diff options
author | Franck Arrecot <franck.arrecot@kdab.com> | 2016-03-01 14:36:45 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-03-01 21:19:47 +0000 |
commit | 66dba70b569aa26faff962c11050318d4c4517f5 (patch) | |
tree | cdb7eb2aa39e9ab0e525b4098fa1b84c5906770b /src | |
parent | 22bff19c8f054d828692849b76153fb2c5fd7967 (diff) |
Class QStateSet renamed to QRenderStateSet
Task-number: QTBUG-51470
Change-Id: Ibf2de3cc0027b5851fa663c590b9b2f181c3077c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/quick3d/imports/render/qt3dquick3drenderplugin.cpp | 2 | ||||
-rw-r--r-- | src/quick3d/quick3drender/items/quick3dstateset_p.h | 4 | ||||
-rw-r--r-- | src/render/framegraph/framegraph.pri | 6 | ||||
-rw-r--r-- | src/render/framegraph/qrenderstateset.cpp (renamed from src/render/framegraph/qstateset.cpp) | 46 | ||||
-rw-r--r-- | src/render/framegraph/qrenderstateset.h (renamed from src/render/framegraph/qstateset.h) | 20 | ||||
-rw-r--r-- | src/render/framegraph/qrenderstateset_p.h (renamed from src/render/framegraph/qstateset_p.h) | 14 | ||||
-rw-r--r-- | src/render/framegraph/statesetnode.cpp | 4 | ||||
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 4 |
8 files changed, 50 insertions, 50 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp index 1cb5dd857..832097286 100644 --- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp +++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp @@ -271,7 +271,7 @@ void Qt3DQuick3DRenderPlugin::registerTypes(const char *uri) Qt3DRender::Quick::registerExtendedType<Qt3DRender::QRenderTargetSelector, Qt3DRender::Render::Quick::Quick3DRenderTargetSelector>("QRenderTargetSelector", "Qt3D.Render/RenderTargetSelector", uri, 2, 0, "RenderTargetSelector"); qmlRegisterType<Qt3DRender::QClearBuffer>(uri, 2, 0, "ClearBuffer"); qmlRegisterUncreatableType<Qt3DRender::QFrameGraphNode>(uri, 2, 0, "FrameGraphNode", QStringLiteral("FrameGraphNode is a base class")); - Qt3DRender::Quick::registerExtendedType<Qt3DRender::QStateSet, Qt3DRender::Render::Quick::Quick3DStateSet>("QStateSet", "Qt3D.Render/StateSet", uri, 2, 0, "StateSet"); + Qt3DRender::Quick::registerExtendedType<Qt3DRender::QRenderStateSet, Qt3DRender::Render::Quick::Quick3DStateSet>("QRenderStateSet", "Qt3D.Render/RenderStateSet", uri, 2, 0, "RenderStateSet"); qmlRegisterType<Qt3DRender::QNoDraw>(uri, 2, 0, "NoDraw"); qmlRegisterType<Qt3DRender::QFrameGraph>(uri, 2, 0, "FrameGraph"); qmlRegisterType<Qt3DRender::QFrustumCulling>(uri, 2, 0, "FrustumCulling"); diff --git a/src/quick3d/quick3drender/items/quick3dstateset_p.h b/src/quick3d/quick3drender/items/quick3dstateset_p.h index 7f0f1d837..4bb9b6cec 100644 --- a/src/quick3d/quick3drender/items/quick3dstateset_p.h +++ b/src/quick3d/quick3drender/items/quick3dstateset_p.h @@ -52,7 +52,7 @@ // #include <Qt3DQuickRender/private/qt3dquickrender_global_p.h> -#include <Qt3DRender/qstateset.h> +#include <Qt3DRender/qrenderstateset.h> #include <QQmlListProperty> QT_BEGIN_NAMESPACE @@ -70,7 +70,7 @@ public: ~Quick3DStateSet(); QQmlListProperty<QRenderState> renderStateList(); - inline QStateSet *parentStateSet() const { return qobject_cast<QStateSet *>(parent()); } + inline QRenderStateSet *parentStateSet() const { return qobject_cast<QRenderStateSet *>(parent()); } private: static void appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state); diff --git a/src/render/framegraph/framegraph.pri b/src/render/framegraph/framegraph.pri index 57d36e4f0..1dc749bee 100644 --- a/src/render/framegraph/framegraph.pri +++ b/src/render/framegraph/framegraph.pri @@ -29,8 +29,8 @@ HEADERS += \ $$PWD/qsortcriterion_p.h \ $$PWD/qsortmethod.h \ $$PWD/qsortmethod_p.h \ - $$PWD/qstateset.h \ - $$PWD/qstateset_p.h \ + $$PWD/qrenderstateset.h \ + $$PWD/qrenderstateset_p.h \ $$PWD/qtechniquefilter.h \ $$PWD/qtechniquefilter_p.h \ $$PWD/qviewport.h \ @@ -72,7 +72,7 @@ SOURCES += \ $$PWD/qrendertargetselector.cpp \ $$PWD/qsortcriterion.cpp \ $$PWD/qsortmethod.cpp \ - $$PWD/qstateset.cpp \ + $$PWD/qrenderstateset.cpp \ $$PWD/qtechniquefilter.cpp \ $$PWD/qviewport.cpp \ $$PWD/renderpassfilternode.cpp \ diff --git a/src/render/framegraph/qstateset.cpp b/src/render/framegraph/qrenderstateset.cpp index 48ca6fcd1..016f8627f 100644 --- a/src/render/framegraph/qstateset.cpp +++ b/src/render/framegraph/qrenderstateset.cpp @@ -37,8 +37,8 @@ ** ****************************************************************************/ -#include "qstateset.h" -#include "qstateset_p.h" +#include "qrenderstateset.h" +#include "qrenderstateset_p.h" #include <Qt3DCore/qscenepropertychange.h> #include <Qt3DRender/qrenderstate.h> @@ -49,22 +49,22 @@ using namespace Qt3DCore; namespace Qt3DRender { -QStateSetPrivate::QStateSetPrivate() +QRenderStateSetPrivate::QRenderStateSetPrivate() : QFrameGraphNodePrivate() { } /*! - * \class Qt3DRender::QStateSet + * \class Qt3DRender::QRenderStateSet * \inmodule Qt3DRender * - * \brief The QStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of + * \brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of * specifying a set of QRenderState objects to be applied during the execution * of a framegraph branch. * - * States set on a QStateSet are set globally, contrary to the per-material + * States set on a QRenderStateSet are set globally, contrary to the per-material * states that can be set on a QRenderPass. By default, an empty - * QStateSet will result in all render states being disabled when + * QRenderStateSet will result in all render states being disabled when * executed. Adding a QRenderState state explicitly enables that render * state at runtime. * @@ -73,39 +73,39 @@ QStateSetPrivate::QStateSetPrivate() * \sa QRenderState, QRenderPass */ -QStateSet::QStateSet(QNode *parent) - : QFrameGraphNode(*new QStateSetPrivate, parent) +QRenderStateSet::QRenderStateSet(QNode *parent) + : QFrameGraphNode(*new QRenderStateSetPrivate, parent) { } -QStateSet::QStateSet(QStateSetPrivate &dd, QNode *parent) +QRenderStateSet::QRenderStateSet(QRenderStateSetPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } -QStateSet::~QStateSet() +QRenderStateSet::~QRenderStateSet() { QNode::cleanup(); } -void QStateSet::copy(const QNode *ref) +void QRenderStateSet::copy(const QNode *ref) { QFrameGraphNode::copy(ref); - const QStateSet *other = static_cast<const QStateSet*>(ref); + const QRenderStateSet *other = static_cast<const QRenderStateSet*>(ref); Q_FOREACH (QRenderState *renderState, other->d_func()->m_renderStates) addRenderState(qobject_cast<QRenderState *>(QNode::clone(renderState))); } /*! - * Adds a new QRenderState \a state to the QStateSet instance. + * Adds a new QRenderState \a state to the