diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2016-01-17 12:55:09 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-17 17:20:56 +0000 |
commit | 99bb11e7e2b8f95b864ad4695ac742528c7e2e1c (patch) | |
tree | d92ad4f86c1ac7a82049dc7a64062e4feb6bb2bf /src | |
parent | 3d8966f633b1419ad1696521b88822dec8999bf1 (diff) |
Increase frame allocator max object size a little
Adding the surface pointer to the RenderView pushed us over the old
limit.
Change-Id: Ibc28ffc2d56e6f768294dad971c00822e6aaffb6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/render/backend/renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 1ef356f5a..f46c8403c 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -282,7 +282,7 @@ void Renderer::createThreadLocalAllocator(void *renderer) // RenderCommand has a sizeof 128 // QMatrix4x4 has a sizeof 68 // May need to fine tune parameters passed to QFrameAllocator for best performances - QFrameAllocator *allocator = new QFrameAllocator(128, 16, 128); + QFrameAllocator *allocator = new QFrameAllocator(192, 16, 128); theRenderer->tlsAllocators()->setLocalData(allocator); // Add the allocator to the renderer |