{
+ Q_ASSERT(m_handler);
+
+ const auto &runningClipAnimators = m_handler->runningClipAnimators();
+ auto *clipAnimatorManager = m_handler->clipAnimatorManager();
+ for (const auto &clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) {
+
+ ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle);
+ Q_ASSERT(clipAnimator);
+ if (!clipAnimator->isEnabled())
+ continue;
+
+ // Check the clipAnimator is running
+ // If its not running, no sense in updating the mapping
+ if (std::find(std::begin(runningClipAnimators), std::end(runningClipAnimators), clipAnimatorHandle) == std::end(runningClipAnimators))
+ continue;
+
+ // The clip animator needs to know how to map fcurve values through to properties on QNodes.
+ // Now we know this animator can run, build the mapping table. Even though this could be
+ // done a little simpler in the non-blended case, we follow the same code path as the
+ // blended clip animator for consistency and ease of maintenance.
+ const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId());
+ Q_ASSERT(mapper);
+ const QVector<ChannelMapping *> channelMappings = mapper->mappings();
+
+ const QVector<ChannelNameAndType> channelNamesAndTypes
+ = buildRequiredChannelsAndTypes(m_handler, mapper);
+ const QVector<ComponentIndices> channelComponentIndices
+ = assignChannelComponentIndices(channelNamesAndTypes);
+
+ const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId());
+ Q_ASSERT(clip);
+ const ClipFormat format = generateClipFormatIndices(channelNamesAndTypes,
+ channelComponentIndices,
+ clip);
+ clipAnimator->setClipFormat(format);
+
+ const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings,
+ channelNamesAndTypes,
+ format.formattedComponentIndices,
+ format.sourceClipMask);
+ clipAnimator->setMappingData(mappingData);
+ }
+}
+
+} // Animation
+} // Qt3DAnimation
+
+QT_END_NAMESPACE
diff --git a/src/animation/backend/updatepropertymapjob_p.h b/src/animation/backend/updatepropertymapjob_p.h
new file mode 100644
index 000000000..fc29282f9
--- /dev/null
+++ b/src/animation/backend/updatepropertymapjob_p.h
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DANIMATION_ANIMATION_UPDATEPROPERTYMAPJOB_P_H
+#define QT3DANIMATION_ANIMATION_UPDATEPROPERTYMAPJOB_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DCore/qaspectjob.h>
+#include <Qt3DAnimation/private/handle_types_p.h>
+#include <QtCore/qvector.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Animation {
+
+class Handler;
+
+class Q_AUTOTEST_EXPORT UpdatePropertyMapJob : public Qt3DCore::QAspectJob
+{
+public:
+ UpdatePropertyMapJob();
+
+ void setHandler(Handler *handler);
+ void setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimators);
+
+ void run() override;
+
+private:
+ QVector<HClipAnimator> m_clipAnimatorHandles;
+ Handler *m_handler;
+};
+
+} // Animation
+} // Qt3DAnimation
+
+QT_END_NAMESPACE
+
+#endif // QT3DANIMATION_ANIMATION_UPDATEPROPERTYMAPJOB_P_H
diff --git a/src/animation/job_common_p.h b/src/animation/job_common_p.h
index 882246a42..2473b61f8 100644
--- a/src/animation/job_common_p.h
+++ b/src/animation/job_common_p.h
@@ -65,7 +65,8 @@ enum JobType {
EvaluateBlendClipAnimator,
EvaluateClipAnimator,
LoadAnimationClip,
- FindRunningClipAnimator
+ FindRunningClipAnimator,
+ UpdatePropertyMap
};
} // JobTypes