QRenderStateSet instance. * - * \note Not setting any QRenderState state on a QStateSet instance + * \note Not setting any QRenderState state on a QRenderStateSet instance * implies all the render states will be disabled at render time. */ -void QStateSet::addRenderState(QRenderState *state) +void QRenderStateSet::addRenderState(QRenderState *state) { - Q_D(QStateSet); + Q_D(QRenderStateSet); if (!d->m_renderStates.contains(state)) { d->m_renderStates.append(state); @@ -124,11 +124,11 @@ void QStateSet::addRenderState(QRenderState *state) } /*! - * Removes the QRenderState \a state from the QStateSet instance. + * Removes the QRenderState \a state from the QRenderStateSet instance. */ -void QStateSet::removeRenderState(QRenderState *state) +void QRenderStateSet::removeRenderState(QRenderState *state) { - Q_D(QStateSet); + Q_D(QRenderStateSet); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("renderState"); @@ -139,11 +139,11 @@ void QStateSet::removeRenderState(QRenderState *state) } /*! - * Returns the list of QRenderState objects that compose the QStateSet instance. + * Returns the list of QRenderState objects that compose the QRenderStateSet instance. */ -QList<QRenderState *> QStateSet::renderStates() const +QList<QRenderState *> QRenderStateSet::renderStates() const { - Q_D(const QStateSet); + Q_D(const QRenderStateSet); return d->m_renderStates; } diff --git a/src/render/framegraph/qstateset.h b/src/render/framegraph/qrenderstateset.h index 499e3f1ba..321d06f3c 100644 --- a/src/render/framegraph/qstateset.h +++ b/src/render/framegraph/qrenderstateset.h @@ -37,8 +37,8 @@ ** ****************************************************************************/ -#ifndef QT3DRENDER_QSTATESET_H -#define QT3DRENDER_QSTATESET_H +#ifndef QT3DRENDER_QRENDERSTATESET_H +#define QT3DRENDER_QRENDERSTATESET_H #include <Qt3DRender/qframegraphnode.h> @@ -46,32 +46,32 @@ QT_BEGIN_NAMESPACE namespace Qt3DRender { -class QStateSetPrivate; +class QRenderStateSetPrivate; class QRenderState; -class QT3DRENDERSHARED_EXPORT QStateSet : public QFrameGraphNode +class QT3DRENDERSHARED_EXPORT QRenderStateSet : public QFrameGraphNode { Q_OBJECT public: - explicit QStateSet(Qt3DCore::QNode *parent = 0); - ~QStateSet(); + explicit QRenderStateSet(Qt3DCore::QNode *parent = 0); + ~QRenderStateSet(); void addRenderState(QRenderState *state); void removeRenderState(QRenderState *state); QList<QRenderState *> renderStates() const; protected: - QStateSet(QStateSetPrivate &dd, Qt3DCore::QNode *parent = 0); + QRenderStateSet(QRenderStateSetPrivate &dd, Qt3DCore::QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; private: - Q_DECLARE_PRIVATE(QStateSet) - QT3D_CLONEABLE(QStateSet) + Q_DECLARE_PRIVATE(QRenderStateSet) + QT3D_CLONEABLE(QRenderStateSet) }; } // namespace Qt3DRender QT_END_NAMESPACE -#endif // QT3DRENDER_QSTATESET_H +#endif // QT3DRENDER_QRENDERSTATESET_H diff --git a/src/render/framegraph/qstateset_p.h b/src/render/framegraph/qrenderstateset_p.h index 8baa64b0a..b251ad267 100644 --- a/src/render/framegraph/qstateset_p.h +++ b/src/render/framegraph/qrenderstateset_p.h @@ -37,8 +37,8 @@ ** ****************************************************************************/ -#ifndef QT3DRENDER_QSTATESET_P_H -#define QT3DRENDER_QSTATESET_P_H +#ifndef QT3DRENDER_QRENDERSTATESET_P_H +#define