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authorSean Harmer <sean.harmer@kdab.com>2016-01-17 12:55:09 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-01-17 17:20:56 +0000
commit99bb11e7e2b8f95b864ad4695ac742528c7e2e1c (patch)
treed92ad4f86c1ac7a82049dc7a64062e4feb6bb2bf /src
parent3d8966f633b1419ad1696521b88822dec8999bf1 (diff)
Increase frame allocator max object size a little
Adding the surface pointer to the RenderView pushed us over the old limit. Change-Id: Ibc28ffc2d56e6f768294dad971c00822e6aaffb6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/render/backend/renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index 1ef356f5a..f46c8403c 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -282,7 +282,7 @@ void Renderer::createThreadLocalAllocator(void *renderer)
// RenderCommand has a sizeof 128
// QMatrix4x4 has a sizeof 68
// May need to fine tune parameters passed to QFrameAllocator for best performances
- QFrameAllocator *allocator = new QFrameAllocator(128, 16, 128);
+ QFrameAllocator *allocator = new QFrameAllocator(192, 16, 128);
theRenderer->tlsAllocators()->setLocalData(allocator);
// Add the allocator to the renderer