QT3DRENDER_QRENDERSTATESET_P_H // // W A R N I N G @@ -57,15 +57,15 @@ QT_BEGIN_NAMESPACE namespace Qt3DRender { -class QStateSet; +class QRenderStateSet; class QRenderState; -class QStateSetPrivate : public QFrameGraphNodePrivate +class QRenderStateSetPrivate : public QFrameGraphNodePrivate { public: - QStateSetPrivate(); + QRenderStateSetPrivate(); - Q_DECLARE_PUBLIC(QStateSet) + Q_DECLARE_PUBLIC(QRenderStateSet) QList<QRenderState *> m_renderStates; }; @@ -73,5 +73,5 @@ public: QT_END_NAMESPACE -#endif // QT3DRENDER_QSTATESET_P_H +#endif // QT3DRENDER_QRENDERSTATESET_P_H diff --git a/src/render/framegraph/statesetnode.cpp b/src/render/framegraph/statesetnode.cpp index 90baf5773..42541660f 100644 --- a/src/render/framegraph/statesetnode.cpp +++ b/src/render/framegraph/statesetnode.cpp @@ -40,7 +40,7 @@ #include "statesetnode_p.h" #include <Qt3DCore/qscenepropertychange.h> -#include <Qt3DRender/qstateset.h> +#include <Qt3DRender/qrenderstateset.h> #include <Qt3DRender/private/genericstate_p.h> #include <Qt3DRender/private/renderstateset_p.h> @@ -62,7 +62,7 @@ StateSetNode::~StateSetNode() void StateSetNode::updateFromPeer(Qt3DCore::QNode *peer) { - QStateSet *stateSet = static_cast<QStateSet*>(peer); + QRenderStateSet *stateSet = static_cast<QRenderStateSet*>(peer); setEnabled(stateSet->isEnabled()); Q_FOREACH (QRenderState *renderState, stateSet->renderStates()) diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index 9679dd785..3b24b8701 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -63,7 +63,7 @@ #include <Qt3DRender/qtexture.h> #include <Qt3DRender/qeffect.h> #include <Qt3DRender/qshaderdata.h> -#include <Qt3DRender/qstateset.h> +#include <Qt3DRender/qrenderstateset.h> #include <Qt3DRender/qnodraw.h> #include <Qt3DRender/qcameralens.h> #include <Qt3DRender/qattribute.h> @@ -276,7 +276,7 @@ void QRenderAspect::registerBackendTypes() registerBackendType<QParameter>(QBackendNodeMapperPtr(new Render::NodeFunctor<Render::Parameter, Render::ParameterManager>(d->m_renderer, d->m_nodeManagers->parameterManager()))); registerBackendType<QShaderData>(QBackendNodeMapperPtr(new Render::RenderShaderDataFunctor(d->m_renderer, d->m_nodeManagers))); registerBackendType<QAbstractTextureImage>(QBackendNodeMapperPtr(new Render::TextureImageFunctor(d->m_renderer, d->m_nodeManagers->textureManager(), d->m_nodeManagers->textureImageManager(), d->m_nodeManagers->textureDataManager()))); - registerBackendType<QStateSet>(QBackendNodeMapperPtr(new Render::FrameGraphNodeFunctor<Render::StateSetNode, QStateSet>(d->m_renderer, d->m_nodeManagers->frameGraphManager()))); + registerBackendType<QRenderStateSet>(QBackendNodeMapperPtr(new Render::FrameGraphNodeFunctor<Render::StateSetNode, QRenderStateSet>(d->m_renderer, d->m_nodeManagers->frameGraphManager()))); registerBackendType<QNoDraw>(QBackendNodeMapperPtr(new Render::FrameGraphNodeFunctor<Render::NoDraw, QNoDraw>(d->m_renderer, d->m_nodeManagers->frameGraphManager()))); registerBackendType<QBuffer>(QBackendNodeMapperPtr(new Render::BufferFunctor(d->m_renderer, d->m_nodeManagers->bufferManager()))); registerBackendType<QAttribute>(QBackendNodeMapperPtr(new Render::NodeFunctor<Render::Attribute, Render::AttributeManager>(d->m_renderer, d->m_nodeManagers->attributeManager()))); 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